rtxn
@rtxn@lemmy.world
I take my shitposts very seriously.
- Comment on GOG confirm they are working towards GOG Galaxy on Linux 3 days ago:
Both Lutris and Heroic are front ends that manage the compatibility tools and runtime environments of Windows applications.
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Lutris provides deeper, more advanced configuration options. It’s better if you want to tinker. Lately it’s been having some difficulties with zombie processes and failing to shut down games.
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Heroic is a more streamlined experience with most of the advanced options tucked away in sub-menus, and it has storefront integrations for GOG, Epic, and I think Amazon. For downloading and installing games, it’s comparable to Steam. I use it exclusively for games I bought on GOG.
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Faugus Launcher is similar to Lutris, but lightweight, reliable, and without the zombie process issues. I use it for most non-Steam games.
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Bottles is a Flatpak app that runs apps in a sandboxed environment, i.e. it doesn’t expose your filesystem to the apps. It also tends to have fewer compatibility issues than other runners.
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- Comment on How to resolution issues? 2 weeks ago:
Correction: It’s
SteamDeck=0 %command%. Environment variables can’t have spaces in their name. - Comment on How to resolution issues? 2 weeks ago:
If issue #1 is about MangoHUD, you should read its manual to find out how to set the overlay size. If it’s not MangoHUD… you should switch to MangoHUD, it’s a fantastic application.
Issue #2: Gamescope has built-in support for FSR1 and NIS upscaling. In the command line parameters, use this:
gamescope -W 1920 -H 1080 -w 3840 -h 2160 -F fsr – %command%.Alternatively, you can use Lossless Scaling for either upscaling or frame generation. It works on Linux and is well-liked, but I’ve never personally used it.
Issue #3:
The default Proton version is the latest one available. You can set it globally in Steam -> Settings -> Compatibility.
By default, games use the global Proton version. If you want a game to use a different version, you can set it in the game’s Properties -> Compatibility by checking the “Force the use […]” checkbox, then selecting one from the menu.
Regressions can and have happened. Steam offers the latest release of every major version, so if a game needs an older version, you can use it.
You can also use third-party compatibility tools that offer different game-specific fixes. The most popular ones are GE-Proton, Proton-EM, and Dawn Winery (the last one specifically for Chinese gacha games with horrid anti-cheat). You can install them by extracting the archives into the
~/.local/share/Steam/compatibilitytools.ddirectory.I strongly recommend consulting ProtonDB if you’re having issues with a game.
- Comment on dBrand Companion Cube cancelled: 4 weeks ago:
That’s literally what happened with the black PS5 shells. They used a trademark without permission, got a cease and desist from Sony, and didn’t learn a fucking thing from it.
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 5 weeks ago:
- Comment on Steam machine prices are live 5 weeks ago:
I don’t think they’ve ever had any sales for hardware. The only discounted hardware I’ve seen was the refurbished Deck.
- Comment on Options for using the Steam controller outside of Steam 1 month ago:
A few notes on Linux.
Recent versions of Wine use SDL2 to implement XInput support. Any game running on a decently new version will work with the SC2. Run
wine control joy.cplto configure and test both XInput and DirectInput devices.This unfortunately causes issues with SISR. Since both SISR (through Steam Input) and the Wine game (through SDL) process the input events separately, using SISR will result in double inputs. This can be fixed by telling SDL to ignore the SC2 altogether by passing this environment variable to the game:
SDL_GAMECONTROLLER_IGNORE_DEVICES=‘0x28de/0x1304’ - Comment on [Discussion] What are you playing on your Deck? - June 2026 1 month ago:
The Mystery Of The Droods. It runs perfectly, it records perfectly, and I didn’t even have to gut my PC.
- Comment on [Discussion] What are you playing on your Deck? - June 2026 1 month ago:
I have horrible news.
Ring works perfectly on Linux. Apparently this game is an absolute wanker on Windows. Here it just glugs along gluggingly.
- Comment on [Controller] SISR on Linux - how can I prevent a Wine app from picking up inputs from both the real and virtual controllers? 2 months ago:
Mostly I can only describe it as “game no worky”. Steam pretends to launch a game, then nothing happens. My hypothesis is that Steam does something to the runtime environment that fucks with some games.
One other thing that I’ve noticed is that on Wine/Proton environments launched from Steam, the lettered drives (aside from
C:) are mounted as some kind of overlay filesystem. Writing to them (e.g. by an installer) causes data to be written into memory, not to the mass storage where the drive targets are located. - Comment on [Controller] SISR on Linux - how can I prevent a Wine app from picking up inputs from both the real and virtual controllers? 2 months ago:
why not just disable SISR and go along with that?
