Comment on Spectre Divide shutting down six months after launch reminds us how hard it is to make a live-service game

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Chronographs@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

Because they’re designed to suck up as much time as possible. You can easily have half the time soent in live service games but not half of the gamers playing a live service title at any given time.

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