Fubarberry
@Fubarberry@sopuli.xyz
- Comment on Steam Frame gets kernel-level CD-ROM support a day after a community member asked for it 58 minutes ago:
Just need a dock/hub you can plug power into.
- Comment on Steam Frame gets kernel-level CD-ROM support a day after a community member asked for it 4 hours ago:
“deckard-linux-no-oopsies” is a fun name.
- Steam Frame gets kernel-level CD-ROM support a day after a community member asked for itwww.pcgamer.com ↗Submitted 5 hours ago to steamdeck@sopuli.xyz | 13 comments
- Comment on 9 hours ago:
If I remember right, I once had to delete that file (or maybe it was ~/.local/share/kscreen/?) to get desktop mode working at all. Basically I could use game mode fine, but switching to desktop mode didn’t work and just gave a black screen. Ended up connecting a keyboard, using ctrl+alt+F3 to swap to a command line, and deleting it that way.
- Comment on [deleted] 20 hours ago:
Not against the rules, although so far it looks like people aren’t very positive about about the idea.
If you’re serious about trying to buy one, you should really at least state your country. Most people aren’t going to want to mess with international shipping.
- Comment on Wifi issues 3 days ago:
Glad it started working again!
- Comment on We Can Finally Play Xbox Game Pass Games on the Steam Deck 4 days ago:
Yes it can, but not all windows store games are supported. The full compatibility list is here
My understanding is that most newer releases are supported, but older games (mainly those using UWP) aren’t working yet.
- Comment on Wifi issues 4 days ago:
First, make sure you’ve rebooted. I’ve occasionally have wifi stop working, and have to reboot to fix it.
Second, what decky plugins do you have? Just decky itself shouldn’t affect it, but if you have any plugins that modify wifi, they’re naturally suspect. I would suggest uninstalling them, or temporarily moving their plugin folders out of the decky folders in desktop mode.
If you’ve already rebooted, and you don’t have any wifi/internet related plugins, try turning on “Force WPA Supplicant” in the steam settings. I think you have to enable the developer menu under Steam System settings, and then you should find the option in the developer menu. After turning this on, try rebooting.
Finally, try swapping back to your previous Steam update partition. Power off the deck, and then hold QAM button (the “. . .” button) and press the power button once. It should open a menu where you can pick to boot which of the two system partitions to boot from (SteamOS uses two system partitions, when you install an update, it installs that to the partition you’re not using, and then boots from it. That way if anything with the update breaks, you still have your previous working OS still available.). Pick the second option from this menu, which should be the pre-update OS version.
Please let me know if any of these work for you, or if you need more details on part of it.
- Comment on We Can Finally Play Xbox Game Pass Games on the Steam Deck 5 days ago:
People have wanted game pass on steamOS for a long time, a lot of people are already paying for it, and want to be able to play those games without buying it again.
Of course game pass isn’t as good of a deal as it used to be, so the demand is smaller now.
- Submitted 5 days ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 6 days ago to steamdeck@sopuli.xyz | 10 comments
- Comment on Epic Games Wants Linux Gamers. It's Rebuilding EAC For Fortnite 1 week ago:
Dkms modules would have to be on an approved list I think.
- Comment on Epic Games Wants Linux Gamers. It's Rebuilding EAC For Fortnite 1 week ago:
The EBF module can be inspected, and EAC won’t have kernel access, so that limits it significantly. Things like crowdstrike, completely hiding it’s processes, etc shouldn’t be possible without it having kernel access.
The systemd service can easily be confirmed to only run while a game is running as well. You can even restrict the service to be masked except when specific games are running.
EAC having root access is a valid concern though, it will have full access to your entire filesystem. Normally you can restrict what files a systemd service can access, so we may be able to quarantine this to block any privacy concerns. However we’ll have to wait until it comes out to know that part.
Overall it’s not perfect, but users will have much higher ability to audit it on Linux versus the Windows version.
- Comment on Epic Games Wants Linux Gamers. It's Rebuilding EAC For Fortnite 1 week ago:
You can have multiple kennels installed, so you could normally boot with mainline, but if you wanted to play a EAC game you could reboot with an approved kernel.
- Comment on Epic Games Wants Linux Gamers. It's Rebuilding EAC For Fortnite 1 week ago:
My understanding is that there’s a systemd service that runs only when the game runs, and that uses ePBF to restrict read/write access to the game files while it’s running (to prevent tampering). The tpm/secure boot/recognized kernel part is to make sure the user doesn’t have a modified kernel that will lie to the anti-cheat.