Because I want to use all inputs on my controller, and (so far) only Steam Input allows me to do that.
I’ve tried most of the methods in the article, to no effect.
- Submitted 2 months ago to steamdeck@sopuli.xyz | 5 comments
- Comment on Steam Controller delivery vent 2 months ago:
Mine was also shipped by GLS (before the entire system fell apart) and it allowed me to change both the delivery date and address.
- Comment on Steam Controller delivery vent 2 months ago:
To be fair, it was really stupid of Valve not to anticipate a massive interest from both customers and scalpers. The internet collectively went crazy like a hamster on coke when the hardware announcement dropped. They should’ve had the reservation system and per-account ordering limit in place from the first moment. Not that it would’ve prevented the unmitigated clusterfuck of logistics companies.
- Comment on Steam Controller delivery vent 2 months ago:
Valve is also the only party that has the size to put pressure on the logistics companies. A couple hundred dissatisfied individual customers hardly amount to a rounding error for the likes of UPS and GLS. Pissing off Valve, especially before the major release of hardware, is not something they can afford to do.
- Comment on Alleged Steam Machine specs according to Chris Mizo 2 months ago:
Nobody knows the final retail price. Probably not even Valve. Educated guesses are in the 600-1200 USD range.
- Comment on What's the Country of Origin for the new Steam Controller? 2 months ago:
They were shipped into the US from Hong Kong according to a cargo manifest from the 4th of April, so probably manufactured (or at least assembled) in East Asia.
- Comment on Steam Controller: Dropped and doubled inputs?! Bad connection?! 2 months ago:
You can force-flash the firmware from developer mode: lemmy.world/post/46802249
If the process fails, try another USB cable.
- Comment on [Help] I received the controller today, and a failed firmware update already bricked it. 2 months ago:
I managed to fix it by forcing a firmware update in Steam’s developer mode, I’ve updated the post with details.
- Comment on [Help] I received the controller today, and a failed firmware update already bricked it. 2 months ago:
I managed to fix it, and updated the post with details.
- Comment on [Help] I received the controller today, and a failed firmware update already bricked it. 2 months ago:
There is, and it worked perfectly. Updated the post.
- Submitted 2 months ago to steamdeck@sopuli.xyz | 8 comments
- Comment on Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store 1 year ago:
Physical media died when games expanded beyond their capacity. Optical discs are physically fragile, they have a limited shelf life, they have to be reproduced by specialized equipment (not considering piracy here), they have to be physically transported to the customer, some regions are financially unviable (imagine the Helldivers 2 situation but with every game), and production has to end at some point. Having to set up a physical supplier also severely limits the ability of indie or solo developers to have any kind of success or even presence.
Physical media is obsolete, and people clamoring for its return are nostalgic for a world that doesn’t exist anymore.
- Comment on World of Goo 2 is out now on Steam and a great pick for puzzle game fans 1 year ago:
It’s also available directly and DRM-free on the developer’s website: worldofgoo2.com
- Comment on Stardew Valley modding on Linux / Steam Deck takes a step with the Nexus Mods app 1 year ago:
What’s the problem with Vortex (other than using Electron)? I’m using it for Fallout New Vegas on Linux desktop, and other than OS-specific issues (like having to fuck with the Wine config to make hardlink deployment work, or not being able to handle
nxmlinks), I’ve really had no significant problems with it. - Comment on Treyarch co-founder pleads guilty to grounding firefighting plane with drone during LA wildfires 1 year ago:
“Deeply sorry” rings false when it is followed by all the
reasonsexcuses why he shouldn’t face the consequences. - Comment on Assassin's Creed Shadows to Feature Denuvo & Mandatory Ubisoft Account Linking 1 year ago:
Weren’t they supposed to be in damage control mode after the broken Torii gate incident?
- Comment on Scientists Want to Teleport a Whole Human. A Quantum Breakthrough Could Make It Reality. 1 year ago:
You should read The Jaunt to acquire the completely healthy and rational fear of teleportation
- Comment on Dragon Age: The Veilguard releases today, and players are celebrating the famous ‘Bioware Turn’ 1 year ago:
If I see Captain Anderson’s “NEED to KNOW BAsis” knife-hand animation, I’m going to shit.
- Comment on Former Disco Elysium devs are working on a spiritual successor at new studio Longdue, though Robert Kurvitz and Aleksander Rostov aren't involved 1 year ago:
Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting or combat, would have detracted from the experience.
What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius.