alilbee
@alilbee@lemmy.world
- Comment on The 1.0 release for 7 Days to Die is finally here 3 months ago:
I haven’t looked but no way they’re removing perks. They’re too enmeshed into the game design.
- Comment on No Man's Sky - Worlds Part I is out now and drastically transforms the planets 3 months ago:
Absolutely! There’s always a tradeoff though and some segment of the gaming population will be turned off, which is fair. I personally love the lonely feeling of NMS.
- Comment on No Man's Sky - Worlds Part I is out now and drastically transforms the planets 3 months ago:
As someone who felt the same for a long time, it’s partially fixed but partially still that loop. They’ve added a lot of variety to that loop also with the last few updates. It definitely adds a bit of life, not so much on the emotion.
- Comment on Next Battlefield game will have “connected” multiplayer and single-player offerings, made by series’ biggest team yet 5 months ago:
I agree. I’ve played a few matches of 2142(?) over the time since it’s been released and it’s gotten to an okay state. I know a lot of different people raged at various points of them, but I had tons of fun with the dev cycles of 4/1/V. They were just fun at the core, even when DICE was doing something dumb with the loop messed up a weapon or whatever. This one just falls flat after a few matches.
- Comment on Next Battlefield game will have “connected” multiplayer and single-player offerings, made by series’ biggest team yet 5 months ago:
I would be happy just having a playable battlefield game guys…
- Comment on Game of Thrones reportedly has an MMO in the works, nearly a decade after the last one was cancelled 6 months ago:
The first part is not something I’m going to lay at the feet of this genre. Every category has them and it can be done fairly or poorly by any game, really.
I’m with you on the second part. Can you even design a game that empowers the player while every other player shares an almost identical story and you are seeing that all the time? Again, ludonarrative dissonance in the extreme and that’s not something most players can swallow. That’s that theme park-y feeling.
I think if the right game was made with clever instancing, something to appeal to all the subcategories of MMO players, and a pricing structure that isn’t unfair in today’s landscape, it could work. Who wants to volunteer to make and risk that though when you can make something magnitudes cheaper and more likely to make money?
- Comment on Game of Thrones reportedly has an MMO in the works, nearly a decade after the last one was cancelled 6 months ago:
There are even huge fractures inside that community. You have the intense raiders who want an extremely refined and tuned endgame, the pvp people who just want this refined competitive experience and finely balanced classes, and then you have the more casual story and exploration players like me. Striking a balance between these three is nigh impossible and has killed otherwise fun MMOs with cool new ideas. RIP Wildstar, we hardly knew ye.
- Comment on Game of Thrones reportedly has an MMO in the works, nearly a decade after the last one was cancelled 6 months ago:
It’ll depend on how much influence he has. He consulted on Elden Ring and I think his touch can be felt in the fucked up family dynamics of the story there, but he was limited in involvement. I don’t think GRRM will be the limiting factor here anyway.
- Comment on Game of Thrones reportedly has an MMO in the works, nearly a decade after the last one was cancelled 6 months ago:
I’ll set aside the theme and tackle the format instead. Is there really an audience for MMORPGs anymore? It was a deadly space to enter when WoW was in its prime. I’m not so sure the MMORPG even “died” as much as slowly diffused into every other genre as live-service capabilities began to spin up. These massive worlds where everyone shares the same story just don’t feel right without a strong ludonarrative dissonance, as opposed to most games that make you the exclusive hero. Sandbox MMOs, on the flip side, rarely have any staying power or purpose. It’s just a really hard design space, in my opinion, when other genres now have all the same benefits of letting you seamlessly play with strangers or friends en masse, without the limitations or side effects of having a single shared world.
Rambling thoughts for discussion. Also I love MMORPGs, to be clear. I just wouldn’t want to be in the business of making one after about 2010.
- Comment on No, TikTok Is Not ‘Programmable Fentanyl.’ Stop It 6 months ago:
The outrage against TikTok, even a chunk of the privacy concerns, are 100% moral panic. The way people argue against it is the exact same way parents argued against video games, televisions, cars, or literally anything an older generation does not understand the appeal of to a younger generation. It’s been beyond disappointing to watch the millennial generation perpetuate the cycle, even if I should have expected it.
The number one concern I see is “it’s shortening their attention spans!” and that’s just the biggest pile of nonsense. Teens have short attention spans and you’re not one anymore, so you should stop judging the behaviors of the younger generation from your current behavior. Hell, Vine was more conducive to short attention spans and I didn’t see anywhere near the levels of outrage.
- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
Awesome! Thanks for entertaining my questions :)
- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
It comes off as a very advanced/fancy “choose your own adventure” book. Is that accurate?
- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
I’ve never played a visual novel, but this one has gotten some hype I haven’t seen for others. It also feels like one of those games that I should be careful not to spoil, because it looks like it has layers under the surface. Could someone help explain why I should or shouldn’t play this game in my position, without scraping away any of those hidden layers?