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Hideo Kojima learned "so many ways to kill people" in training, says it's "kind of sad" many devs "don't know how to dismantle a gun or shoot a gun" despite making military games

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Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨Salamence@lemmy.zip⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamesradar.com/games/hideo-kojima-learned-so-many-ways-to-kill-people-in-training-says-its-kind-of-sad-many-devs-dont-know-how-to-dismantle-a-gun-or-shoot-a-gun-despite-making-military-games/

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Comments

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  • VerilyFemme@lemmy.blahaj.zone ⁨4⁩ ⁨hours⁩ ago

    Actually though. Call of Duty is just Fortnite now. I miss when those guns were licensed from the manufacturers and modeled with care.

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  • LaserTurboShark69@sh.itjust.works ⁨4⁩ ⁨hours⁩ ago

    Earnestly and respectfully, please stay kinda cringe Kojima

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  • Nima@leminal.space ⁨1⁩ ⁨day⁩ ago

    sounds like a super mall ninja bragging to all the other smaller mall ninjas.

    “I spent years mastering the gun… you’ve only just 3d modeled one! Have at ye!”

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    • mnemonicmonkeys@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      You’ve apparently never played or seen Call of Duty: Vanguard. There were so many inaccuracies it became a complete joke to the community.

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  • BroBot9000@lemmy.world ⁨1⁩ ⁨day⁩ ago

    You don’t need to know how to kill people to make movies/games about killing people.

    Sound like gun wanking from a wanna be American.

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    • givesomefucks@lemmy.world ⁨1⁩ ⁨day⁩ ago

      If people making a game where guns are a heavy focus don’t know anything about guns…

      You end up with shit like Cyberpunk’s magazine fed revolvers.

      Guns aren’t rocket appliances, you don’t need to spend years obsessing about them to know how they work.

      Like, what if someone made a racing game with zero idea how a car actually worked?

      Doing research should be a pretty low bar

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      • shadowedcross@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

        Then there are Bethesda games, Jesus Christ.

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      • innerwar@lemmy.ca ⁨17⁩ ⁨hours⁩ ago

        Nice to see rocket appliances used in a sentence

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      • BroBot9000@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Doing research in how something functions is one thing but you don’t have to have first hand experience taking a gun apart or knowing how to kill in order to model or program better.

        This is the level of gun worship of some Americans.

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      • Nalivai@lemmy.world ⁨1⁩ ⁨day⁩ ago

        The only people who’s lifes was affected by cyberpunk magazin fed revolvers are gun nerds, and they will be upset regardless. It’s better to allocate resources on something useful rather than trying to appease every kind of nerd, unless you’re making a simulator, which neither cyberpunk nor Kojima’s drug induced dreams actually are.

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    • supersquirrel@sopuli.xyz ⁨1⁩ ⁨day⁩ ago

      There might be some truth to aspects of this, but overall yes I think this is leaning precisely into the kind of worship of the aesthetics of violence/guns that leads to things like the fatal shooting of Halyna Hutchins by Alec Baldwin on the film set for the movie “Rust”.

      www.mercurynews.com/2021/11/23/…/amp/

      If you want to learn how to safely handle a firearm or other weapon and integrate that knowledge into the games you make, cool… and I mean I guess this is news? but it turns out integrating genuine outside knowledge of video game context into video games can be interesting. However you could have chosen literally any other hobby or niche body of knowledge to obsess about and bring into your video games and gotten a similar if not larger return in your investment of effort spent not directly practicing getting better at making video games.

      By the logic being argued here about weapons, would be game developers should prioritize becoming experts at fishing wayyyyyyyyyyyyyyyyy before guns because fishing mechanics are in an absurd amount of video games and no matter what type of game you make you can probably integrate a fishing minigame into it. Further, it is very rare that game developers actually try to create realistic fishing games even though there is evidently a lot of interest in fishing in a video game.

      Also… Euro Truck Simulator 2 has sold 13 million copies… do we need to consider the fact that game developers should maybe get a commercial truck drivers license before developing games because of the indication of how clearly players desire realistic truck driving games?

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      • BroBot9000@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Exactly this.

        Doing research in how something functions is one thing but you don’t have to have first hand experience taking a gun apart or knowing how to kill in order to model or program better.

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    • AntiBullyRanger@ani.social ⁨1⁩ ⁨day⁩ ago

      When this bit made it in to snake eater, folks realized Kojima is really enthusiast about guns. It’s been there in the earlier games, but yeah, developers are not even taking modicum research when designing current military tech.

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