Fubarberry
@Fubarberry@sopuli.xyz
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 hours ago:
Yeah SteamOS is read only anyways, so you could skip the systems part of the bwrap command when using it on steamOS.
As for games inside proton, they have full access to your files mounted as a Z: drive iirc. So it’s possible for them to mess with your files, if the dev prepares for it.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 hours ago:
I’m playing 2nd chapter right now, and yeah it’s such a great QoL feature. It’s a real shame more games don’t do something similar.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 5 hours ago:
Just for the security part of it, you can isolate steam games from your file system. Some people prefer flatpak steam on regular linux because you can easily block it’s access to system/user files and only let it access steam files and library directories.
For steamOS, you can create a fake home folder and add a bwrap command to the launch options, which will set system files as read only and only let it have direct access to the fake home folder.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 5 hours ago:
Yeah, part of the early recommendation for using the pause games plugin was to increase your swap size to 16GB or more, to make room for running multiple games like this. Most everyone just sticks to the default ZRAM now, and even if you increase the emergency swap I don’t think the system will use it until the ZRAM is maxed capacity.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 5 hours ago:
A recent steamOS update said it was laying the foundation for hibernation, which should be a more battery friendly alternative to sleep.
The second part depends on the game, some will just work. Others need to run a first launch script and install some stuff before launch, which I agree should be part of the download process. Finally some games require license check or additional network access on first launch while the game is running, and this part can’t be automated by valve. Overall it’s just a good habit to always run newly installed games once, at least long enough to get to the main menu.
- Comment on [Deck/Controller][Help] Getting a hipfire on helf trigger pull 23 hours ago:
It sounds like hip fire exclusive is what you want, but you said you already tried it. Is it not working correctly, or am I misunderstanding what you’re trying to do?
- Comment on SD hall effect sticks recommendations 23 hours ago:
A lot of stick drift is actually caused by debris or sticky residue in the thumbstick housing, I’ve fixed stick drift on a lot my personal controllers just by spraying some plastic-safe electric cleaner spray in around the drifting stick.
That said, I did replace the sticks on my OLED deck because the capacitive pad came off. I used a set of Gulikit Hall Effect sticks, and they’ve worked pretty well.
I have heard that some of their older stick designs had issues like square dead zones, not sure if that’s still an issue. I know they improved their LCD stick designs so that you no longer have to solder anything or buy different products depending on if you have type A or type B sticks.
- Submitted 1 day ago to steamdeck@sopuli.xyz | 16 comments
- Comment on Frame Wireless Testing - Getting the best possible connection and result 1 day ago:
Do not plug the dongle directly into your motherboard USB ports. It REALLY does not like the noisy RF of the motherboard. If possibly, use a USB extension cable to let it sit a bit away from the PC.
Does this apply to all USB ports or just USB 3 ports?
USB 3 ports are well known to cause interference with wireless devices.
- Comment on [frame] Apparently my 100W brick can't do 15V. 1 day ago:
Yeah different chargers/battery packs will have different supported voltage/amp outputs. These are required to be listed on the charger/battery, usually in fine print. Also, 15v/3A is a standard combination though, and is required to be present in any official USB-C device that covers 45w or more.
So if your 100w brick can’t do 15v, it either means that it’s not an official USB-C certified charger (lots of cheap online chargers aren’t official and break USB-C spec), or that the power negotiation is failing (due to damaged cord/dirty connector/etc) and it’s falling back on 5v as a minimum output to be safe.
- Comment on Reddit is killing RSS feeds and ending public API access because of AI bots 3 days ago:
You can’t even view actual reddit links anymore, at least not on mobile. It lets you view the page for a couple seconds and then tells you to login or switch to the app.
- Comment on Steam is adding support to show estimated FPS for your hardware before buying a game 3 days ago:
Did you mean to comment that on this post? I think you probably wanted to try one of the recent Frame posts.
