Plenty of smaller developers don’t use AI too and we can simply disagree on whether replacing people with ai just so you can make your video game is misuse.
Like is that really even an excuse? I don’t think it’s ok to harass people but if you want to use ai it seems you should accept the social consequences of review bombing given many people do in fact validly see its use as harmful.
Especially when other small developers don’t use it to make games
SorryQuick@lemmy.ca 1 day ago
Well to be fair for quite a few people it’s either them and AI creates a game, or no AI and no game. Though if it were me, I’d use AI art, put it in early access and use the money on art commissions to eventually replace it. Then again, in this situation I wouldn’t be agaisnt an AI disclaimer.
mnemonicmonkeys@sh.itjust.works 1 day ago
There’s been so much art and so many game produced every year before ChatGPT became big. If not using AI meant that we’ll only get slightly more indie games each year instead several times more indie games each year, I think we’ll manage without.
There’s already more art available than any human could consume in their lifetime. We don’t have to push out slop to keep people entertained
dreamkeeper@literature.cafe 1 day ago
Except people like you call games with premade assets “slop” too. It’s crazy how entitled people act to indie developer’s time.
I will 100% be using AI in my games and I’ll also be lying about it. It’s simply another tool and I’m not going your luddite pearl-clutching hold me back.
There’s no audience for media out there more entitled and more aggressive about their entitlement than gamers.
gustofwind@lemmy.world 1 day ago
Lol you don’t sound like someone who could make a game worth playing anyway
mnemonicmonkeys@sh.itjust.works 1 day ago
Fucking stop right there. Don’t presume what I think. You have no idea what my stance is on purchased assets because I haven’t said anything on that topic.
You clearly are unable to make an argument without resorting to a strawman.
Go ahead, Elon. I doubt you’re going to sell many copies of your game with that attitude. Especially if Valve bans you from their store for deliberately lying about your game not having AI
SorryQuick@lemmy.ca 1 day ago
True, honestly I’m no game dev, but I’d assume it would be hard to get anything “custom” for free. A lot of people don’t wanna have to spend much on a game that might just not work out. To be fair in this sotuation you could also just use free assets and replace them later. I’m just not a fan of the lemmy “black and white” AI is evil approach.
mnemonicmonkeys@sh.itjust.works 23 hours ago
Don’t get me wrong, there’s some spaces for AI (LLM’s), but they are significantly more limited than what people are led to believe.
For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn’t work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.
Another example is modding, particularly Skyrim. Over the past couple of years there’s been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.
But in terms of commercial ventures, there’s little reason why AI should be involved. AI actively makes coding harder due to errors. You don’t need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it’s better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren’t skewing the playtesters’ opinions to be better than they should. And we had decent search for awhile, AI didn’t make it significantly better than it was 5 years ago.
atopi@piefed.blahaj.zone 1 day ago
You dont need to be good at art to make a video game that looks good. You can also find art assets online
I have had a harder time making up for not being good at making music, but there are songs online you can use for free
There are tools to make it easier to code, but im not sure how good those are since i have never used them and i already know how to code
dreamkeeper@literature.cafe 1 day ago
You can’t use premade assets because entitled users like yourself will call your game generic slop. You either need the art skills yourself, it you need to recruit a good artist which is not easy.
mnemonicmonkeys@sh.itjust.works 1 day ago
Skill issue (literally)
atopi@piefed.blahaj.zone 1 day ago
I have not had this experience and i have seen many 3d games use premade assets
Even without them, you can make a good look good without being a skilled artist