Comment on Why is anti-cheat always client-side?
Endorkend@kbin.social 1 year ago
Doing anti cheat on the server can only check for symptoms of cheating.
Doing anti cheat on the client can check for tools, attack vectors and the actual method of cheating.
LordOfTheChia@lemmy.world 1 year ago
Also, server side anti-cheat computation costs the gaming company money.
Though you’d think some forms of cheating would be computationally inexpensive to detect, like teleporting and such.