Did it never occur to you that this might not be just coincidence?
Comment on US kids want games subscriptions and virtual currency more than games this Christmas
Jiggle_Physics@lemmy.world 1 year agoIt’s simple, the games that appeal the most to kids require some form of subscription. If those games didn’t, then they wouldn’t want ones with subscriptions.
Nacktmull@lemm.ee 1 year ago
Jiggle_Physics@lemmy.world 1 year ago
It did. I think you are misunderstanding what I am saying, or adding more to it than there is.
Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked be subscriptions. I never implied that games popular with kids aren’t intentionally put behind subscriptions, I was arguing that the subscription model isn’t actually preferred but kids.
Nacktmull@lemm.ee 1 year ago
Apologies, I obviously misunderstood your first comment.
Jiggle_Physics@lemmy.world 1 year ago
It’s cool, happens
Astaroth@lemm.ee 1 year ago
How you worded this makes it seem like “if those games didn’t” refers to requiring subscriptions.
I would suggest editing it to “If those games didn’t appeal to kids” or similar; if what you meant was that kids just plays what appeals to them, and those games “just happens” to be subscription games.
Orbituary@lemmy.world 1 year ago
The games that appeal most to kids play upon their dopamine response and generate addictive patterns.
Jiggle_Physics@lemmy.world 1 year ago
Correct, and if they didn’t have subscriptions, subscriptions wouldn’t be popular.
TwilightVulpine@lemmy.world 1 year ago
Putting it like that makes it sound that this is incidental, but the conditioning techniques baked into the design of these games are included for the sake of selling battle passes and virtual items. If they didn’t have subscriptions and virtual currency, they would have been built entirely differently.
Jiggle_Physics@lemmy.world 1 year ago
That’s because I am not speaking on the corporate point of view here, I am discussing the kids’. Every time I see this subject come up there seems to always be people who think that the move to subscriptions are due to a preference of access model upon the consumer, naively ruining their own capacity to own things, namely kids/young people, thinking it’s just the modern, and thus better, more convenient, way to go.
Even the article’s headline is written in a manner that suggests that kids prefer the subscription model it’s self, not that they are choosing based on the game without thought to the access model.
Wrench@lemmy.world 1 year ago
And target that critical mass where you don’t want to be the only kid that doesn’t have access to the game every other kid is playing.
Not having cable TV growing up definitely caused me to be the odd man out on pop culture references. A lot.
AnonTwo@kbin.social 1 year ago
Thats just most games though
How did we think Arcades worked?
Psychodelic@lemmy.world 1 year ago
No you don’t understand! The kids are enjoying themselves when they play these veedeeyoo gaymz. It’s horrible!