Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

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TropicalDingdong@lemmy.world ⁨7⁩ ⁨months⁩ ago

But the people who actually used it for SMS/ beepers were few and far between.

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I mean, maybe this is true, but not my experience whatsoever. Most people (my circles) once they got the hang of it were typing SMS at 20-30 wpm using T9. My only argument is that alternative keyboards can be effective. I look at the deck (got mine right here) and I see plenty of opportunity (degrees of freedom) to support something along the lines of a T9 keyboard. Like if someone can come up with it, something that’s actually intuitive like T9 was, I really think it would gain generalized acceptance.

This is mapping an RPG/roguelite from old school curses input to a gamepad/touch screen combo. Which, as I said, is a fundamentally “wrong” idea.

I still completely agree with this sentiment, but I don’t think I agree with analog sticks or clusters and wheels. I’m on the same page as the “cool but I am sure as hell not going to learn that” category for any solution like this.

Lets say we just either the back l/r paddles and l/r top switches, along with 4 buttons left and 4 buttons right. Like, I’m playing with the positions with my fingers now. Maybe press paddle or switch, press either a left or right one of 4 options and complete it by pressing one of the opposing left or right one 4 options.

So (4^3)/2 (lets make it direction so that the target key is always found in a ‘caret’ formation (starts left, goes right, ends left; or starts right, goes left, ends right). That means for each of the 8 keys (4 left, 4 right), there would be 8 potential positions, which gives us a final 128 potential keybindings. We could probably sacrifice some fractional degrees of freedom here to make it more intuitive (like maybe its only 6 potential positions for a given initial key/ paddle combo).

Like I think its super doable.

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