Comment on [HELP] How to change the Gog and Steam game language on Lutris ?
Pamboo@piefed.social 1 week agoLocale is already " fr_FR " before I open an .ini file
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
[URL]
Map=AliceEntry.umap
LocalMap=AliceEntry.umap
TransitionMap=AliceEntry.umap
MapExt=umap
EXEName=AliceGame.exe
DebugEXEName=DEBUG-AliceGame.exe
GameName=American McGee's Alice 2
GameNameShort=Alice2
[Engine.Engine]
GameEngine=AliceGame.AliceGameEngine
bEnableColorClear=TRUE
DefaultPostProcessName=PostProcesses.PostProcess_Default
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=
DynamicCoverMeshComponentName=
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=31
; NVCHANGE_BEGIN: Jiayuan - Apex Destructible DamageMap Parameters
ApexDamageParamsName=Nv_ApexDamageMap.AliceDamageMap
; NVCHANGE_BEGIN: Jiayuan - Apex Destructible DamageMap Parameters
LanguageRegistryPath=Software\EA Games\Alice Madness Returns
bSuppressMapWarnings=true
[Engine.FilesToNotCacheToHD]
; Use ALL CAPS for filenames
; Avoid cacheing all 30mb+ binks
+File=C1_111.BIK
+File=SOTD.BIK
+File=C1_116.BIK
+File=C3_315.BIK
+File=C1_1103.BIK
+File=C2_2102.BIK
+File=C4_BM.BIK
+File=C5_BM.BIK
+File=C2_223.BIK
+File=C3_312.BIK
+File=C4_412.BIK
+File=C3_3101.BIK
+File=C6_614.BIK
+File=C3_BM.BIK
+File=C4_482.BIK
+File=C3_BM.BIK
+File=C2_2101.BIK
+File=C2_243.BIK
+File=C6_617.BIK
+File=C2_233.BIK
+File=C6_6111.BIK
+File=C1_BM.BIK
+File=C2_BM.BIK
[FullScreenMovie]
;+SkippableMovies=Intro_SH.bik
;+SkippableMovies=TechLogo_Short.bik
;+SkippableMovies=Intro_Nvidia.bik
+AlwaysLoadedMovies=LoadingMovie
+LoadMapMovies=LoadingMovie
+bShouldStopMovieAtEndOfLoadMap=True
+DelayCountAfterMapLoaded=60
+ForceFadingInDuration=0.0
+LoadingTextX=570.0
+LoadingTextY=120.0
+SkipEALogoTime=6.0
[Engine.PackagesToAlwaysCook]
+Package=AliceEntry
+Package=CHAR_ArcheTypes
+SeekfreePackage=CH_Alice_Hatter
+SeekfreePackage=CH_Alice_Water
+SeekfreePackage=CH_Alice_Oriental
+SeekfreePackage=CH_Alice_Queen
+SeekfreePackage=CH_Alice_Doll
+SeekfreePackage=CH_Alice_Caterpillar
+SeekfreePackage=CH_Alice_Cheshire
+SeekfreePackage=CH_Alice_Chess
+SeekfreePackage=CH_Alice_QFlesh
+SeekfreePackage=CH_Alice_WRabbit
+SeekfreePackage=CH_Alice_MadHatter
[Engine.StartupPackages]
+Package=PostProcesses
+Package=WarfareFonts
+Package=Nv_ApexDamageMap
[Core.System]
MaxObjectsNotConsideredByGC=33476
+Paths=..\..\%GAME%Game\Content
+Paths=..\..\%GAME%Game\__Trashcan
+LocalizationPaths=..\..\%GAME%Game\Localization
SavePath=..\..\%GAME%Game\Save
+Extensions=umap
SeekFreePCPaths=..\..\%GAME%Game\CookedPC
SeekFreePCExtensions=xxx
SizeOfPermanentObjectPool=0
PackageSizeSoftLimit=500
[UnrealEd.EditorEngine]
EditPackagesOutPath=..\..\%GAME%Game\Script
FRScriptOutputPath=..\..\%GAME%Game\ScriptFinalRelease
+EditPackages=%GAME%Game
AutoSaveDir=..\..\%GAME%Game\Autosaves
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22.000000
MaxSmoothedFrameRate=31.000000
[SystemSettings]
Locale=fr_FR
UseVsync=True
ResX=1280
ResY=720
MotionBlur=True
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
DynamicTonemapping=True
AmbientOcclusion=False
[SystemSettingsEditor]
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldImportant=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldImportantNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldImportantSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[Windows.StandardUser]
MyDocumentsSubDirName=Alice Madness Returns
MyDocumentsFSubDirName=Alice Retour au pays de la folie
[DebugInfo]
BuildTag=DefaultUser
ShowKismetLog=FALSE
ShowScreenLog=FALSE
HideDynamicTonemapping=FALSE
[AliceGame.AliceGameEngine]
Alice1Path=..\..\..\Alice1\bin
GIsSpecialPCEdition=TRUE
Unfortunately there is no .exe file “language_setup.exe” in my Dino Crisis game folder, it will be great if someone who can provide me a file, maybe it will work. I followed your advice, despite the modifications, still failure Image Image
I also tried to use the same configurations of dino crisis and alice on PC under Windows, it’s the same result as on Lutris
Fubarberry@sopuli.xyz 1 week ago
Alright I might be an idiot. I bought Alice, spent forever trying config edits, registry edits (locale registry for it is at
HKEY_LOCAL_MACHINE\Software\Wow6432Node\EA Games\Alice Madness Returnsbtw), and no matter what I did the game either would launch in english or not launch at all. And then I tried just setting the game’s language to “French” in the steam properties for the game, and it worked, booted in french.So yeah, that’s all you need to do probably.
As for Dino Crisis, I don’t own it, so I can’t troubleshoot it directly.
Pamboo@piefed.social 1 week ago
I can confirm that the Alice game is indeed in French if I put “French” in the steam properties. At least now I can play on Alice. Thanks for your help
Apparently, Dino Crisis ( GOG version ) has different setups for each language instead of having a single setup for all languages. That’s why it doesn’t work with the configurations or I’m wrong