NuXCOM_90Percent
@NuXCOM_90Percent@lemmy.zip
- Comment on GOG launch their Preservation Program to make games live forever with hundreds of classics being 're-released' 4 days ago:
So glad you contributed that.
Also: Be involved with an acquisition or a “pilot program”. You have multiple managements.
- Comment on GOG launch their Preservation Program to make games live forever with hundreds of classics being 're-released' 4 days ago:
That is not at all what I said.
Sell software. But customers need to understand they are being sold a license with terms. That was the big controversy on Steam semi-recently and that will continue to be a big controversy because people always forget because nobody wants to think about it
And yes, I do think providing offline installers is good (it is why I still re-buy games on GoG). But unless people have massive amounts of dedicated storage, they are not going to keep all their games downloaded. AND, because there is rarely a notification of an update, they are going to not even be keeping all their games and will instead have “launch” versions of some.
And, as GoG themselves demonstrated, when the site goes down you aren’t getting all your games out in time.
So… you have a license with terms and you are going to go download some torrents when the service shuts down. So… what is the meaningful difference against a Steam or EGS game (assuming there are no additional DRMs on top)?
Or we can just get angry and yell at each other because someone… said they liked your favorite store? Do I need to say why that is fucking stupid and self defeating?
- Comment on GOG launch their Preservation Program to make games live forever with hundreds of classics being 're-released' 4 days ago:
How else would you do ‘buy to own’ for software
I wouldn’t for anything where I don’t 100% own the license and rights in perpetuity.
Because GoG has already lost the right to sell many games (I want to say they lost Interplay two or three times?). And it is a matter of time until a publisher demands a game be fully revoked (which has happened on Steam a handful of times?).
Don’t promise things you can’t deliver on.
As for something where I do own the license and it will last the lifetime of my company? Bare minimum, I would provide a way to be properly notified of whenever an installer is updated. And I wouldn’t have quite so many “secret” serials required for games (like UT or OFP or whatever).
- Comment on GOG launch their Preservation Program to make games live forever with hundreds of classics being 're-released' 4 days ago:
Good on GoG and I do genuinely love most of what they have done.
But the “buy here and you own it” bullshit is a real laugh. It is still just a license that can be revoked at any point. And the “just download it and have it forever” is untenable for larger libraries and… the French Monk Debacle already demonstrated why.
For those not aware, in the first year or so of gog’s existence, they pretended they were shutting down the website and told everyone they had like 48 hours to download everything. People lost their shit, hug of death, etc. CDP immediately apologized and then put a “fun” character in The Witcher 2 that referenced that.
But… that is the reality. If the site goes down, you are only getting a fraction of your library, if that. And GoG have always been horrible about letting you know when a game is updated if you use the standalone installers. So, regardless, you are pirating shit when the site goes down. Same as Steam.
- Comment on Valve Working With Rockstar to Fix GTA Online on Steam Deck 1 month ago:
Part of it is the same reason any live game would disable Linux. There is a LOT of money in premium currencies and RMTs but the game also needs to let players “earn everything” so that folk defend the design. And the studio (shareholders) just don’t think they have enough resources to properly test the “proton version” of the game. So if an exploit is found? You can bet the market share of linux users would go up an order of magnitude or two over night as people want to get their exploit cash and break the economy.
And considering that Linux is still single digit percentages of the Steam userbase (and that that is insane considering where we were a decade ago) we just don’t matter.
The other side of things is more tinfoil but I wouldn’t be shocked if it comes out that one of the other platform holders paid for some form of pseudo-exclusivity. Because the Steam Deck is incredibly powerful in that people are quite likely to want to play the PC version “just in case” they want to play it on their steam deck during all the public transit they do in their every day life. Like, personally speaking, it killed Gamepass for me. Because while I love the idea of being able to just try a bunch of different games to see if I like them, I found myself buying too many games because I wanted to play them on my Deck on my deck (hee hee or to be able to continue my progress when I go on travel.
- Comment on Valve Working With Rockstar to Fix GTA Online on Steam Deck 1 month ago:
See this going around and… that is a LOT of reaching from a random CSR trying to placate an angry user.
