The back paddles being only mappable to other controller buttons honestly drove my nuts
Comment on 8BitDo announces it's controllers now have Steam/SteamOS compatibility
mic_check_one_two@lemmy.dbzer0.com 2 days agoThe issue is that the back paddles weren’t unique buttons. You could configure them to press existing buttons, (like telling it to press A when you hit the right paddle,) but they weren’t listed as individual inputs. Now they are, so you can actually map unique actions to L4, R4, etc…
SlartyBartFast@sh.itjust.works 1 day ago
ggtdbz@lemmy.dbzer0.com 1 day ago
Honestly I’d love to see more of this. Wheels and panels as well, not just gamepads. I’ve always wished for fully assignable controller support where the icon and HUDs etc change, ETS2 is looks so much better now that the icons don’t flicker twice per second because of my hodgepodge DS4Windows control scheme anymore. And with multi-button combinations and stuff making more things doable from the controller.
I do kind of wish Steam Input was a separate piece of software though, sort of like Xpadder back in the day. Some kind of open button-mapping standard with an API and everything.