If everything works like they say, they shouldn’t have access to the non-game files and no direct kernel access. So privacy should be maintained, and theoretically no risk of a EAC bug or exploit causing a full system crash.
Overall it sounds much better to me than windows anti-cheat, but that’s a pretty low bar.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 37 comments
- Comment on The "SteamBoy" project is now fully working, modder demonstrates Expedition 33 running on it 1 week ago:
3 limits is the max duration for videos uploaded as a short
- The "SteamBoy" project is now fully working, modder demonstrates Expedition 33 running on ityoutube.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 11 comments
- Comment on Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheat 1 week ago:
Apparently it’s vibe coded. From their announcement:
Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.
- Epic Games Launcher preview arrives - Native Linux support, Fortnite for Linux is coming and upgraded Easy Anti-Cheatwww.gamingonlinux.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 7 comments
- Comment on DroidDeck 0.3.2 (SteamOS on Android) 2 weeks ago:
I think gamenative may hit your expectations, it’s surprisingly smooth. Once you’re signed in, your library comes up, and it shows you what games should be compatible (which is most of them, but doesn’t factor in performance). There are community reported configs that work, so games will automatically default to proton versions/etc that are known to work.
- Comment on DroidDeck 0.3.2 (SteamOS on Android) 2 weeks ago:
Pretty cool, especially for android based handhelds.
Another similar project is Gamenative, which I’ve been using some. It’s worked well in my testing.
- Comment on Note about issues upgrading Steam Machine SSD (Solved) 2 weeks ago:
Yeah, when I upgraded my Deck’s m.2 drive to 1tb I used cloning as well, but it was mainly just because I didn’t want to reinstall all my games/emulators/plugins/etc. Definitely worked smoothly though.
- Comment on SD hall effect sticks recommendations 2 weeks ago:
Fantastic, I’m happy that worked for you.
I do wonder how many good controllers get thrown away over drift from stuff like this.
- Comment on Note about issues upgrading Steam Machine SSD (Solved) 2 weeks ago:
Thanks for sharing, hopefully it will help someone.
From reading on the issue, it may be a timeout during a large TRIM operation. With larger drives, you can have large scale TRIM operations fail for a couple reasons, but it mostly comes down to the volume of the requested consecutive operations being more than the NVME drive’s controller can handle in one go, or more than it can handle within the typical 30 second timeout window for these commands.
If it was this, you could either temporarily disable trim for the drive before running the install, or possibly tweak the mkfs commands in the install script to include the nodiscard option.
- Comment on SD hall effect sticks recommendations 2 weeks ago:
There’s different thumbstick parts for LCD and OLED, the switch you’re talking about is only on the LCD thumbsticks, and it’s for switching between type A and type B sticks (the LCD originally had 2 different thumbstick parts that aren’t interchangeable). When replacing sticks for the LCD deck, you used to have to check if you had A or B sticks and order different models depending on that, but the added A/B switch means there’s now only one LCD stick model to buy.
The OLED sticks have some completely different design parts, for example the LB/RB buttons are actually part of the OLED stick, which is nice since those can be permanently ruined by dropping the deck. Repairing broken LB/RB on the LCD deck is much harder, but changes like this means you can’t have interchangeable sticks between LCD and OLED.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
Yeah SteamOS is read only anyways, so you could skip the systems part of the bwrap command when using it on steamOS.
As for games inside proton, they have full access to your files mounted as a Z: drive iirc. So it’s possible for them to mess with your files, if the dev prepares for it.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
I’m playing 2nd chapter right now, and yeah it’s such a great QoL feature. It’s a real shame more games don’t do something similar.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
Just for the security part of it, you can isolate steam games from your file system. Some people prefer flatpak steam on regular linux because you can easily block it’s access to system/user files and only let it access steam files and library directories.
For steamOS, you can create a fake home folder and add a bwrap command to the launch options, which will set system files as read only and only let it have direct access to the fake home folder.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
Yeah, part of the early recommendation for using the pause games plugin was to increase your swap size to 16GB or more, to make room for running multiple games like this. Most everyone just sticks to the default ZRAM now, and even if you increase the emergency swap I don’t think the system will use it until the ZRAM is maxed capacity.