“We are currently working with Rockstar games to find a fix” followed by “You can buy the game you already have for cheap” just means that Valve sent an email saying “Bro, what the fuck?”. And Rockstar will likely send a response of “Do you want GTA 6 or not?” and this will never come up again.
I would like to be proven wrong (GTA:O is trash but some people like it) but … not optimistic. And we get these kind of “A random CSR said something to make me stop asking to speak to their manager!” level of “leaks” a few times a year. The vast majority go nowhere.
- Comment on Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be 2 months ago:
Yes and no.
The thing to understand about “AI” is that basically all of it is old tech with a few advances and much better branding.
“Generative AI” to make worlds is very much the future of games… it is also the past. When Bethesda could do no wrong and Oblivion was the new hotness, there was a big deal about the forest (and I think even town?) generation tech and how it let them make a much denser world than Morrowind ever was. And… it did. It just also felt samey (which is actually realistic to anyone who spends time walking through forests and/or suburbia can attest but…).
Which led to a strong pushback against admitting these tools were used. I want to say the UE4/5 demos on this kind of tech usually includes “and then you modify it” after generating a forest or whatever. And MS Flight Sim 2020/2024 is heavily dependent on this kind of tech.
But as things get more advanced? It suddenly gets a lot easier to make a good open world (which, for all its flaws, Ubi’s Ghost Recon Breakpoint is a great example) where you have the giant forests with natural-ish paths that funnel you to POIs via a text prompt or a configuration file.
The other aspect which, funny enough, also goes back to Oblivion is the idea of procedurally generated quests/stories and narratives. A big part of Oblivion was that every NPC needs to eat food every N hours and that this was the big reason why everyone would kill themselves by eating a mysterious apple that you reverse pickpocketed on them. But you also had Radiant Quests where a random NPC would ask you to go to a random dungeon and get them a random item.
And… the fact that people had so much trouble realizing how pointless those radiant quests were says a lot about how many basement rats and yak asses we kill in the average RPG. Which is why there are increasingly guides for the Dragon Ages of the world that list what quests are “worth it” based on narrative and the like. Which gets back to the idea of generating en masse and then fine tuning.
The real sticking point, like all things AI once you get past the knee jerk bullshit and marketing, is assets and proper credit. Making a voice or texture or mesh model based on previous work is trivial and has been a thing for most of the past decade. The big issue is that getting that training data is complicated and there are very important discussions to be had about what it means to compensate creators for using their art/being as training data. And companies are glad to skip all that and just get it “for free”.
- Comment on Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be 2 months ago:
Its a joke based on molyneux’s long history of over promising and under delivering coupled with his past borderline (outright for the cube game?) scamming.
- Comment on Meta shouldn’t remove ‘from the river to the sea’ as hate speech, says Oversight Board 2 months ago:
This comes up every single time there is a commonly used bigoted slur.
I want to say it was two years ago that a prominent Black actor caught some hell for saying something like “Remember, they killed Jesus”. Everyone came out of the woodwork to point out that is a common phrase in African American culture and it refers to the idea that people who are ostensibly your friend can turn on you when you become too successful. And that is true. But there is also a LONG history of anti-semitism in African American culture and it is pretty obvious where the roots of that are.
Or? I think at this point everyone is aware of the origins of the homophobic slur that starts with an ‘f’ and means “bundle of sticks”. And, with deepest apologies to the Romani people, how many of us learned “you jipped me” is actually a racist slur from an episode of House?
So it should not at all be a stretch to understand that “from the river to the sea” as a rallying cry for Palestinians is anti-Israel. And while there are a LOT of reasons why there would be so much animosity between those two groups, it is still a phrase that argues that they fundamentally cannot coexist (which… is probably true).
Its one of those things where I am not going to bat an eye at a group that is actively being genocided in an open air prison saying it. I am going to throw a LOT of side eye at other groups in the region using that language because it has always been clear that they only support Palestine for the purposes of hurting Israel.
And when random people online put a black box in their facebook profile picture and say it? They are, at best, useful idiots. But they are also continuing to make this about anti-semitism rather than about a nation having tortured a people for decades.
Part of growing up is learning when words we say have alternate meanings. And then deciding to not use those specific words as a way to not look as though we approve of said alternate meanings. And when there are so many better ways to express support for the Palestinian people that don’t involve anti-semitic rhetoric that only serves to protect the murderers?
- Comment on EmuDeck team announce Linux-powered EmuDeck Machines 2 months ago:
Honestly? Just learning how to set up moonlight streaming (it is trivial) and using basically any dongle is probably going to be sufficient for this use case. Still, I am not going to pretend I haven’t been thinking about using some spare parts to build another HTPC.
And emudeck? It is really hard to tell where third party tools start and emudeck ends but it is a good tool. Steam Rom Manager is a shitshow (I NEVER managed to get it to acknowledge that Blood Omen for the PS1 was not Blood Omen 2 for the PS2 or whatever it was…) and I have strong feelings about anything that relies so much on retroarch (transphobic and abusive shitstains who bully developers), but I can’t deny its usability on a Steam Deck (even if you can get most of that with just es-de).
But still, this is a pretty easy problem to solve and most of the cost is just sourcing the hardware. Not super familiar with bazzite as a distro but it shouldn’t take too many mods to get rid of the login screen and boot these into steam big picture mode.
- Comment on The Elder Scrolls Online now Steam Deck Playable, to be fully Verified in "a future update" 2 months ago:
Oooh, awesome. I keep meaning to get back into ESO.
Main issue is that I really need stuff like the “show skill stones on the minimap” plugins which are still a hassle to set up. But that is just an scp or two after getting it working on desktop.
- Comment on The Beamdog & Owlcat RPG Humble Bundle has some killer games in it 2 months ago:
I can go either way on Beamdog (solid engine updates but their original content feels like a moderately high end mod).
But Owlcat are up there with Larian as the current kings of CRPGs. The Pathfinders have some serious balance and spiking issues but are spectacular experiences. And Rogue Trader is very solid.
- Comment on The First Microtransaction in Gaming 5 months ago:
For starters, the horse armor was purely cosmetic.
So… you would rather purely optional RMTs over “So yeah, if you want to find out what Roman Alexander did after he was abducted by this ship, send me ten bucks”?
I think it was really the first of the AAA first person fantasy genre,
First, Oblivion was very much NOT “AAA”. I know that term has grown to basically mean “anything from a major publisher or that looks pretty” but, for the era, that was games like Medal of Honor (with god damned Steven Spielberg) which tried to “transcend” gaming.
Second: Everyone who even knows what Myst is are either arguing over the definition of “fantasy” or grabbing socks full of nickles to beat you to death right now. You… got some time.
But you more or less keyed in on the reality of it. In the early 2000s, games media was still primarily console based. In large part because most of the PC mags had already gone out of business or went from “Hey, just in case this article on DOOM 2 wasn’t good enough, here is Kerri Hoskins in her panties” to “When you finish wanking to all the girls in this magazine you might want to try out Warcraft”
Its why people think Halo invented combined arms gameplay or… almost the entirety of Nintendo’s “innovative gameplay” even to this day. Release a game with light survival mechanics and aimless progression in the late 2010s and EVERYBODY forgets the entirety of the Eurojank Genre.
And Oblivion is probably the first console game that had RMTs.
- Comment on The First Microtransaction in Gaming 5 months ago:
It always amuses me when people pretend that RMTs did not exist until Oblivion. Even contemporary games like Neverwinter Nights had already been selling DLC campaigns/“campaigns”. Let alone the early digital distribution games (Strategy First can fuck themselves for the price they sold stuff at but…)
And that also ignores how many “dos” games would have a kill screen that was basically “Send a check to this PO Box and I’ll give you access to the FTP server with more missions”
- Comment on Rumours point to Total War: Star Wars in the works at Creative Assembly 5 months ago:
No other faction has any meaning at the scale of The Empire and the mess that is how The Republic/Rebels/New Republic/Whatever is portrayed as. That is why games like Empire at War more or less made a super crime syndicate that controls most of the other crime syndicates.
The Hutts are full of infighting and bickery. But even if they WERE united… they would still not be a significant threat in any Total War style campaign. I could see something treating the crime syndicates and smaller factions as akin to Rome (different families/sub-factions that are expected to take over the rest eventually) but that still doesn’t work when The Empire is the size of the entire super-faction as of Turn 1.
