Comment on [Leak] Steam Controller 2 render thumbnail leaked in SteamVR drivers
supersquirrel@sopuli.xyz 1 week agoIt would be cool if they made the next steam controller have two versions which are exactly the same both with two touchpads and with two with joysticks except one has the touchpads in the prime ergonomic spot on top the other with the two joysticks in the prime ergonomic spot.
I imagine a decent amount of people would like the “subpar” placement of their preferred inputs too because there is such a variety of hand shapes and sizes.
DualPad@lemmy.one 1 week ago
I would be so happy if that happened, but I think Valve has moved away from touchpad centric layouts. I wouldn’t be surprised if there aren’t touchpad enthusiasts involved
There’s little signs here and there with the placement and shape, but also signs that people at Valve don’t use stuff like dpad modeshift with an inverted outering bind for 5 click inputs over the default 1 click that long time Steam Controllers love. With the biggest sign coming from not separating soft press and regular click for the touchpads in the new Steam Input.
Leading to having to use stuff like action layers on the Deck because regular click pressure can’t be set without soft press to set up the touchpad for 5 click functions. Not ideal with how action layers can sometimes get stuck between layers. imgur.com/a/b1wyHEK
supersquirrel@sopuli.xyz 1 week ago
Ok clearly you know more about this than me, but I grew up using an xbox controller, I prefer it over touchpads by 1000% percent (with gyro on) but the touchpads are still integral to all of the complex steam deck bindings I have used and those I have made myself. Whether the touchpads are used for configurable virtual menus or as mouse and movement inputs, people are heavily using the touchpads. I hope they dont mess it up for touchpad users though.
DualPad@lemmy.one 6 days ago
I think Valve won’t deliver for touchpad primary users. Just not possible to fit in 40mm circular touchpads and an additional dpad and joystick without making the controller comically larger. Even smaller touchpads end up compromised to accommodate the comfort of dpad and facebutton access for joystick users. Controller would need to go modular which I highly doubt Valve would do.
There’s been proposals from dual touchpad users to try to accommodate dual joysticks with joystick in place of where the facebuttons are on the Steam Controller, and facebuttons located in an arrangement similar to the chell prototype.
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But dual joystick users are generally unwilling to compromise not only on the joysticks, but also the traditional diamond cluster facebuttons too. Touchpad users are so desperate they’d probably jump at the chance to get a controller that only had 40mm circular touchpad with a design meant for primary usage even if it didn’t have any face buttons.
So best case scenario for dualpad users at this point is hoping a standalone gyro module comes out that can be stuck onto any controller so at least the gyro experience is upgraded for them. Alpakka standalone gyro would be a dream. Or the Steam Deck controller has touchpads connected by long flexible cables so a 3d printed shell that moves the touchpads into a better position could be used. Or by some magic it could be replaced with 40mm cirque glidepoint circle touchpads.
I grew up using xbox, playstation, and nintendo controllers too and 360 was my main controller on the PC until the Steam Controller came out and I became sold by this gyro touchpad demo that blew me away because I was amazed by how fast the camera was whipped around along with use of gyro in place of aim assist. Been using joystick controllers all my life so experienced with both, and I never felt lacking when it came to joystick controller options as I do for dual touchpad options which is why I’m not much excited by another joystick centric controller even if it throws in touchpads that are just slightly better than the dualsense.