mnemonicmonkeys
@mnemonicmonkeys@sh.itjust.works
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
I’m just not a fan of the lemmy “black and white” AI is evil approach.
Don’t get me wrong, there’s some spaces for AI (LLM’s), but they are significantly more limited than what people are led to believe.
For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn’t work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.
Another example is modding, particularly Skyrim. Over the past couple of years there’s been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.
But in terms of commercial ventures, there’s little reason why AI should be involved. AI actively makes coding harder due to errors. You don’t need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it’s better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren’t skewing the playtesters’ opinions to be better than they should. And we had decent search for awhile, AI didn’t make it significantly better than it was 5 years ago.
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
Skill issue (literally)
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
Except people like you
Fucking stop right there. Don’t presume what I think. You have no idea what my stance is on purchased assets because I haven’t said anything on that topic.
You clearly are unable to make an argument without resorting to a strawman.
your luddite pearl-clutching hold me back.
Go ahead, Elon. I doubt you’re going to sell many copies of your game with that attitude. Especially if Valve bans you from their store for deliberately lying about your game not having AI
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
Many of those Youtubers get paid to play those games, and the ones catering to younger audiences are particularly bad at providing those disclaimers
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
Or UE5, since it’s an unoptimized mess
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
Inb4 asset stores become >90% AI generated
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
There’s been so much art and so many game produced every year before ChatGPT became big. If not using AI meant that we’ll only get slightly more indie games each year instead several times more indie games each year, I think we’ll manage without.
There’s already more art available than any human could consume in their lifetime. We don’t have to push out slop to keep people entertained
- Comment on Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification" 4 days ago:
But that doesn’t mean it couldn’t lower the skill floor for someone.
No, it DOES. In fact, it RAISES the skill floor.
How is a dev supposed to be able to find an error in the code if they don’t know how to code?
As a programmer, most of your time isn’t actually spent writing code. It’s mostly spent debugging. An amateur programmer relying on AI is minimizing a task that takes a minority of their time while maximizing a task that takes the majority of their time.
For amateur programmers, AI isn’t an asset, it’s a liability.
- Comment on Valve confirm the Steam Machine will be priced like a PC with similar specs, rather than a console 1 week ago:
There’s still at-home streaming. I just upgraded to an RX 9070XT so I can stream 4k60 to my TV through my Steam Deck using Sunshine and Moonlight.
Granted, a big reason why I did that was because they were selling for $600 a week ago on Newegg. Plus I didn’t want to have to fight Nvidia drivers on Linux while trying to mod Skyrim to hell
- Comment on Valve confirm the Steam Machine will be priced like a PC with similar specs, rather than a console 1 week ago:
I don’t see how Valve can be expected to match that price range.
They don’t have to. Even if the sticker price is $50 more and the console equivalent, for a lot of people that’s a better value because you don’t have to pay >$100 per year for online services.
And if it’s priced the same as a similarly spec’d PC, there’s still wiggle room there. Are they comparing to a custom-built PC? Or are they comparing to a prebuilt?
- Comment on Valve says "the Steam Machine is equal or better than 70% of what people have at home," but I feel like that's missing the point 1 week ago:
Steam OS doesn’t support Nvidia or Intel hardware. You’d be better off installing Bazzite
- Comment on Valve says "the Steam Machine is equal or better than 70% of what people have at home," but I feel like that's missing the point 1 week ago:
You’re missing a big factor in value: PlayStation requires a subscription just to use online multiplayer. PC games don’t. If someone buys a Steam Machine, even if they were the same price and same specs that person would be saving >$100 every year
- Comment on Concord lives! Or, lived, as community efforts to revive it already appear to be on hold after some DMCA strikes 2 weeks ago:
Yeah, just let people enjoy what they like.
Doubly so if it’s pissing in the eye of Sony
- Comment on Steam Machine 2 weeks ago:
Is it an APU, or is it a “desktop” CPU and GPU on one board?
2 separate chips, both soldered to the board
- Comment on Linux gamers on Steam finally cross over the 3% mark 4 weeks ago:
Define “fine”.
If your standard is 30fps, not particularly good latency, and 1.5hr battery life then yes, they’re fine.
If your standard is 60 fps and >3hr battery, then no, they are not fine.
