Fubarberry
@Fubarberry@sopuli.xyz
- Comment on Playing FF7Rebirth 7 hours ago:
Sorry, I don’t mean for FF7 specifically, just in general I’ve found it worth it for the more demanding games in my library.
- Submitted 7 hours ago to steamdeck@sopuli.xyz | 9 comments
- Comment on Playing FF7Rebirth 11 hours ago:
I’ve had good luck with some performance optimizing mods. Some don’t really do anything, but others will do things like disable lumens (in UE5 games) and get rid of some particle effects. Can make a pretty noticeable improvement to performance, and let you raise some of the other settings.
- Comment on Lepton from Valve to run Android games on Linux is now open source 1 day ago:
One of the Steam Frame articles said that they were using Lepton and Fex together, something like Android app >Lepton> x86 Android app >Fex> Steam Frame.
It would make a lot of sense to not convert android apps from arm to x86 and then back to arm, but I’m not 100% on those details yet.
- Submitted 1 day ago to steamdeck@sopuli.xyz | 6 comments
- Submitted 3 days ago to steamdeck@sopuli.xyz | 12 comments
- Comment on Steam Frame Release 4 days ago:
That’s disheartening about the battery times.
So with all that said, if it takes around 1-2 hours for it to die after starting from full, and it takes a minimum of 2.4 hours just to get it almost full… that means it’ll still run out of battery eventually, even if plugged in.
Once again, battery charge speed is slower than what the charger can provide. Look at it this way, it has a 21.6 Wh battery. If that battery drains in 1.5 hours, that means it drains the battery at an average rate of 14.4 W. It charges at a max of 45w. So when plugged in you can fully power the Steam frame for about 14.4w, and still have about 30w of power left over to charge the battery. It won’t always use 30w to charge the battery, it will further reduce that amount based on heat and charge level, but it won’t ever have a problem maintaining the 14.4w needed to keep it powered up while plugged in.
- Comment on Steam Frame Release 4 days ago:
According to the Ars review, the 1.5 hour battery life is when running games on the Steam frame itself. Battery life is supposed to be a lot better when streaming from a PC I believe.
Also all lithium batteries slow down charging speed a lot as they get closer to being fully charged, so taking 3 hours to charge doesn’t mean that it can’t charge faster than the battery drains. I’m sure it can just do power passthrough to power the headset indefinitely.
- Submitted 4 days ago to steamdeck@sopuli.xyz | 15 comments
- Comment on You can now sign up for the Steam Frame lottery - 256GB model 1049€, 1TB 1279€ 4 days ago:
This is strange, this post shows up for me through API access, but won’t show up for me when viewing this community online. There’s a duplicate post from someone else that does show up everywhere, and is getting more upvotes, although this post is actually older.
Not sure what’s going on.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 13 comments
- Comment on Steam Beta for Sept 9th has huge changes - Big Art Mode, Screensaver, Proton option changes, Desktop Mode toggle for SteamOS 1 week ago:
I ended up dropping CSS loader because it was one of the most common things to break with beta updates, but I’ve really missed that look. So it’s super exciting to be getting it back.
- Steam Beta for Sept 9th has huge changes - Big Art Mode, Screensaver, Proton option changes, Desktop Mode toggle for SteamOSwww.gamingonlinux.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 7 comments
- Comment on itch.io upgraded their app to support Steam shortcuts, a headless mode and linking existing downloads 2 weeks ago:
Itch.io is a game store, specifically popular with indie devs.
There’s no fee to publish a game on itch, and devs can choose what % goes to itch if they choose to charge for the game. They can also sell games where they let the customers pick what price to pay. Overall it’s very dev freedom focused and is very popular for smaller/experimental games and game jams.
