4 years is the typical halfway upgrade, not a new gen. Gens are usually 7-8 years.
Comment on GTA 6 is likely to skip PC again and only launching on current gen consoles
drmoose@lemmy.world 1 year agoIt almost seems like a bait and I fell for it 🫣
The only reason I clicked on the article is because I thought next gen launching late 2025 with GTA6. Ps5 came out over 3 years ago so 4 year generation sounds about right.
It’s not the first time either. Time to pop Kotaku into the block list.
c0mbatbag3l@lemmy.world 1 year ago
drmoose@lemmy.world 1 year ago
Nah there’s not rules for “gens” it’s all bullshit that could be anywhere between 3 to 7 years looking at wiki release tables. Now especially new generation is super easy to release as consoles are just PCs.
c0mbatbag3l@lemmy.world 1 year ago
I didn’t say there was a rule for it.
Four years isn’t enough time for technology to develop and make a significantly more powerful console, that would be like buying a new 1100 dollar phone because they made the camera slightly better and the battery not as shit.
Consoles aren’t just PC’s, their physical architecture is completely different. Even if it was the same, I wouldn’t go out and build a completely new PC every four years because that would be a waste of money. I wouldn’t even notice a difference on most games.
CausticFlames@sopuli.xyz 1 year ago
We have no idea what kind of hardware will be released, tech can go through all kinds of spikes even if seems to have leveled out. So while I agree the next generation or even future generations for awhile after that won’t significantly improve in 4 years, I disagree with the sentiment. Also:
Consoles aren’t just PC’s, their physical architecture is completely different.
Lol, no.
IMongoose@lemmy.world 1 year ago
The last few console generations have been around 6-7 years, and this gen may be longer:
en.wikipedia.org/…/Home_video_game_console_genera…
RolyRamen@lemmy.world 1 year ago
Yeah, we’ve not had a generation run short for 20 years. Even then most last 6 years historically and I think people’s perception is skewed because Microsoft rushed out the 360 quicker than normal.
What would new consoles even be at this stage? They’re still fast, can do 4k, some ray tracing etc. and yeah they compromise on things but you need to spend more on a graphics card alone to get more on PC. The cost vs benefit isn’t there yet not to mention (anecdotally) the “general public” talk about current consoles as if they’re new, so I don’t think there’s an apatite or need.
Exusia@lemmy.world 1 year ago
The general public didn’t have access to them for almost 2 years. Ps5 and Series are functionally 1 year (maybe year and a half) into wide adoption.
wizardbeard@lemmy.dbzer0.com 1 year ago
A lot of games are still doing dual releases on last gen and current gen.
TonyTonyChopper@mander.xyz 1 year ago
apatite is a mineral
AProfessional@lemmy.world 1 year ago
I’m not saying it’s necessary but “some raytracing“ is very little, the next generation will be a lot more raytracing.
CleoTheWizard@lemmy.world 1 year ago
They’ll run longer for sure. We will get slim versions here in a couple years or pro versions like with the PS4 pro.
Next gen won’t happen until ray tracing is truly established and AMD has a solution to ray tracing and frame generation technologies.
Blackmist@feddit.uk 1 year ago
I think this gen is good for a while yet.
We’ve only just got to the point where games don’t run on PS4 any more.
Current gen has good SSDs, 16GB RAM, fast CPUs and 4K (or at least scale to 4K acceptably) graphics. Most stuff runs at 60fps (with an option to turn on the graphical wankery and drop to 30-40), and when it doesn’t there’s VRR to paper over the cracks.
The only area it’s really lacking is RT performance, and only nVidia are there right now. The pricing for cards capable of dropping old lighting paths entirely (e.g. for Cyberpunk Overdrive mode) is obscene. Frame generation is a red herring. It won’t make games feel more responsive. Only real frames can do that. We’re a long way from dropping traditional lighting.