Vincente
@Vincente@lemmy.world
- Comment on [HELP] Recommendations for portable setup with keyboard and mouse? 6 days ago:
I don’t have a cool kb&mouse combination for the deck. I just use the K380+Pebble, it’s not cool, but it works well for both my Deck and my iPad.
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
I never said it will happen in the next two years. I just said that it’s a possible path, and apparently it has no chance of happening in two years. Valve’s next step is apparently to update the Steam Deck 2 with AMD chips. A 5 to 10-year period is what I expect.
I won’t talk about this anymore. Bye
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
It is actually strongly related to Valve because Rosetta 2 or the Game Porting Toolkit are based on the open-source Proton, which was developed by Valve. So, it’s not an Apple-exclusive technology; it’s closely tied to Valve. I believe Valve has the ability and ambition to do the same thing, but better than Apple.
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
That’s a backward compatibility issue, which means some games developed for x86, Windows, or DirectX just can’t be translated without glitches. This means not every game developed for x86, Windows, or DirectX can be translated well.
I said that ‘some games that are developed only for x86 or the DirectX API have performance issues’; I didn’t say ‘every game.’ I mean that games with native support or cross-platform support are certainly better than those developed only for DirectX, Windows, or x86.
For example, many games developed exclusively for Windows/DX can’t be played on SteamOS. So how can I be certain that games developed for x86, Windows, or by DirectX would be well supported on ARM?
And you mentioned Qualcomm. Fine, look at the Qualcomm X Elite SoC computers. Do they run x86, Windows, or DirectX software or games steadily, efficiently, and well? Do they have many glitches when running Windows and x86 software?
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
And the second example is Rosetta 2 for gaming on ARM-based Macs, especially in the context of Apple Gaming. You mentioned that some emulators running x86 games are inefficient. That’s the point! emulation is not the same as translation.
Translation is generally more efficient and can sometimes even match or exceed the performance of native execution.
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.
An obvious example is the Nintendo Switch, which goes against your argument.
Because of backward compatibility, x86’s efficiency still can’t match ARM’s. That’s why I said games would be more efficient, lighter, and smaller when they natively support ARM.
If you have any doubts, just look at the Nintendo Switch!
- Comment on Valve is working on a version of proton for ARM devices 1 month ago:
Amazing, so maybe we can buy a steam phone someday?
- Comment on [Discussion] SteamOS 3.6 is nearly here, with Valve focusing on bug fixes before release. What are some bugs you've encountered (on either Stable or Beta) that you're hoping to see fixed? 1 month ago:
- I usually use my steam deck as my PC with a external monitor in desktop mode, but Cyberpunk 2077 has sound cracking issues in desktop mode. 2.When i unlock the steam deck in desktop mode, it still requires a password input, but it cant use the screen’s virtual keyboard, i have to use an external keyboard to do that.
- The internet proxy settings in gaming mode still interrupt and conflict with the desktop settings.
- Comment on We Now Have 16,000 Steam Deck Verified/Playable Games To Play Through 2 months ago:
My gaming with WoW Classic is regularly crashing. OK, it’s not a Verified game. My gaming with Cyberpunk 2077 in desktop mode still has the audio cracking problem
- Comment on If you have DeckHD (Steam Deck Display Mod) will now be officially supported 3 months ago:
It’s understandable and reasonable.
I use a 1080p 24” monitor as the external display for steam deck. CP2077 and RDR2 run steadily at 1080p 25hz.
- Comment on [Rumor] Valve may be working on official Waydroid (Android app) support for Steam 4 months ago:
It’s a good thing, even though I don’t think games on android are great."