Fubarberry
@Fubarberry@sopuli.xyz
- Comment on Gamers Are Building Steam Machines From Repurposed PS5 APUs 3 days ago:
- Submitted 3 days ago to steamdeck@sopuli.xyz | 15 comments
- Comment on Epic Games Store will get a Linux version sometime "soon" 3 days ago:
There’s two competitions here, windows vs Linux, and steam vs epic.
Of those two, I consider windows vs Linux the more important competition for consumers. And Linux is the underdog there, so I think Linux doing better will help more people than any other result of this.
So the question becomes, is this good or bad for Linux? More official support for Linux is good obviously, but also Valve funds a lot of open source projects and generally invests a lot of money in Linux (and I’m very doubtful that Epic will do anything similar). So arguably Valve doing better and having a larger monopoly might do more good in the long run, if it helps counteract the windows monopoly. Of course, that would only matter if Epic on Linux actually dents Steam’s market share in any meaningful way, which seems unlikely.
- Comment on Epic Games Store will get a Linux version sometime "soon" 3 days ago:
Heroic is a great option, and will likely remain most people’s preferred way to play Epic games on Linux/SteamOS. After all, a lot of windows users prefer heroic there as well due to the bloat/slowness of the official Epic launcher.
That said, official support is always good. It both represents that Linux is growing and a viable alternative to windows, guarantees better support from games on the platform in the future, and pressures other companies to also support Linux.
Basically this (and GoG adding support) are big deals, even if it’s not because we really needed their official support to have a good way to play their games.
- Comment on Epic Games Store will get a Linux version sometime "soon" 3 days ago:
Proton is really meant to work through steam, UMU is meant to replicate how reliably games run through steam+proton without steam. There’s a reason that heroic and all the other game launchers are switching to UMU as the default for running games.
My basic understanding is that, in addition to proton, steam provides a set of Linux runtimes, to make sure that the converted system calls from proton always match up with the correct standardized runtimes on the Linux system, regardless of distro. They also provide winetricks/protontricks as needed for games. There’s also some system variables passed to tell proton/etc that the game is running through steam and has this setup. Finally steam distributes shader caches, which both improve performance, and bypass proprietary video codecs by replacing them with open source friendly video files.
UMU is basically replicating all of this except the shader/media distribution, hopefully allowing games to run as reliably outside of steam as they do inside of it.
- Comment on Epic Games Store will get a Linux version sometime "soon" 3 days ago:
As always, Tim Sweeney only cares monopolies and alternative platforms when it’s financially beneficial.
- Comment on Epic Games Store will get a Linux version sometime "soon" 3 days ago:
Yes, I expect they’ll just make a Linux client and rely on UMU or some other open source project to actually get them to run.
I don’t expect them to meaningfully push the Linux platform forward as Valve has done.
- Submitted 3 days ago to steamdeck@sopuli.xyz | 27 comments
- Comment on Xbox Game Pass May Soon Work on Linux 4 days ago:
Are you saying that they’ll intentionally sabotage attempts to play Microsoft store/game pass games outside of their platform due to malice, or that they’ll constantly break their own systems through incompetence and vibe coding?
- Submitted 5 days ago to steamdeck@sopuli.xyz | 3 comments
- Submitted 1 week ago to steamdeck@sopuli.xyz | 17 comments
- Comment on A Steam Deck Was Turned Into a Game Boy 1 week ago:
A valid point
- Comment on Pre-installed Games 1 week ago:
Great! Glad that worked for you
- Comment on A Steam Deck Was Turned Into a Game Boy 1 week ago:
It uses a Steam Deck motherboard, which isn’t available as a replacement part, so you’d have to have a full deck. It might be a good option for steam decks with a broken screen though, since that part is completely replaced.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 33 comments
- Comment on Pre-installed Games 1 week ago:
You’ll probably have better luck with heroic, but for steam try these
- running the game through game mode instead of desktop mode
- disabling steam overlay for the game
- setting the game to windowed or borderless window mode (either by changing a setting config file or pressing alt+enter while the game is running).
- Comment on Pre-installed Games 1 week ago:
I would install them through heroic rather than lutris or something else.
Alternatively you can add them as a non-steam game and run them through steam, although if the game has an installer you might need to run the installer and then change the target in steam properties to the game executable. Overall this method is a lot messier than heroic.
- Comment on Steam deck FPS game weapon switching 1 week ago:
I was fine with Doom Eternal’s weapon wheel, since it slowed down time it gave me time to pick what I needed. If you’re wanting to do quick weapon swapping like some high level players do that obviously won’t cut it though. That said, I had the back buttons already mapped to dash/jump/chainsaw/etc so couldn’t use them for weapons.
One way you could set it up is with control overlays, where you have one button cycle through multiple weapons. So you could have a back button that switches to super shotgun, but with a second press switches to the regular shotgun. Repeat that for the other weapon types with the other back buttons.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 1 week ago:
Are you playing this on the Deck? It’s pretty impressive that it’s playable at all considering how terribly it ran at launch (well, wouldn’t run at all originally, but then ran terribly on Deck after getting some specific proton patches)
- Comment on Getting the most out of your Steam Controller: Grip Sense 1 week ago:
If you adjust the sensitivity, you can make it not require very much movement.
That said, I personally haven’t found a use case where I prefer it over other options.
- Comment on Getting the most out of your Steam Controller: Gyro 1 week ago:
This is nice to have, haven’t seen a good description of the function or use of some of the more niche gyro settings.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
Sometimes you can do things like a GDPR request your cloud saves from Sony, then see if the Palworld save files are in any way transferable to PC.
This doesn’t usually work, but it’s really nice if it does.
- Comment on Which PS2 game has the easiest achievement to unlock? 2 weeks ago:
My understanding is if it’s working, you should see a message in the upper corner when launching a compatible game. You should also be able to see a list of available achievements in the PSCX2 pause menu while the game is running.
- Comment on Which PS2 game has the easiest achievement to unlock? 2 weeks ago:
That was just for the Xbox 360 version wasn’t it? And it probably doesn’t apply to Retroachievements either way.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
It’s definitely visually striking
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
Deep Rock Galactic Survivor is my personal favorite in the genre, so one more for your backlog.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
I have a lot of issues with it.
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If you try to break locks, to usually have to save your abilities/empowered attacks to be able to do that in the number of turns provided. Enemies also take reduced damage while channeling locked abilities (60% reduced in my game). So you’re encouraged to save all your strongest damaging abilities for when enemies take the least damage, making fights a slow awful grind.
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Alternatively, ignore breaking locks, and save abilities for when enemies aren’t locked. Finish fights way faster, but the lock abilities are really strong and punishing.
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Enemy locks aren’t staggered, multiple enemies will use lock abilities at the same time, making breaking them impossible and sometimes leading to impossible fights due to RNG.
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Enemy locks sometimes require damage types that haven’t been unlocked yet (ie requiring poison before you get a poison character).
Just overall the lock system is supposed to add carefuld decision making to combat about what abilities to use and who to prioritize, but I feel like it almost never works out that way, and instead just makes combat really slow and unfun.
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- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
How is Windblown? Been considering playing it with a friend
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
All good games, Tunic and the Witness are personal favorites of mine
- Comment on [Discussion] What games are you playing on your Deck or Machine? - August 2026 2 weeks ago:
I was pretty interested in Denshattack, but when trying the demo I found the combo inputs to be really hard to do reliably. Have you had any trouble with that? I was hoping they would improve it for the full game