Endorkend
@Endorkend@kbin.social
- Comment on Still going to wreck it... 11 months ago:
I'll munch that cookie all night long.
- Comment on ‘The Grand Tour’ Not Moving Forward at Amazon Prime Video With Hosts Jeremy Clarkson, James May and Richard Hammond 11 months ago:
That's Richards job.
- Comment on ‘The Grand Tour’ Not Moving Forward at Amazon Prime Video With Hosts Jeremy Clarkson, James May and Richard Hammond 11 months ago:
Nah, Jeremy and James have both expressed they are feeling a to old for the shenanigans.
- Comment on Why is anti-cheat always client-side? 11 months ago:
Nature itself is literally making new covid versions.
And our immune system detects and fights most of them similar to how virus scanners can detect a virus it doesn't know. By detecting similarities.
If a new variant comes along that is so different from the OG virus that your immune system doesn't know what to do with it, they develop a new vaccine, which you have "install on the client side" by getting the vaccine, to protect you from getting sick from it.
If new methods are developed to cheat, the cheat engine gets updated to detect those too.
As for "brief dip", that's the only thing needed for a product launch.
If a game is rife with cheating day one, it'll fail.
If it only gets rife with cheating when people are already invested in it, the cheating is much lower priority.
That doesn't change that fact that at the server side, you're unable to detect most prevalent forms of cheating.
Wallhacks and aimbots are nigh impossible to detect on the server side.
- Comment on Why is anti-cheat always client-side? 11 months ago:
That's a statement in the same ballpark as "people who get vaccinated can still get COVID, so why get vaccinated at all".
Seriously, where do you even come up with that level of daft argument.
- Comment on Why is anti-cheat always client-side? 11 months ago:
The problem with the server only solution in that they can never detect the source of cheating, only the result of it.
And detecting the result is inaccurate as there are perfectly natural network latency and other issues that can generate the same result as a cheat, as that's actually how many cheats are discovered and implemented, by noticing that network latency or weird traffic creates an exploitable condition.
You need to run it on the client side to see if the natural circumstances are happening or someone is using tools to cause the circumstances. The first isn't cheating, the later is.
You can't detect from the server side what the client side is doing without running anticheat on the client side.
- Comment on Why is anti-cheat always client-side? 11 months ago:
You can't check the source of cheating on the server side, as it is run on the client side.
- Comment on Why is anti-cheat always client-side? 11 months ago:
Doing anti cheat on the server can only check for symptoms of cheating.
Doing anti cheat on the client can check for tools, attack vectors and the actual method of cheating.
- Comment on [News] Steam Deck officially hits over 12,000 games Playable and Verified 1 year ago:
Biggest issue I have with Linux is the inability to sanely use multiple hard drives
What do you mean with that?
- Comment on [News] Steam Deck officially hits over 12,000 games Playable and Verified 1 year ago:
And with that, a shitton of games that weren't yet, are now also playable on Linux, sometimes on 1:1 parity with Windows performance. (sometimes even better)
I thank Steam for finally kicking the habit of using Windows as my browsing and gaming desktop.
My development and work rigs and laptops have been Linux based for over 2 decades.
But after attempting to go full time on my gaming system with Linux every couple of years, I always ended up going back to Windows because the compatibility issues couldn't be overcome at all, for some of the games I regularly played.
Now, while there's already a crapton of games that simply get released on Linux at launch, plenty have Windows targeted versions that simply work on Linux compatibility layers, thanks to Valve.