Fubarberry
@Fubarberry@sopuli.xyz
- Comment on 3D Printable Steam Machine Companion Cube Case by Jaron 5 hours ago:
The slow response sucks, but usually they’re really good about replacing things like this.
- Comment on 3D Printable Steam Machine Companion Cube Case by Jaron 5 hours ago:
There’s multiple print files, including the companion cube.
- Submitted 15 hours ago to steamdeck@sopuli.xyz | 13 comments
- Comment on How to resolution issues? 2 days ago:
There is a decky plugin for it, called Decky-Framegen. It originally just enabled frame gen but now installs optiscaler.
There’s also a new plugin called Proton Launch that seems like it lets you toggle various proton/GEproton options, including optiscaler, FSR upgrades, various performance settings (DXVK async, low latency, etc), and more.
- Comment on The Steam Frame's "Great on Frame" Page Is Now Live 3 days ago:
I don’t know of any VR specific games like that. You should play Tunic if you haven’t, because it’s clearly Zelda inspired and makes use of perspective breaking your vision of hidden items and paths. Only other games I kinda of know of that have mechanics like that are Fez and and Screenbound, but they’re both more platformer than Zelda-like.
- Comment on Is Denuvo's Dominance Finally Beginning to Crack? A New Linux-Based Breakthrough Suggests It Might Be 5 days ago:
I can imagine this just leading to Denuvo blocking linux platforms (if possible).
- Comment on What solution, if any, do you use for gaming in bed? 6 days ago:
You mentioned seeing the mechanism pillow, they actually offer 3d print models for a lot of their connectors and mounts. There are several options for how you could use them, I’ve seen people do a long arm monitor mount that they can swing out over their bed and clip the deck to.
- Comment on The Steam Frame's "Great on Frame" Page Is Now Live 6 days ago:
I think that list is just for games that will run on the Frame hardware directly, without a PC. Alyx is too beefy for that.
- Comment on The Steam Frame's "Great on Frame" Page Is Now Live 1 week ago:
It shows 5 for me, but hopefully they’re going to be constantly adding more as their testing expands.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 2 comments
- Submitted 1 week ago to steamdeck@sopuli.xyz | 42 comments
- Comment on JSAUX Unveils Three Steam Machine Faceplates (E-ink and Dot Matrix) Coming Later This Year 1 week ago:
Yep, at least for right now that’s the deal. The Steam machine doesn’t use that much power, so I could imagine a solution that includes a new power cord that can power both at the same time.
- Comment on [Discussion] What are you playing on your Deck or Machine? - July 2026 1 week ago:
Yeah, I thought the deck controls worked surprisingly well. I had tried playing with community control layout before there was an official control scheme, but that was much less intuitive.
- Comment on JSAUX Unveils Three Steam Machine Faceplates (E-ink and Dot Matrix) Coming Later This Year 1 week ago:
Man I thought the Wii weather channel and stuff was so cool at the time.
- JSAUX Unveils Three Steam Machine Faceplates (E-ink and Dot Matrix) Coming Later This Yearsteamdeckhq.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 6 comments
- Comment on Steam is now allowing users to reserve a 2nd Steam Controller 1 week ago:
I’m assuming you mean PS5 controllers, and yes they should work fine. I believe you can also use the controller’s gyro and touchpad area.
One weird issue is that while the controllers work normally wirelessly, I think it has to be plugged in to use some features like the adaptive triggers, for games that specifically support it.
- Comment on Steam is now allowing users to reserve a 2nd Steam Controller 1 week ago:
Good, need two so I can race them.
- Comment on Valve open source the Steam Machine e-ink screen so you can make your own 2 weeks ago:
Gamingonlinux and Steamdeckhq are the two sites I follow specifically for steam hardware news, and they’re both pretty good about providing source links and actual info.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 17 comments
- Comment on [Discussion] What are you playing on your Deck or Machine? - July 2026 2 weeks ago:
Yeah I suck at it a lot. I have a friend who plays a lot, so I thought I could learn by playing with him. But he insists we need to play on harder difficulties so I don’t pick up bad habits, and it makes it nearly impossible for me to progress at all when I play with him.
- Comment on [Discussion] What are you playing on your Deck or Machine? - July 2026 2 weeks ago:
Decky has multiple save sync plugins that will allow automatic save syncing between different devices. Many of them are just plugin versions of standard file syncing software, that will have a matching PC client.
You have to have both your PC and your deck awake at the same time for most of them to sync though, unless you add a middle point like Google drive that’s always available for sync.
- Comment on [Discussion] What are you playing on your Deck or Machine? - July 2026 2 weeks ago:
I’ve been playing Granblue Fantasy Relink, and I’ve been really enjoying it. Big DLC for it releases this month, so I’m trying to get caught up to play with friends once the DLC comes out.
Great game, really fun on deck. There are some minor fps drops during character discussions in the town, but performance has been really good during gameplay. Combat system is really fun. There’s a big end game loop that’s similar to monster hunter, where you do boss fights to farm upgrades and materials.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 31 comments
- New SteamOS Beta update has better ray-tracing performance and better VRAM managementsteamdeckhq.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 0 comments
- Comment on The First PC Shipping With SteamOS Arrives Next Month 3 weeks ago:
True
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 7 comments
- Comment on One of the best deal on Steam right now. 3 weeks ago:
I don’t know of a way to use the scaling options LS offers on deck, just the frame generation.
Most demanding games have upscaling built in, and the deck already has several scaling options built in, so it’s less of a need than the frame gen options.
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 weeks ago:
My English Achille’s heel
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 weeks ago:
This was clearly a project someone did for fun, it’s not meant to be practical or actually useful. Everyone else understands this and is making jokes about it, and you’re lashing out at people acting like the joke responses were people being serious.
It should be obvious that it’s not actually very helpful to have a controller that can charge itself, if placed within a few feet of a charger, on a perfectly flat surface, under a webcam, with a running computer and webapp managing the whole thing. It also wasn’t useful to make a program to “drive” the controller with wasd. It also wasn’t useful to make a program to sing chiptunes with the vibration motors. It wasn’t even useful for valve to make the controller scream when dropped. It’s just funny, and people are enjoying it.
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 weeks ago:
I was kinda joking with the Roomba comparison.
I could kinda see a use for this where the controller could wake itself up and try to plug itself in if the battery gets low, but the steam controller battery life is so good that it’s a pretty low need