Fubarberry
@Fubarberry@sopuli.xyz
- Comment on DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse 4 days ago:
A lot depends on the game too. Some games are naturally slower movement, slower to swing a weapon, etc. In those slower paced games, some added input lag can be unnoticeable, while feeling like a major issue in a more twitchy game.
It’s also worth mentioning that the popular lsfg frame gen option doesn’t work this way, unlike baked in frame gen, the game engine’s ability to accept input isn’t delayed at all since the additional frames are added after. This means the generated frame quality is lower, but input lag is much less on most games.
- Comment on DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse 5 days ago:
Upscaling tech (DLSS/FSR/etc) is nice as a way to help older/weaker hardware play newer games, and I’ve really appreciated it on the deck. I really don’t like it when games use it as a crutch to avoid having to optimize their game to an acceptable level.
Frame gen is in a worse spot because it usually only works well on hardware that can already hit 60fps. I’ve never found a built in framegen option that was actually usable on the deck without horrendous input lag and/or graphical issues.
Lossless Scaling’s Frame Gen is a sometimes exception, I’ve found a few Deck games that it works really well with. There are still occasional graphical issues/ghosting with it, but it can help out quite a bit. It’s weird to me that 3rd party software from a small dev would work better than integrated FG from the game devs/GPU makers, but it is what it is.
- DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worsesteamdeckhq.com ↗Submitted 5 days ago to steamdeck@sopuli.xyz | 30 comments
- Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 12 comments
- Steam Deck OLED back in stock despite shortages, but you'll have to grab a refurbished onewww.pcguide.com ↗Submitted 1 week ago to steamdeck@sopuli.xyz | 15 comments
- Comment on SteamOS 3.8.0 Preview: Second Clutch 1 week ago:
A lot of really exciting changes here.
The updates to arch Linux base/graphics drivers will hopefully include mesa 26, which is looking like one of the most significant performance boosts we’ll see the deck get. It massively helps with ray tracing performance, so games like Doom the Dark Ages, Indiana Jones, all UE5 games, etc are expected to get significant performance boosts. Basically, the games that the deck currently struggles with the most are expected to benefit the most from this.
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Cool
Re-re-enable Bluetooth Wake for Steam Deck LCD
The saga continues
LCD Bios Added “Memory Power Down” setup option Preliminary support for hibernation
This sounds cool, I’ve wondered about why the deck doesn’t have hibernation.
OLED Bios Charging LED now changes color when charge limit is reached, rather than only at 100%
Been waiting for this, ever since they added charge limits.
Overall very exciting update, doesn’t seem available for my deck on the beta update channel yet, but I’m excited to get it and check the mesa version.
- Comment on Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine 1 week ago:
If recommend reading the quote from unity explaining it:
One thing I can talk about now is that we’re bringing official Steam support into Unity. Now, I know you’ll say “But I already ship games to Steam” and that’s true. Thousands of developers have had success on Steam with Unity. The thing is, prior to Platform Toolkit, we’ve never actually officially supported Steam in the past. It’s always been up to developers to integrate Steamworks themselves, and publish and support their titles on that platform historically.
And on Steam Deck, many of you have been finding success with Proton. But I think we can do better with a native solution. So, as I mentioned before our strength is highly performant native runtimes. So moving forward we’ll provide not just build targets for Steam but also Steam Deck and the upcoming Steam Machine. We’ll also look to make targeted enhancements to our Linux runtime to provide native performance increases and remove the need for developers to rely on Windows through Proton.
And look, as great as Proton is, it’s simply something we don’t have any degree of control over or ability to support. And we’ve actually made some native improvements to the Linux player that targets the Steam Deck hardware. Offering a potential improvement in performance over a build running on Proton and that’s actually available today.
- Comment on The worst timeline 1 week ago:
My only issue with it is that some people install windows the moment they get the SD out of the box. No interest in even trying SteamOS, they consider it just wasting time before they can get windows installed and have the Deck “ready to use”.
- Comment on [Discussion] Would you buy a Steam smart phone? 2 weeks ago:
depends, if it’s [continues to describe the most perfect dream phone to ever exist], absolutely.
- Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machinewww.gamingonlinux.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 7 comments
- Comment on Resolution for output to monitor? 3 weeks ago:
You can set game resolution to 720p, and then use the Deck’s FSR to upscale to 1080p without much of a performance hit.
- Comment on Steam Machine update, Valve now says all three new products will ship this year (Updated) 3 weeks ago:
They’re probably going to have an option to buy it bundled with the Steam Machine for a discount, if the release it early then people who buy it as a stand-alone would feel like they missed out on that deal.
