I understand they have different types of staff with different areas of expertise, and they might be dependent on another thing being done first, like models before textures, but laying them off completely and bringing them back or hiring green employees does not seem like an efficient solution.
Comment on Palia developers lay off a third of staff just weeks after cosy life sim's Steam launch
Shadow@lemmy.ca 8 months agoThey don’t generally have the funding to have multiple games in the pipeline, so that each resource is busy at all times.
It’s a shitty deal for the staff and they should contract more or something instead.
qwertyqwertyqwerty@lemmy.world 8 months ago
RogueBanana@lemmy.zip 8 months ago
If they can’t afford to keep the employees on bench for a month or 2 till they start another one then that sounds like terrible management.
Lichtblitz@discuss.tchncs.de 8 months ago
This would be my gut reaction as well. I’ve met some game developers privately and got to know them better and after that a career in game development was out of the question for me. It’s not even the fault of the game studios, many of which are being lead by idealistic game devs themselves. It’s the publishers who only offer contracts that are so tightly knit, that many game studios go bankrupt after release of they can’t get another contract quick enough. The whole industry is rotten and no amount of management will save that on the lowest level of the food chain.