Additionally, this isn’t new IP like Cybeypunk was, you’re not designing in-game systems from the ground up or hashing out the gameplay loop…you’re just improving on an already existing formula that is well received. The main challenge is the new engine, but as you’ve said they will also get a lot of problems solved with UE too. I think it’ll be fine in the end.
Comment on 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'
dog@suppo.fi 1 year agoInterestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.
They wanted long-distance, high-detail scenes, but that led to the game running like shit.
UE5+ is excellent for that. It allows for more detail than any other engine.
Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.
So I give them the benefit of the doubt here.
Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.
TheDarkKnight@lemmy.world 1 year ago
echo64@lemmy.world 1 year ago
I’m talking specifically of the over-promising and under-delivering on game design. not the technical issues which is a whole separate problem that may or may not be solved by UE5
dog@suppo.fi 1 year ago
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.
If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)
In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …