Someone on Lemmy said that would require Valve to completely rewrite the Proton layer (which they’ve invested tons of time and money in) and probably the SteamOS would require significant overhaul too. And all the backwards compatibility would be thrown out the window.
Or in other words, that would require Valve to completely redesign the Deck from scratch.
cmnybo@discuss.tchncs.de 4 months ago
The fact that almost no PC games support ARM is stopping them. When lots game developers start releasing ARM or RISC-V versions, then Valve may consider an ARM or RISC-V Steam Deck. They will still have to have an emulator to run the older x86 games though.
cordlesslamp@lemmy.today 4 months ago
This is where I’m confused. Games for Mac seem to run fine on both Intel Mac and Apple silicone Mac, and run even better on the later.
The only downside is Apple has dropped support for 32bit so it broke a lot of old games.
If Valve can make Proton to bridge the gap between Windows and Linux, I’m sure they can do something to make x86 games run on ARM (just like Apple did and they’re not even focused on gaming, Apple hates gamers)
cmnybo@discuss.tchncs.de 4 months ago
Apple specifically designed their ARM CPUs to be able to efficiently translate x86 code. A generic ARM CPU won’t be able to get the same performance. Maybe other manufacturers will do the same as ARM PCs get more common.
Midnitte@beehaw.org 4 months ago
That is more than a little funny, given Valve’s release of Proton, and their stance on Native Linux builds (they recommended against it - just use proton)