I’ll set aside the theme and tackle the format instead. Is there really an audience for MMORPGs anymore? It was a deadly space to enter when WoW was in its prime. I’m not so sure the MMORPG even “died” as much as slowly diffused into every other genre as live-service capabilities began to spin up. These massive worlds where everyone shares the same story just don’t feel right without a strong ludonarrative dissonance, as opposed to most games that make you the exclusive hero. Sandbox MMOs, on the flip side, rarely have any staying power or purpose. It’s just a really hard design space, in my opinion, when other genres now have all the same benefits of letting you seamlessly play with strangers or friends en masse, without the limitations or side effects of having a single shared world.
Rambling thoughts for discussion. Also I love MMORPGs, to be clear. I just wouldn’t want to be in the business of making one after about 2010.
DarkThoughts@fedia.io 6 months ago
F2P & "micro" transactions completely killed the genre for me. They also had a tendency to be way too samey in their theme park structure. Sandbox ones imo aren't feasible today anymore either though because the whole mainstream aspect brought just the worst of people into those games. So they kinda turn from a game with interesting possibilities into a pure pvp gank feast.
alilbee@lemmy.world 6 months ago
The first part is not something I’m going to lay at the feet of this genre. Every category has them and it can be done fairly or poorly by any game, really.
I’m with you on the second part. Can you even design a game that empowers the player while every other player shares an almost identical story and you are seeing that all the time? Again, ludonarrative dissonance in the extreme and that’s not something most players can swallow. That’s that theme park-y feeling.
I think if the right game was made with clever instancing, something to appeal to all the subcategories of MMO players, and a pricing structure that isn’t unfair in today’s landscape, it could work. Who wants to volunteer to make and risk that though when you can make something magnitudes cheaper and more likely to make money?