That site raises so many flags on my security software, but I went ahead and opened it elsewhere and... can't find a source. What is "a recent study"? 2024? 2020? Do you have a primary source?
The link above is the primary source, they mention “OUR recent study”. The article publication date is February 2025, but they don’t give the exact date on their study.
Even if that figure already decreased since the study, or was overestimated, would it change the point of the regulation?
If less mobiles games integrated loot boxes, let’s say 50%, or even 30%, would change whether loot boxes is gambling or not? Or worth regulating?
Well, no, it can be a report of the authors of the study, but if they don't publish the study I don't know what they're talking about. I didn't poke around much, because if all my security is blocking content and blaring warnings it's probably not a great idea, but at a glance in the direct link I didn't find a link to the contents of the report proper.
To your question, it wouldn't change whether loot boxes are gambling, in that my position is that they are not regardless. It also wouldn't change whether they're worth regulating, in that my position is age ratings agencies should have a policy about it, but that's about it.
But in practical and political terms that's not what originated the panic in the first place, so whether the presence of loot boxes is growing or shrinking does go towards whether the PR impact of abusive practices and self-regulation is sufficient to address the issue.
On the other hand, there is evince linking paying for loot boxes to gambling addiction, and plausibility since loot box exploit human’s tendency to look for rewards to extract money from players. There’s clearly a problem, and I wouldn’t bet on the companies that created it solving the problem.
MudMan@fedia.io 4 days ago
That site raises so many flags on my security software, but I went ahead and opened it elsewhere and... can't find a source. What is "a recent study"? 2024? 2020? Do you have a primary source?
Hirom@beehaw.org 4 days ago
The link above is the primary source, they mention “OUR recent study”. The article publication date is February 2025, but they don’t give the exact date on their study.
Even if that figure already decreased since the study, or was overestimated, would it change the point of the regulation?
If less mobiles games integrated loot boxes, let’s say 50%, or even 30%, would change whether loot boxes is gambling or not? Or worth regulating?
MudMan@fedia.io 4 days ago
Well, no, it can be a report of the authors of the study, but if they don't publish the study I don't know what they're talking about. I didn't poke around much, because if all my security is blocking content and blaring warnings it's probably not a great idea, but at a glance in the direct link I didn't find a link to the contents of the report proper.
To your question, it wouldn't change whether loot boxes are gambling, in that my position is that they are not regardless. It also wouldn't change whether they're worth regulating, in that my position is age ratings agencies should have a policy about it, but that's about it.
But in practical and political terms that's not what originated the panic in the first place, so whether the presence of loot boxes is growing or shrinking does go towards whether the PR impact of abusive practices and self-regulation is sufficient to address the issue.
Hirom@beehaw.org 4 days ago
That’s if and maybe. I would assume neither, but will keep an open mind in case evidence appear.
Let’s assume Loot Boxes are on the wane. Do we actually know they were on the wane BEFORE regulation passed (which started happening several years ago), or whether regulation caused them to wane? Do we know that self-regulation efficient for loot boxes? Self regulation results vary a lot, and is often ineffective, so I’m skeptical.
On the other hand, there is evince linking paying for loot boxes to gambling addiction, and plausibility since loot box exploit human’s tendency to look for rewards to extract money from players. There’s clearly a problem, and I wouldn’t bet on the companies that created it solving the problem.