My preference is stable 60fps and >3hr battery, and I have yet to see a 3D game do that well
- Comment on Linux gamers on Steam finally cross over the 3% mark 4 weeks ago:
While I love my Steam Deck, I always give the caveat that it’s best for 2D-rendered games. While it can run 3D games, it doesn’t do it particularly well and has terrible battery life while doing so. Meanwhile every 2D game gets great performance and 3-4 hours of battery even on the oldest Steam Decks, and that’s not going to change anytime soon
- Comment on SteamOS on my gaming PC? 1 month ago:
The problem is that Steam Game Mode has spotty support for Nvidia GPU’s, hence why I recommended against booting into it directly
- Comment on SteamOS on my gaming PC? 1 month ago:
Exasperated Sigh
I understand the frustration, but this isn’t helpful.
- Comment on SteamOS on my gaming PC? 1 month ago:
I have good news and bad news.
Bad news is that Steam OS doesn’t work well with Nvidia GPU’s due to how optimized it currently is for handheld APU’s
Good news is that Bazzite is effectively the same OS and has an install option that includes Nvidia GPU drivers.
If you’re up for installing Bazzite, I recommend picking the dropdown to not boot into Steam Gaming Mode. Every other choice should be rather straightforward. After that, make a bootable flashdrive and put the installer on there.
As for your GOG games, like others said you can use Heroic Games Launcher to run them, alongside games from EGS, EA, Itch.io, etc.
- Comment on Randy Pitchford has found his soulmate: an edgy cowboy robot named after money that's in Borderlands 4's first DLC 2 months ago:
Didn’t this game just come out? I smell cut content.
- Comment on Steam Deck plugin adds AMD FSR4 support to improve visuals 2 months ago:
According to gamescope, FSR still isn’t turning on
- Comment on FSR is missing from Steam Decl menu 2 months ago:
So you have absolutely no actual advice to give. You’re just here to be a shit.
Yeah, you’re not worth bothering with anymore. Don’t let the door hit you on the way out, douchbag.
- Comment on FSR is missing from Steam Decl menu 2 months ago:
Then explain why gamespoce keeps showing me “FSR: OFF” no matter what settings I us3
- Comment on FSR is missing from Steam Decl menu 2 months ago:
It’s downvoted because it still doesn’t work.
It wasn’t that big of a leap to try out all the steps in the guide with the setting set to sharp in case things were renamed.
- Comment on Steam Deck plugin adds AMD FSR4 support to improve visuals 2 months ago:
FSR1: select it in the sidebar as the scaling method, set any game to a resolution smaller than 1280x800. It’s system wide.
As I said: it doesn’t work.
The options isn’t even in the sidebar menu anymore
- Comment on FSR is missing from Steam Decl menu 2 months ago:
Doesn’t work.
Checking with GameScope shows that FSR doesn’t turn on, even when setting the resolution lower. And it doesn’t matter if I adjust the resolution in the Deck’s settings or in game, nor does it matter if it’s on the built in display or docked to a TV.
- Comment on Steam Deck plugin adds AMD FSR4 support to improve visuals 2 months ago:
Also… if you are installing a plugin from a file, into Decky… you would have had to already download that file… and I am pretty sure, you’d have to that in desktop mode.
DeckyLoader has a list of repo’s you can download from within game mod. DeckyFrameGen has been in there all day.
… Are you really just annoyed that there is not one single, total set of instructions for you to follow?
No, I’m annoyed that the “guides” are telling people to go through a pointlessly overcomplicated process to install the plugin
- Submitted 2 months ago to steamdeck@sopuli.xyz | 10 comments
- Comment on Steam Deck plugin adds AMD FSR4 support to improve visuals 2 months ago:
Meanwhile my Steam Deck refuses to enable even FSR 1 or 2 because all the guides are outdated due to the settings changing
- Comment on Steam Deck plugin adds AMD FSR4 support to improve visuals 2 months ago:
Because there is no way to install Decky from the game view/mode itself.
This is not what I was referring to. None of the guides actually go through the DeckLoader install process, they generally just link back to a previous guide on how to do that.
And if you already have DeckyLoader installed, you can just install DeckyLoadGen from within the DeckyLoader menu in game mode. I’m pointing out that it’s silly to go into desktop mode to do a manual install when it’s literally just 2 clicks inside DeckyLoader