Star Wars as Terra Invicta would be fucking amazing and a really good fit because espionage, guerrila warfare, and insurrections are a thing. I could even see a case for Star Wars as Crusader Kings. But Star Wars as a Total War or a Europa Universalis just doesn’t work.
- Comment on Rumours point to Total War: Star Wars in the works at Creative Assembly 5 months ago:
That is a horrible fit.
Star Wars has little to no concept of diplomacy or even trade. This was an issue for Total Warhammer but it is even moreso in Star Wars where every faction is more or less at war with every other faction at all times (Warhammer FB at least has uneaesy peace between the “order” factions).
Also, Star Wars has like two, MAYBE three, factions at any given time. With the third usually being some nonsense “Other” faction.
And just look at Napoleon and the more “gun” based Total Wars. The engine is very much designed for armies smashing into each other. You can sort of do line battles between muskets. But Star Wars is WW2 weaponry which needs cover to make any sense. Yes, the Jedi are great hero units but the majority of everything are shooting submachine guns at each other and fielding tanks.
Like, Men of War would be an awesome engine for Star Wars. That is built around street to street fighting and artillery on open battlefields. Total War just seems… real bad.
That said: Day one, mother fuckers.
- Comment on New Doom reveal hinted at by Zenimax trademark 5 months ago:
Still REALLY curious what Year Zero would even be
Shooting my shot: A direct sequel to DOOM 2 (well, 64 I guess?) where The Doom Guy becomes The Doom Slayer and begins the weird hell timeline warping.
- Comment on New Doom reveal hinted at by Zenimax trademark 5 months ago:
Sort of like how you made some bullshit up so you could complain about someone you clearly have a personal vendetta against?
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 6 months ago:
Honestly? I think you are getting hung up on approaching this from the T9 perspective.
Take a look at the mechanical keyboard community. Most people are sane and looking at TKL or even 60% layouts where most buttons people actually use on a keyboard are represented by dedicated keys. But there are some real sickos who go for fully minimalist layouts where they have closer to 20 or even 10 keys. And those are the leyouts where you heavily rely on different layers so that “A” might actually be “Button 1 with modifier X and Y” whereas B is “button 1 with modifier X”. Basically people took the logic of dvorak and went to an insane degree.
And that has the same issues that mapping to a gamepad would. Some people are going to be able to internalize that in a timely fashion. Others are going to spend months using typing tools online to train themselves. And the rest of us are going to say “nope” and move on.
In terms of how to have a better steam deck keyboard? I think there is a lot of room for someone to go full keeb-pill and take advantage of the physical buttons. I would 100% watch that youtube video, maybe throw a tip in a tip jar, and then have a new appreciation for the touchscreen keyboard the next time I have to enter my Warframe password. But I still think that if your game is heavily reliant on having a keyboard… it isn’t a Steam Deck game. And that is fine. I am not going to play DCS on my Steam Deck. One of these days I probably will futz around with streaming X4 though.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 6 months ago:
T9 I think is an example of how to map a large input space (keyboard) to a small device (gamepad). But it mostly thrived in a way to convey meaning to a numeric string (1-800-COLLECT, for example). But the people who actually used it for SMS/beepers were few and far between.
largely for the same reason that even a lot of “keeb” enthusiasts increasingly acknowledge that going below a 60/65% for a programmer or a 40% for a writer is… of very questionable utility. Some people have the brain pathways to learn completely different keyboard layouts and can keep 4 or 5 layers worth of keys in their heads and write straight up fortran with a 13 key keyboard, Just like how some people can learn a new spoken/written language in a few weeks. Most people can’t and they basically just “ruin” normal keyboards for themselves.
As for hacking the gibson: Actually the vast majority of media depictions involve basically a keyboard/touch screen strapped to a wrist (that IS what a deck is). So if you really want your daily driver to be something with serious security issues due to how the lock screen is implemented… that is how you get your Count Zero on.
But that really is the issue here. You and I are discussing how you would map an actual keyboard to the steam deck. That isn’t what is being discussed here (careful, you too will get blocked (OH NOES!!!) because you didn’t give proper respect to a blog post). This is mapping an RPG/roguelite from old school curses input to a gamepad/touch screen combo. Which, as I said, is a fundamentally “wrong” idea. In large part because the vikeys/vimkeys solution of a lot of classic roguelikes/lites was a way to provide gamepad like controls with just a keyboard.
