Haven’t played it myself, but based on watching gameplay and seeing community sentiment on the Steam forums and reviews, as well as from friends, it doesn’t seem that the performance is quite perfect. Definitely better than most UE5 games currently released, but still has some problems. From the footage I have watched of the game, it definitely still looks like there is some moderate TAA ghosting as well. Does this hold true from gameplay?
Skunk@jlai.lu 5 days ago
I haven’t notice anything but I play on an expensive 4k setup, and I am no visual nor sound professional, meaning I won’t see a difference between 60 FPS and 90, not even 30 maybe. I’m also a big simulation fan so I went through the hell of stupid and unrealistic bugs you can find in MSFS24 or Star Citizen, maybe that made me more resilient (Star citizen in alpha 2.xx was a real patience tester, even today on 4.3 you need to be really zen about some stuff ><’ )
I enjoy things for what they are without analyzing them, kinda “just live in the present” guy. For my Clair Obscur play through I had a beautiful game with perfect gameplay/music/story and encountered literally zero bugs or frame drops, I’m not saying the game as none, but I personally haven’t seen any.
From what I have seen the devs told in an interview how they used the last months they had to go bug hunting and assets optimizing in the UE engine. How they discovered old texture files not used in the final release still lurking in those gigabytes of data, how they could cheat things to make them lighter (like using low poly for hidden stuff or modifying a texture for a rock so they all use the same instead of several), found old assets that were supposed to be trashed, things like that.
That’s what I was talking about optimizing UE5 games, and maybe (probably?) Bordelands and other AAA studios just don’t do it because “time is money”.