Fallout is hyper realistic
Ah, yes, stim-pacs have saved my life numerous times, and I also experience time dilation at my own whim!
Comment on The Fallout TV show might have answered a decades-old question in the video games
Aux@lemmy.world 7 months agoWell, surprisingly, Fallout is hyper realistic. All the tech described is based on known to us science, etc. In this instance it’s very interesting to analyse the lore.
Fallout is hyper realistic
Ah, yes, stim-pacs have saved my life numerous times, and I also experience time dilation at my own whim!
Considering it’s set in the future and modern studies into rapid wound healing (like this one www.sciencedaily.com/releases/…/230418011121.htm this one www.nature.com/articles/s41598-023-50009-3 and this www.ncbi.nlm.nih.gov/pmc/articles/PMC7463929/) it’s fair to say that stimpak like tech is not unrealistic in its nature. It actually follows research trends of the 1990s.
experience time dilation at my own whim
Perceived time dilation.
And Jet is pretty much a variant of meth.
Rapid wound healing doesn’t mean a bullet hole heals in seconds nor does it mean a crushed bone will magically straighten and fix itself.
It’s not hyper realistic. But it’s extremely entertaining.
All its tech and science is based on our existing tech and science, it’s just fast forwarded a few decades into the future.
They have ai robots where the intelligence comes from vacuum tube circuits.
DarkThoughts@fedia.io 7 months ago
It really isn't hyper realistic at all. It's an alternate reality universe where they had tiny fusion energy cores, exoskeleton power armors, and goofy AI robots in the 1950s. And past the apocalypse you have even more nonsense that really doesn't make sense. In the show we even have magical cold fusion tech, which is apparently different to the fusion cores, which are already so powerful, long lasting and small enough that I don't see too much of a net gain if you don't know how to make more of it anyway since both are proprietary designs and the knowledge behind them lost in both cases.
Zron@lemmy.world 7 months ago
I agree with you, but the prewar era of the game is not the 1950s.
The bombs dropped in 2077. The main divergence of the fallout timeline is that they didn’t discover the transistor until the 2060s or so. Which is why everything has that bulky style to it. The 50s style is also attributed to a kind of cultural renaissance to that era. Kind of like how sometimes hairstyles come back after decades of being out of style, only for an entire time period.
kbin_space_program@kbin.run 7 months ago
The diversion isn't just the transistor. From my understanding its that the cold war doesn't happen after ww2. You get instead 50 years of the collaboration as an entire species.
Things only start falling apart when the oil runs out.
Also Bethesda added Aliens manipulating Earth, with overtones that it was them who started "the great war." Also they had been manipulating humanity for at least several hundred years.
Postmortal_Pop@lemmy.world 7 months ago
Quick interjection, fusion cells and cores aren’t actually fusion reactions, they’re fission. The labeling is a prewar advertising gimmick.
Aux@lemmy.world 7 months ago
Fallout is not set in 1950-s. Its setting doesn’t start before 2050-s. We already have goofy robots, exoskeletons and fission nano reactors. Fusion cores are a marketing gimmick, they are not fusion and don’t last long. You don’t understand the Fallout universe at all.
DarkThoughts@fedia.io 7 months ago
We have nothing that comes even close to those examples I listed.
Aux@lemmy.world 7 months ago
We’re not in 2050-2070-s either.