Include adding kernel level anti cheat to that. This should just give us an option to get a full refund.
Comment on Steam games will now need to fully disclose kernel-level anti-cheat on store pages
mspencer712@programming.dev 3 weeks ago
Now punish publishers who try to change the terms of sale after sale. “Want to play the single player game you bought a decade ago? Agree to this new arbitration clause.”
narc0tic_bird@lemm.ee 3 weeks ago
Rozz@lemmy.sdf.org 3 weeks ago
It should only be applicable to new sales. Old sales should function the same as before.
fruitycoder@sh.itjust.works 3 weeks ago
At the very least a choice. Keep using it as is or get updates related to the new agreement.
TheFeatureCreature@lemmy.world 3 weeks ago
Games that change their terms post-sale should present the customer the option for an automatic no-questions-asked refund. Leaving the customer with the options: Agree, Decline, Refund.
mspencer712@programming.dev 3 weeks ago
Hmm, you have uncovered a problem with both of our ideas. Steam’s leverage is reduced after they have deposited sales proceeds, and is gone after the publisher isn’t selling games on the platform any longer.
(I’m griping about Rockstar specifically but my point is still flawed in the general case.)
Darkassassin07@lemmy.ca 3 weeks ago
Add a clause to the contract between steam and the developer requiring the dev to reimburse steam for refunds due to post-sale changes (ie, from that specific ‘accept, decline, refund’ option). If the dev doesn’t pay the bill, Steam can use the breach of contract as leverage.