Fubarberry
@Fubarberry@sopuli.xyz
- Comment on FSR is missing from Steam Decl menu 8 hours ago:
You may need to switch the game from fullscreen to windowed, and try different scaling options.
- Submitted 8 hours ago to steamdeck@sopuli.xyz | 2 comments
- Comment on FSR is missing from Steam Decl menu 20 hours ago:
It’s no longer called FSR, it’s now “Sharp” scaling filter.
To enable it, the game first needs to be running at a lower resolution than the display. You can either set the resolution lower than 1280/800 in game settings or in steam properties for that specific game. Once you’re in the game, press the QAM button (the “. . .” button), go to performance menu (circle with a lightning bolt), enable advanced view, then scroll down to the bottom. There’s “Scaling Mode” and “Scaling Filter”.
Scaling mode controls how it stretches the screen:
- auto - keeps the aspect ratio (max of x2 scaling)
- integer - scales while preserving pixel ratio, this makes it the best option for pixel art games
- fill - will fill the whole screen while keeping aspect ratio the same. If the game isn’t 16:10 ratio, it will clip off part of the video.
- stretch - fill whole screen, stretch to fit. Ignores aspect ratio, so can distort image.
- fit - preserves aspect ratio, scales to screen (like auto but no max scaling amount I think)
Scaling filter controls how it scales the game up:
- Linear - basic scaling, minimal performance impact
- Pixel - use this for pixel art games
- Sharp - previously called FSR, will add detail and sharpen the image. When you enable this, it will also add a sharpness slider beneath the scaling filter slider. Using this when upscaling to a much higher resolution display (like a 4k TV) can cause a noticeable performance hit, I recommend capping the max external display resolution to 1080p in the Steam>Display settings if you notice performance issues with this.
- We Can Now Use FSR 4 On The Steam Deck For Better Visuals With A Power Tradeoff - Steam Deck HQsteamdeckhq.com ↗Submitted 1 day ago to steamdeck@sopuli.xyz | 2 comments
- Comment on Valve fixes Baldur's Gate 3 issue on Steam Deck / SteamOS 3 days ago:
I wonder why they’re making a Linux native version?
I know that good Linux ports can have dramatically better performance vs Windows versions, it just usually doesn’t matter because few companies do actually good Linux ports.
- Submitted 3 days ago to steamdeck@sopuli.xyz | 12 comments
- Comment on [Discussion] What games are you playing on your deck? - September 2025 1 week ago:
Of the ones I’ve played, my favorites are:
- Bug Hunter
- Mortol
- Devilition
- Camouflage
- Warptank
- Progy
A lot of the other games seem really good as well. Just need more time in them. And I still have 24 games I haven’t even tried yet.
- Comment on [Discussion] What games are you playing on your deck? - September 2025 1 week ago:
The Corvette update is awesome, it got me to reinstall the game. I need to spend some time in creative and figure out what I can really do with the system before I spend too much time on it in the regular modes though.
- Comment on [Discussion] What games are you playing on your deck? - September 2025 1 week ago:
I recently picked up UFO50, and it’s fantastic. The individual game quality is far higher than it has any right to be for the number of games available.
I’m also trying to finish out some of my unfinished games before all the releases this month. Trails in the Sky 1st Chapter, Cloverpit, and Sonic Crossworlds all are coming near the end of the month.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 35 comments
- Comment on STEAM FRAME - Valve Corporation Trademark Registration 2 weeks ago:
As others have said, we have two upcoming steam hardware devices: VR headset and a new Steam Machine. This is probably one of the two.
My personal guess is it’s the new Steam Machine.
- Comment on STEAM FRAME - Valve Corporation Trademark Registration 2 weeks ago:
Technically android is running on Linux, Google’s even adding an official Linux terminal that can run Linux apps.
- Comment on LEGO The Lord of the Rings gets updated and it's now Steam Deck Verified 2 weeks ago:
I think I have it on GOG, hopefully it’ll get the same updates. Right now GOG is showing last update as 27 February 2025.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
It’s been officially available in Australia since 2024. I don’t know about NZ though.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
The steam deck does benefit from common hardware. Valve will distribute prerendered shaders for the Deck’s GPU over steam game updates, so most of the time deck users don’t have to deal with shader stutter or wait for the game the render them itself during first startup.
Steam may share shaders between linux users with the same GPU, but I’m not sure. A new steam machine will definitely benefit from this though.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
Yes, but that was awhile ago that they said it as well.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
New steam controller was leaked earlier this year, and leaks for the new steam machine came out a few days ago. So you’ll get your wish pretty soon probably.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
With the death of moore’s law, that may never be possible for a handheld.
- eXtremeRate reveal new Steam Deck back shells with interchangeable back buttonswww.gamingonlinux.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 0 comments
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
As previously discussed, it’s confirmed that Valve is in fact working on a x86 to ARM emulator, probably for their upcoming VR headset.
However from what I understand, we’re unlikely to get better battery life from ARM hardware unless the software/games are actually created for ARM hardware. x86 games running through an emulator probably won’t see much benefit from the ARM hardware even if everything works great.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
It’s coming, expected to launch alongside the upcoming Steam Machine.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
Arguably the switch 2 will be the big indie target going forward, but thankfully it’s performance being so close to the Deck’s should keep the Deck relevant.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
That’s great if we start seeing it, but so far the Lenovo Go S is the only one, and Lenovo doesn’t even list the steam OS version on their website in most countries.
- Comment on New rumor suggests Valve's Steam Deck 2 is much further away than we thought 2 weeks ago:
How would you change the ergonomics/button placement? I find everything pretty comfy where it is, but I have somewhat large hands.
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 172 comments
- Comment on Developer Interview: my chat with the creators of Ocean Keeper (an indie game on Steam) 3 weeks ago:
Great interview! I hadn’t actually seen this game before, I’ll have to check it out.
- Comment on Planning on buying a SteamDeck. What should I know before purchasing? 3 weeks ago:
The thing is it can’t actually be compliant, because the spec doesn’t allow all 4 pieces to communicate. The adapter is either passing on the cable’s info (and pretending to be invisible) or it has to overwrite it with its own info.
The adapter could maybe do it safely if it evaluated itself vs the cable, and specifically reported the lowest performance piece to the device, but that would still be a standards violation.
- Comment on Planning on buying a SteamDeck. What should I know before purchasing? 3 weeks ago:
The dpad wouldn’t need to change based on whether I was touching the stick, it would be more about changing the abxy buttons. If I’m simulating wasd controls for a game, when touching the left stick I would usually want the A button to be space and B to e key, but when navigating menus I want A to be enter and B to be esc.
- Comment on Gaming handheld prices are out of control, except for the Steam Deck 3 weeks ago:
A big part of console/computers getting cheaper has been thanks to decreasing transistor sizes (aka moore’s law). But we’re seeming reaching the physical limits of how small transistors can get, and as a result hardware won’t get cheaper simply from being remade with smaller chips.
- Comment on How Time Flies 3 weeks ago:
You can use GPU pinning to make the GPU run harder than necessary, and PowerTools plugin should let you do the same with CPU.