As an aside: My brain is blanking on it (it might actually have been the Steam Controller), but I remember an on screen keyboard that actually used analog sticks and felt like a weird hybrid of t9 and the god awful ps3/4 on screen keyboards. Something like you hit a button to bring up the keyboard and then move your analog stick toward a cluster (forget if they were nested or not) and buttons to pick the options. Was very much in that “This is cool as hell but my brain is not gonna learn it” category.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 6 months ago:
Mate. If all you want is an echo chamber then don’t post on a message board. That is a blog post with the comments turned off.
And I did read your blog post. I didn’t watch your podcast so, deep apologies if that offended you somehow. And I still think you are doing what a lot of developers did during the 00s when “console ports” and “optional gamepads” were the big thing in PC dev space. You are trying to adapt an existing control scheme with radically different inputs rather than acknowledging what controls you actually need.
That is WHY Caves of Qud is such an amazing steam deck experience. That is WHY stuff like Stardew Valley on the Steam Controller are still looked at so fondly. And that is why so many other games never “feel right”. Because devs are trying to map a gamepad to a keyboard (hello Dark Souls) or an analog stick to a mouse cursor (fuck you Bungie and Ubi) or a keyboard to a gamepad.
- Comment on Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck 6 months ago:
I guess my argument would be: If you are trying to adapt a keyboard to a gamepad without taking advantage of a touch screen (arguably even then), you are “doing it wrong”. That is why Caves of Qud is, somehow, one of the best Steam Deck experiences out there.
- Comment on Rabbit R1 AI box revealed to just be an Android app 6 months ago:
ifixit did a teardown where they briefly speculated on this and I think they nailed it.
This and the humane piece of shit are, at least partially, trying to avoid app store regulation/rules. Apple have basically always been assholes and google are speedrunning that to the point it is genuinely obnoxious to buy kindle books if you use a cell phone at all.
Combine that with trying to sell a new form factor device (similar to smart watches and the like) and it makes sense. Even if the products themselves are still rather meh.
- Comment on Paradox announce Stellaris: Season 08, with Stellaris: The Machine Age launching May 7th 6 months ago:
That has been how Paradox worked since they discovered DLC was an option. The Crusader King games in particular have always had it bad because the new systems are so intrinsically tied to the new “content” that the “free” version always feels like an ad. Stellaris has mostly been good at that in terms of mechanics but the UX is horrible if you don’t have all DLC. Gameplay is fine but the menus do their best to make you think it isn’t.
But yeah… REALLY not a fan of the “season” model for DLCs. I understand it makes Paradox more money per game because it inherently creates FOMO. You obviously can’t wait for a discount because then you won’t get the “free” cosmetic DLC that can only be obtained as part of the season while it is active.
But the result is it makes me play less Paradox games. I love CK2/3 and Stellaris. They are all AMAZING games and I think the DLC (if you wait for a sale) is not that bad and is comparable to buying the annual cod or playing a live game with battle passes or whatever. But that works because, a steam sale pops up and I figure “Why not, let’s get the latest DLC and spend another 10 or 20 hours with this”. But once we start having the “buy this now”? It makes me a lot more aware of just how much I am likely to play the game in the next week or two and whether it makes sense to wait for the next steam sale… at which point the season pass is gone and I forever have a “0.00” priced DLC in the list that just makes me not want to buy more.
- Comment on Magnets are switching up the keyboard game 7 months ago:
tech crunch definitely needs to un-fire their editor because that was painful to read.
I dunno. I’ll be interested to see if this gets any traction. I can definitely see the electronically adjusted travel lengths being valuable to some people and for special purpose keys. But it won’t be “clicky” which means keyboard youtube will hate it.
But also, design wise, it will be interesting. Because these basically “can’t” bottom out since the fastest way to demagnetize something is to smack it a bunch of times. Which is going to increase the complexity of the keys themselves as you now need extra stops to “stop” the key so that at 100% depression it is not bottomed out (magnet contacting sensor, basically). And, unless you go for an overly strong magnet (that drastically increases the likelihood of interference), you basically can’t have any plastic in between the magnet and the sensor itself.