- Comment on [Discussion] What games are you playing on your Steam Deck/Machine/Frame? - October 2026 3 days ago:
I was pretty happy with how it ran on the Deck itself, but I bet it would look pretty running on a full PC. Did you have any issues with latency making parries/etc hard?
- Comment on Frame Troubleshooting 3 days ago:
Good post, I’m pinning it to the community for awhile.
- Comment on [Deck] Bluetooth controllers for Step-On-It (LEGO Racers remake) local multiplayer not working 4 days ago:
A few things to try:
-
You can disable steam input for the game from the game’s steam menu. You might be having some kind of clash between steam input managing the controllers and the game trying to read the controllers directly
-
Another possibility is that I think the pro 2 has different input modes (switch, xinput, apple, etc). It could be that the controller mode is something supported by steamOS, but not the game’s direct controller support.
-
- Comment on [Discussion] What games are you playing on your Steam Deck/Machine/Frame? - October 2026 4 days ago:
I believe they released a patch today to add Linux support to Minecraft Dungeons 2.
- Comment on [Discussion] What games are you playing on your Steam Deck/Machine/Frame? - October 2026 5 days ago:
Lately I’ve been playing Trails in the Sky 2nd chapter. I had never played the trails series before 1st chapter’s remake last year, and they’re pretty fantastic, highly recommended for JRPG fans.
I also played Onimusha: Way of the Sword. Really fun, and had a good time with it. My only real complaint is that the difficulty scaling felt kinda off, especially at the beginning everything was far too easy, and then the difficulty ramps up kinda unevenly. Still really fun though, all the boss fights especially were great.
- Submitted 5 days ago to steamdeck@sopuli.xyz | 44 comments
- Comment on Openpuck, a project to make replacement Steam Controller wireless pucks using an $8 chip, adds Switch/Xbox/PS support 6 days ago:
I get where you’re coming from, but this project probably only exists because of LLMs. Most of the people spitting out vide coded projects don’t have the time or knowledge to make this stuff by hand.
And it’s a legitimately useful project that’s helping people out, and possibly saving them money by making their SC more universal. So at least in this case I’m just thankful to have it at all.
- Openpuck, a project to make replacement Steam Controller wireless pucks using an $8 chip, adds Switch/Xbox/PS supportgithub.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 6 comments
- Comment on Issues with SteamOS beta 1 week ago:
Steam released another update that seems to have fixed it, so everything should be good now.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 3 comments
- Submitted 1 week ago to steamdeck@sopuli.xyz | 36 comments
- JSAUX's Steam Machine Faceplates Are Incredible And Change How The Machine Feels - Steam Deck HQsteamdeckhq.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 7 comments
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
Maybe it can be used to make a one-handed layout for mindless grind games or something, idk
That’s kinda a cool idea, I like the idea of having a 1 handed control layout for grinding in JRPGs that it switches to automatically when I’m only holding the controller with one hand.
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
That’s pretty interesting, I hadn’t ever considered using thumbstick touch to disable gyro. I could definitely see an advantage there for having the grip sensor.
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
(e.g. using a healing item while bravely running away).
In games where the dpad is used to heal, I usually always bind one of the back grip buttons to it for this exact reason
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
I bought mine during the initial availability window, before they switched to the queue system. Got mine on May 12th.
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
A lot of game I play have a ranged ability you can use by holding L2 to aim (Such as Onimusha most recently), so I frequently bind gyro to that button. I really like it for helping with quick aiming in the middle of combat.
One thing I’ve noticed with using gyro on the steam controller vs the deck, is that the controller being much lighter makes it easier to mess up your aim by pulling the trigger too hard. I’ll sometimes twist the controller slightly right as I clench the trigger making it pull off the target at the last moment. This wasn’t really an issue with the heavier Steam Deck, and it’s not that hard to stop myself from doing it once I realized my mistake, but it’s basically the only gyro issue ive had.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 22 comments