Android loves mice and keyboards. A lot of games now support gamepad pretty well too.
I’ve been gaming on my phone using parsec to remote steam and bring the controls back to my gamepad.
Comment on Valve is working on a version of proton for ARM devices
skullgiver@popplesburger.hilciferous.nl 2 weeks agoWinlator already does this on Android, for what it’s worth. Oblivion plays fine on my phone although touch input sucks.
As for games on Asahi, there’s box64/box86 to accelerate games (redirecting graphics APIs and such to native code).
You can already run apps made for foreign architectures by simply installing the right qemu package (not the virtual machine, the binary translator) and running the software using standard Wine. Conversely, you can also run Raspberry Pi software this way on normal PCs, which has proven very useful to me for cross compilation scenarios.
I assume Valve will take all of this tech and optimise it a bit more. If you’re on a MacBook, your biggest challenge will probably be driver support, which is advancing at a rapid pace, but I’m not sure if you can get maximum performance out of it yet.
Android loves mice and keyboards. A lot of games now support gamepad pretty well too.
I’ve been gaming on my phone using parsec to remote steam and bring the controls back to my gamepad.
Mwa@lemm.ee 2 weeks ago
yeah true i dont rlly have a mac but imagine gaming on apples m4 chips