Comment on Valve is working on a version of proton for ARM devices

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Vincente@lemmy.world ⁨1⁩ ⁨month⁩ ago

Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.

An obvious example is the Nintendo Switch, which goes against your argument.

Because of backward compatibility, x86’s efficiency still can’t match ARM’s. That’s why I said games would be more efficient, lighter, and smaller when they natively support ARM.

If you have any doubts, just look at the Nintendo Switch!

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