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Palia developers lay off a third of staff just weeks after cosy life sim's Steam launch

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/palia-developers-lay-off-a-third-of-staff-just-weeks-after-cosy-life-sims-steam-launch?

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  • altima_neo@lemmy.zip ⁨1⁩ ⁨year⁩ ago

    Thats pretty typical for studios after a launch. They release the game and scale back on staff till they have another game to cook up. Theres usually not much to do after a game release for a lot of the staff till they have a game in the pipeline again.

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    • qwertyqwertyqwerty@lemmy.world ⁨1⁩ ⁨year⁩ ago

      So leadership doesn’t prep for a new project towards the end of the current one? sounds like terrible project management is to blame.

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      • Shadow@lemmy.ca ⁨1⁩ ⁨year⁩ ago

        They don’t generally have the funding to have multiple games in the pipeline, so that each resource is busy at all times.

        It’s a shitty deal for the staff and they should contract more or something instead.

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    • Conyak@lemmy.tf ⁨1⁩ ⁨year⁩ ago

      Typical doesn’t mean it’s not fucked up.

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    • sadbehr@lemmy.nz ⁨1⁩ ⁨year⁩ ago

      Imo it’s only recently that it’s become ‘typical’ for this to happen.

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      • hightrix@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Video game developer here. It has been happening since the games industry started. Frequently, early games were made by contractors that were let go at the end of a project.

        Many studios have done this for decades. Many developers actually like this as contract work pays differently than salary work and gives different freedoms.

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      • pulaskiwasright@lemmy.ml ⁨1⁩ ⁨year⁩ ago

        It’s been typical for qa and similar staff for a very long time.

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