Comment on Former Disco Elysium devs are working on a spiritual successor at new studio Longdue, though Robert Kurvitz and Aleksander Rostov aren't involved

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rtxn@lemmy.world ⁨5⁩ ⁨weeks⁩ ago

Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting or combat, would have detracted from the experience.

What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius.

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