My Ultimate 2 wireless lets me bind the extra buttons to any command as well as detect and configure the gyro controls. This is with Steam Input; so you can bind those buttons to keyboard and mouse inputs.
Comment on 8BitDo announces it's controllers now have Steam/SteamOS compatibility
The_Picard_Maneuver@lemmy.world 1 day ago
I’ve been using these for years, including with my docked steam deck, and they already work great.
I also wonder what they could’ve changed.
AncientJames@lemmy.world 1 day ago
bungle_in_the_jungle@lemmy.world 1 day ago
Came here to say exactly this ¯_(ツ)_/¯
Pistcow@lemmy.world 1 day ago
Friendly marketing reminder to those who haven’t bought one…
IHawkMike@lemmy.world 1 day ago
The back buttons didn’t work with Steam Input (and still don’t with the v1’s).
RickyRigatoni@retrolemmy.com 21 hours ago
How do you make them work?
The_Picard_Maneuver@lemmy.world 20 hours ago
I just connect with Bluetooth like normal, and then in steam you can tell it to treat it like whatever type of controller layout you want: switch, xbox, playstation, etc.
Ulrich@feddit.org 8 hours ago
switch, xbox, playstation, etc.
That’s probably what they’re talking about. Instead of emulating another controller you have 1st party support.
tormeh@discuss.tchncs.de 1 day ago
Pretty much. Maybe someone at the 8bitdo JQ got an SD and discovered that the controllers all worked great?
mic_check_one_two@lemmy.dbzer0.com 1 day ago
The issue is that the back paddles weren’t unique buttons. You could configure them to press existing buttons, (like telling it to press A when you hit the right paddle,) but they weren’t listed as individual inputs. Now they are, so you can actually map unique actions to L4, R4, etc…
ggtdbz@lemmy.dbzer0.com 1 day ago
Honestly I’d love to see more of this. Wheels and panels as well, not just gamepads. I’ve always wished for fully assignable controller support where the icon and HUDs etc change, ETS2 is looks so much better now that the icons don’t flicker twice per second because of my hodgepodge DS4Windows control scheme anymore. And with multi-button combinations and stuff making more things doable from the controller.
I do kind of wish Steam Input was a separate piece of software though, sort of like Xpadder back in the day. Some kind of open button-mapping standard with an API and everything.
SlartyBartFast@sh.itjust.works 17 hours ago
The back paddles being only mappable to other controller buttons honestly drove my nuts