hol up, Unity started by using doubles, and then downgraded? That explains why all the physics is so janky in unity
Comment on Unity cancels the stupid Runtime Fee
Valmond@lemmy.world 3 months agoI’m an old gamedev and software dev. I switched to Linux because I felt like every day there was some new, not better just different thing with windows you had to integrate. I feel the same for unity, I recall when they (2.7?) just downgraded from doubles to floats and my whole world didn’t work any more (tools included ofc).
Just started with Godot C# on Linux, and I feel so in control (after some setup stuff ofc but I feel that that will only happen once) that I can just spend my time on my game and nothing else. So liberating.
Blaster_M@lemmy.world 3 months ago
scrubbles@poptalk.scrubbles.tech 3 months ago
I’ll say as someone who is barely starting out, more blogs, videos, and tutorials would be very helpful with Godot. Even if you don’t consider yourself a writer or content provider, if you have experience using it and setting it up, getting a first project started, a lot of people would be very grateful for your insights.
Valmond@lemmy.world 3 months ago
I just followed the official tuto, plus the install of mono/C# stuff. Did it again on my laptop, took a little while but it was easy as a breeze.
The only hard thing to make work was m$ visual code for the C# scripting, it actually still doesn’t work more than basic code highlighting, doesn’t have a working godot intellisense nor can I compile or run the godot engine from it. I just run it from the Godot editor though.