Comment on Valve is working on a version of proton for ARM devices

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Vincente@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

That’s a backward compatibility issue, which means some games developed for x86, Windows, or DirectX just can’t be translated without glitches. This means not every game developed for x86, Windows, or DirectX can be translated well.

I said that ‘some games that are developed only for x86 or the DirectX API have performance issues’; I didn’t say ‘every game.’ I mean that games with native support or cross-platform support are certainly better than those developed only for DirectX, Windows, or x86.

For example, many games developed exclusively for Windows/DX can’t be played on SteamOS. So how can I be certain that games developed for x86, Windows, or by DirectX would be well supported on ARM?

And you mentioned Qualcomm. Fine, look at the Qualcomm X Elite SoC computers. Do they run x86, Windows, or DirectX software or games steadily, efficiently, and well? Do they have many glitches when running Windows and x86 software?

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