I can definitely see this becoming a thing where higher end prebuilts and chassis might have a row of maget switch buttons. But… yeah.
- Comment on Plex Asks GitHub to Take Down 'Reshare' Repository Over Piracy Fears 7 months ago:
Already down so can’t easily check but:
Is this “just” downloading files from one library and re-sharing them in a selfhosted? or is this actually giving people access to the original?
If the latter? Fuck this with a rusty metal pole. I don’t want to have to be wary that my dirtbag cousin is going to give the entire internet access to my gundams.
If the former? I… still probably side with this not being great. I actively don’t put anything “personal” in Plex but I know other people have. Which would be really shitty. But even if not, this is basically playing with fire.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 7 months ago:
Not at all what I am arguing. I am actually all for preservation and strongly feel that all games/movies/tv/books/whatever needs to either be actively available for purchase at a reasonable price or is fair game for the Internet Archives of the world. Either get your shit together and sell it on GoG or deal with people downloading the ISOs.
But this is not that. This is “Developers need to add features in when they sunset a game”. Which is a much stronger discussion and increasingly has the issue of those developers being increasingly out of a job.
Which… is why I am very curious if even France would rule in favor of this (after the obligatory smoke break or twelve). Because yes, consumer rights are good. So are worker’s rights. And this would disproportionately impact indie devs and corporate studios being shuttered.
Which is why a game that had like ten fans might not be a good rallying cry.
As for why something might deserve to vanish? The cliche example is an actor or actress who did porn when they were just starting out and needed to make rent. Consent is incredibly murky in those situations and, if it resurfaces, tends to go really shitty, really fast. Same with directors and writers who decide “maybe that edgelord movie about how pedophilia isn’t any worse than engaging in capitalsm since you are raping people either way wasn’t the best thing to put my name on…”.
Similarly? While I wouldn’t be shocked either way since he seems pretty cool during interviews, I would be shocked if Elliot Page wouldn’t prefer that Beyond Two Souls never existed considering how much sexual harassment was involved in the making of it (not to mention the anatomically accurate nude model that was clearly just for david cage to masturbate to). Yes, a large team worked hard on that and a lot of people love the game (albeit, more in a “let’s clown on this for Content” kind of way) but… yeah.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 7 months ago:
12 million sales isn’t actually all that much relative to major games. France definitely is nice (even if the track record of EU rulings having meaningful impact is very hit or miss).
But it still undermines this as “a movement”. When the first response is “no shit that game got delisted?” you immediately give ammunition for why this is untenable.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 7 months ago:
I know it makes people cranky, but look at Yuzu “becoming” Suyu. All the Suyu team really has is memes and the ability to selfhost a gitlab. They don’t have the resources to maintain or develop the emulator themselves. And it is only a matter of time until one or more yuzu “forks” become bitcoin miners that improved support for the latest Mario game or whatever.
Licensing? It depends how the company handled it but it is generally “a dick move” to change the license of an existing codebase without the consent of the developers. So you either end up flattening all history (and thus, nobody gets credit for the work they did) or you need to make sure that Jeff who left the company four years ago is cool suddenly getting pinged on issues with the cape physics code he forgot about.
AND that also assumes that it used no proprietary resources. Maybe that cape physics code is REAL good and the company doesn’t want to have to throw that away when it can still give them an advantage for a new title. Or it might be as simple as depending on an internal build farm or tool. While we all make fun of them for it, there is a reason Facebook/Meta developers are fucking idiots when it comes to git. Because Sapling was designed to fit their needs and workflow and changes just enough that you can never trust a former meta dev to understand anything about VCS. But… that also becomes an issue if you are just uploading it to Microsoft’s Github.
- Comment on Stop Killing Games is a new campaign to stop developers making games unplayable 7 months ago:
Yup. But discussions of the impact of venture capital/investors largely abandoning gaming and the importance of Week One sales don’t line up with “Fucking scammers are stealing our games and you are a traitor if you buy any game before it is 90% off on g2a” talking points.
Wheras “lazy devs don’t want to put the effort in to finish their games” is what gets you views and an army of rabid supporters.