Comment on Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
verysoft@kbin.social 11 months ago
They should have just delayed the game until early next year, at least they are working on it fast though I guess.
Bunnylux@lemmy.world 11 months ago
Bro you’re on crack, I have 150 hours in the game with zero crashes, this is all just extreme detail. Have you even played
verysoft@kbin.social 11 months ago
Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding massively to the story shows that there was a lot missing, their scope was a big too big imo and they should have kept it a shorter but more polished game.
I_Comment_On_EVERYTHING@lemmings.world 11 months ago
I’m always curious about these crashes and bugs people are talking about.
I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.
Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.
verysoft@kbin.social 11 months ago
I wish I had the same luck. I have done a few play throughs (not all the way mind you) with friends and we encountered the same bugs and new bugs each time. Some may be very easy to overlook and I imagine this is what a lot of people who 'dont experience any bugs' do subconciously. However, when I enjoy a game, every little problem will stand out to me and when its stuff that exists almost everytime, then I wonder if Larian even played their own game (which funnily enough is a running joke between us since DOS2).
Bunnylux@lemmy.world 11 months ago
I beat the game on PC about a month ago
Blackmist@feddit.uk 11 months ago
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
vanya913@lemm.ee 11 months ago
Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.