- itch.io upgraded their app to support Steam shortcuts, a headless mode and linking existing downloadswww.gamingonlinux.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 11 comments
- Comment on SteamDB joins Nexus Mods 2 weeks ago:
Hopefully I’m just being cynical, but they’re probably saying that just to appease user’s fears, while fully intending to enshittify to make it profitable.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - September 2026 2 weeks ago:
Oh that’s tempting, they’ve been teasing the CoQ mobile version forever now (7+ years?), and I’ve always wanted to play it on the go. I’ve got it on my Deck always, but I need good game on my phone much more than on my deck.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - September 2026 2 weeks ago:
To be honest it was a weird hole in my gaming history. I’ve played later Castlevania’s, and I’ve always been a huge Metroid fan.
I think I’m largely judging it by comparing it to Super Metroid. Both games were ones I returned to after playing newer titles in their series (mainly on GBA and DS).
Playing SotN for the first time, I find it good, but it feels like it hasn’t held up as well as super metroid. When I went back and played super Metroid for the first time, I found it to be a great metroid game with slightly outdated controls. Going back to SotN after playing newer Castlevania games has felt rougher. SM is famous for how it guides players with an invisible hand, but SotN progression often seems more obscure, I’ve been trying to play without guides, and while I’m doing great at finding health/heart upgrades, I’ve been struggling to find the actual abilities for progression. The game also likes destroyable ceilings/floors for a game that doesn’t give great options for attacking up or down.
Anyways it’s good, I’m enjoying it, but playing it with no nostalgia and no prior knowledge on patching/puzzles has involved a lot of meandering around the map.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - September 2026 2 weeks ago:
Pragmata was great, I really enjoyed it. Some of the simulation trials were brutal though, I never felt like beating them. I also always felt like there should be a better control setup for playing it on the deck.
Expedition 33 is really good, I played it shortly after launch and the default performance was a bit rough. I installed a performance mod (that disabled lumens among other things) and it let the game run and look decent. The game itself is fantastic, gives a lot of options to play it from mastering enemy parry/dodge patterns or mixing and matching the skills and bonuses to make broken combos. It really rewards experimenting, you constantly feel like you’re discovering new broken strategies, but then the game always introduces new much stronger enemies that force you to come up with something even more broken.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - September 2026 2 weeks ago:
I’m still mostly playing Dragonsword Awakening. Really fun game, and a great value for it’s asking price. Plus the devs have been quick to patch bugs (including steam deck specific bugs) and add in quality of life changes. There’s also a lot of free content updates planned.
Also have been playing through Castlevania Symphony of the Night. Pretty good game, although I had to look up advice on some of the puzzles/breakable walls I missed.
I’m holding off on getting into any other games that are too large at the moment, want to make sure I’m not tied up when Trails in the Sky 2nd Chapter releases later this month.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 45 comments
- Comment on SteamOS 3.9.0 Preview 2 weeks ago:
Yeah, should be a fantastic addition.
- Comment on Would this work in a steamdeck? 2 weeks ago:
Size and speed issues aside, this probably won’t work at all. My understanding is that many m.2 slots are multi-purpose, with nvme, data, and USB data pathways. Most adapters like this just connect the micro SD to the USB pathways in the m.2 slot.
As far as I know, the deck has a NVNE only slot, so something like this that requires the USB part of the m.2 slot won’t work.
- Comment on Xbox Game Pass May Soon Work on Linux 2 weeks ago:
UWP may get support eventually, but not anytime soon. They’ll have to get other stuff working first
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 19 comments
- Comment on This Steam Deck Plugin Makes Installing Mods From Nexus Mods Easy And Accessible 4 weeks ago:
It has an public codebase, so you can review the code yourself if inclined.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 4 weeks ago:
Yes, Doom 2016+ are great games for it.
I recommending doing a mode shift with the right bumper (that opens the weapon selection wheel) to revert the Thumbstick to a regular stick when held, which makes swapping weapons easier.
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 14 comments
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 4 weeks ago:
For competitive or fast paced shooters, I really like to combine gyro with flickstick, where the right Thumbstick exists only to instantly turn your character to face any direction, and then they gyro is used for any aiming beyond that. It’s especially nice for horde shooter type games where you have to constantly turn around and shoot at enemies behind you.
- Comment on Gamers Are Building Steam Machines From Repurposed PS5 APUs 5 weeks ago: