Fubarberry
@Fubarberry@sopuli.xyz
- Comment on The First PC Shipping With SteamOS Arrives Next Month 20 hours ago:
True
- Submitted 21 hours ago to steamdeck@sopuli.xyz | 7 comments
- Comment on One of the best deal on Steam right now. 1 day ago:
I don’t know of a way to use the scaling options LS offers on deck, just the frame generation.
Most demanding games have upscaling built in, and the deck already has several scaling options built in, so it’s less of a need than the frame gen options.
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 days ago:
My English Achille’s heel
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 days ago:
This was clearly a project someone did for fun, it’s not meant to be practical or actually useful. Everyone else understands this and is making jokes about it, and you’re lashing out at people acting like the joke responses were people being serious.
It should be obvious that it’s not actually very helpful to have a controller that can charge itself, if placed within a few feet of a charger, on a perfectly flat surface, under a webcam, with a running computer and webapp managing the whole thing. It also wasn’t useful to make a program to “drive” the controller with wasd. It also wasn’t useful to make a program to sing chiptunes with the vibration motors. It wasn’t even useful for valve to make the controller scream when dropped. It’s just funny, and people are enjoying it.
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 days ago:
I was kinda joking with the Roomba comparison.
I could kinda see a use for this where the controller could wake itself up and try to plug itself in if the battery gets low, but the steam controller battery life is so good that it’s a pretty low need
- Comment on Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk 3 days ago:
Why would anyone buy a Roomba when they can just vacuum the floor themselves?
- Comment on One of the best deal on Steam right now. 3 days ago:
I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.
- Comment on One of the best deal on Steam right now. 3 days ago:
This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.
It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.
- Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the deskfossprime.github.io ↗Submitted 3 days ago to steamdeck@sopuli.xyz | 42 comments
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 4 days ago:
Valve specifically released a new installation image that comes with an installer, has added hardware support for non-deck hardware and discrete graphics cards, and has officially updated their support documents to say that it’s supported on more hardware.
You may have a right to install it before, but that doesn’t mean it would have worked or been a good experience.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
The brand new SteamOS image apparently does have an installer, but I’m not sure what installation options it has since I haven’t tried it.
Hopefully it does support drives/partitions better than the previous recovery image did.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
Mainly just that there’s constant improvements happening. I’m not sure how far behind it still is, but constant improvements are nice.
For example, I saw a story in my RSS feeds this morning that the open source Nvidia driver just got DLSS support.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
When the Steam Frame comes out we should get an ARM SteamOS recovery image, but it will probably only be for the Frame hardware. It’s possible that Valve will have prioritized wider hardware support for it though, since that’s something they’ve been actively working on with regular SteamOS.
- Comment on SteamOS 3.8 is supported for *all* PCs with discrete AMD GPUs 5 days ago:
CachyOS isn’t immutable though, which comes with pros (it’s easier to change major parts of the OS) and cons (such as it being easier to break the system).
- Comment on SteamOS 3.8 is supported for *all* PCs with discrete AMD GPUs 5 days ago:
The single biggest advantage of Bazzite over SteamOS is that it has the option to install programs from the normal software repos. If something you need isn’t available as a flatpak/appimage/etc, you can install it anyways to a package layer, and it will be available after a reboot. This is also really nice for programs that need better system integration, for example getting a flatpak password manager to integrate with a flatpak web browser often doesn’t work.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
For a full desktop experience, something like Bazzite will be better.
That said standby/sleep issues can be nasty to track down, hopefully swapping distros will fix it, but be prepared to maybe have to chase it down. I’m in the middle of having to fix an issue with some ASIX usb network drivers on my desktop, where a recent update started causing loss of network and other issues after sleep.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
My understanding is SteamOS was lacking hardware support for most devices, and that they’ve been slowly fixing this. It’s been mostly functional for awhile now, but used to be completely broken, and it’s only now that Valve is saying it’s actually ready for most AMD devices.
It’s part of why people had needed to use things like Bazzite/ChimeraOS on other gaming handhelds, because bare SteamOS wouldn’t work. There were things like hardcoded support for just the Van Gogh chipset, hardcoded TDP management that would cause system crashes on different hardware, no support for network devices, etc.
- Comment on Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines 5 days ago:
The open source Nvidia drivers are coming along nicely I hear.
- Comment on Valve Says the Steam Machine Was Originally Supposed to Cost About $750 6 days ago:
Kinda an accident to be honest, the article title is “The Steam Machine Was Originally Meant to Cost About $750”, but when I submitted it to Lemmy, the default title for the URL was instead ”Valve Says the Steam Machine Saw a Similar Price Increase as the Steam Deck…”, so I tried to change it back to the actual article title from memory. I was on my phone at the time, so I didn’t double check the title as I should have.
I’ll fix it now.
- Submitted 6 days ago to steamdeck@sopuli.xyz | 44 comments
- Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machinessteamdeckhq.com ↗Submitted 6 days ago to steamdeck@sopuli.xyz | 88 comments
- Comment on 6 days ago:
I bought mine as part of a bundle with the game ICEY for $8.
- Comment on Steam machine prices are live 1 week ago:
Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many years of data we all have about the evolution of PC hardware prices – primarily, that it tends to get cheaper over time as new technology arrives.
Over the past year or so, that has changed quickly and significantly, most visibly for RAM and storage components. There are a variety of reasons, all of which are affecting hardware products everywhere. The overall effect is that our original goal for the price of Steam Machine is no longer viable. So the prices we’re sharing today reflect the state of the world for manufacturing; or, more accurately, it reflects the price of the components as we’ve secured them over the past 6 months.
Price wasn’t the only thing impacted by all of this: availability was as well. There were periods where we found we couldn’t source some of our components at all, at any price. More than anything else, this has impacted the number of units we’ve been able to produce for launch.
Also:
If I don’t get a Steam Machine right away, is there anything else I can do?
Thanks to the openness of the PC platform, there are lots of options for devices that will allow you to run games natively or streamed to your TV. There are many PC sites and communities out there that can help you with that. For our part, we are continuing to work toward enabling SteamOS to be used on more hardware than just ours. In fact, with the newly-released SteamOS 3.8, you can run the same code and operating system as Steam Machine on your own living-room PC using whatever PC parts you want:
help.steampowered.com/en/…/65B4-2AA3-5F37-4227 . Right now, only AMD GPUs are supported, but we’re working on expanding support for the future.
- Comment on Steam machine prices are live 1 week ago:
It was a surprise drop, as far as I know. We knew it would be soon due to rumors.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 8 comments
- Submitted 1 week ago to steamdeck@sopuli.xyz | 6 comments
- Comment on New web app can make Valve's Steam Controller drift across your desk like an RC car — web app drives the gamepad using its rumble motors 1 week ago:
The steam controller has 4 different “HD” vibration motors, I’m assuming a phone has a single motor. So while it is possible to move a device this way, it wouldn’t work as well or be very controllable on a phone.
- Comment on New web app can make Valve's Steam Controller drift across your desk like an RC car — web app drives the gamepad using its rumble motors 1 week ago:
You actually need 4, two to race each other, and two to control them.
- Comment on New web app can make Valve's Steam Controller drift across your desk like an RC car — web app drives the gamepad using its rumble motors 1 week ago:
You have to love all the enthusiasts coming together to find the best ways to not play games with their controllers.