Good point, it’s a bit late, and may hit hard on some games that already implemented loot boxes. But it’s never too late, assuming it’s indeed a kind of gambling.
Hopefully it’ll lead to less games integrating loot boxes, so that people of all ages can play games with neither loot boxes, nor the age verification that comes with it.
MudMan@fedia.io 4 days ago
Less than what?
Who is still doing loot boxes? Valve, for sure, they still have them on CounterStrike, sports games and then... what? Hearthstone/Magic and that type of CCG stuff and... I guess mobile gacha RPGs?
Everybody else is doing battle passes now.
Hirom@beehaw.org 4 days ago
A majority of Android and IOS games, and 36% of PC games according to a study.
MudMan@fedia.io 4 days ago
That site raises so many flags on my security software, but I went ahead and opened it elsewhere and... can't find a source. What is "a recent study"? 2024? 2020? Do you have a primary source?
Hirom@beehaw.org 4 days ago
The link above is the primary source, they mention “OUR recent study”. The article publication date is February 2025, but they don’t give the exact date on their study.
Even if that figure already decreased since the study, or was overestimated, would it change the point of the regulation?
If less mobiles games integrated loot boxes, let’s say 50%, or even 30%, would change whether loot boxes is gambling or not? Or worth regulating?