- Comment on Steam Machine update, Valve now says all three new products will ship this year (Updated) 3 weeks ago:
Not a lot of good options at this point:
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Wait for RAM to come back down to hit a more competitive price point. Could take years, during which the hardware performance is aging and losing competitive edge.
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Release this year at a higher price point, and risk the price killing adoption rates, potentially dooming the hardware.
At least with option #2 we will get the steam controller sooner, since it’s price probably won’t be negatively impacted by RAM.
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- Steam Machine update, Valve now says all three new products will ship this year (Updated)videocardz.com ↗Submitted 3 weeks ago to steamdeck@sopuli.xyz | 59 comments
- Comment on [Discussion] What are you playing on your Deck? - March 2026 4 weeks ago:
I’ve mostly been playing Like A Dragon: Pirate Yakuza on Hawaii. It’s been a great time so far, easily the silliest Yakuza game I’ve played. I prefer the turn based combat of the newer mainline games to the beat-em-up combat of this one and the originals, but I’m still having a great time with it.
Been playing Monster Hunter Wilds with a friend, and as you know, Deck performance is pretty rough. However I was able to get it to run acceptably enough.
Finally been replaying an older game I had called “A Robot Named Fight”. It’s basically Super Metroid, but as a rogue-like. It’s a lot of fun, really captures a lot of the fun of those games while having every run feel different.
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 27 comments
- Comment on Impossible to walk slowly in Uncharted 4 using steamdeck controls. 5 weeks ago:
A few ideas:
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You may want to try disabling steam input for the game, and just using the game’s built in controller support. Go to the game’s page in your steam library, hit the gear, go to properties>controller, and then pick disable steam input. Then try the game and see if it works any better.
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On PC if the game supports a walk keybind, with steam input enabled you could bind that to a back button, and then hold it down to walk.
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You said you tweaked deadzones, but was that in the game’s settings or in the steam input settings? You may want to try editing the other one (ie lowering the deadzone size in steam controller settings, adjusting the deadzone size/type in game, and adjusting the stick response curve in game)
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- Comment on It's 2026, how are you playing Battle.net games these days? 5 weeks ago:
NonSteamLaunchers may be the easiest way, but it’s no longer on the decky store due to some drama stuff. Instead you download the zip file, unzip it, and then place the whole folder into ~/homebrew/plugins. Restart steam and it should show up.
Otherwise I’ve used bottles on desktop to install it. Unfortunately Lutris installs are becoming increasingly unreliable in my experience.
- Comment on Setup 1 month ago:
It is rendering at a lower setting, and then using fsr/etc to upscale. It’s basically necessary to run the game at all.
However the shaky frame rate issues are probably more an optimization issue, and will be hard (or impossible) to get rid of.
- Comment on Valve confirm SteamDeck sto ck issues due to"memory and storageshortages" 1 month ago:
Thanks, posted this from my phone and didn’t even notice the title issues.
- Submitted 1 month ago to steamdeck@sopuli.xyz | 3 comments
- Comment on Here's how I fixed my Steam Deck when it stopped turning on. 1 month ago:
It apparently used to say it on Valve’s official FAQ for the steam deck, but it’s since been rewritten to only mention the bios method. I found a 4 year old reddit post where they directly quoted the older version of the page.
I also confirmed on my Steam Deck that it works, I was able to get the double blue led flash (which confirms you’ve entered battery storage mode on the OLED) by plugging the deck in, turning it off, holding vol+ and QAM for 10 seconds, and then unplugging the Deck (while still holding the buttons)
- Comment on Here's how I fixed my Steam Deck when it stopped turning on. 1 month ago:
He said it was the quick access button (QAM), which is the “. . .” button, not the select button. You can also see him pressing it in the video with his right thumb.
- Comment on Setup 1 month ago:
Remnant 2 is acceptable, I played through it with a friend some months back. Can’t use any framegen with it (even lsfg) or the input lag is horrible, and the framerate is never stable, but it was able to hold a shaky 30 for basically my whole playthrough, while looking decent.
- Comment on Here's how I fixed my Steam Deck when it stopped turning on. 1 month ago:
Huh, is that a new shortcut, or did they get confused about the UEFI reset shortcut:
Hold down Volume Down+Power+⋯ (“Three Dots” button under the right touchpad) to reset the UEFI settings to their defaults (keep the two buttons other than Power held after the first blink of the LED: the LED will blink during the operation and stop once done, then release the buttons).
I’ve never heard of volume up+… as a functional shortcut before.
- Steam Beta update: opt in gathering of FPS data, ability to add HW specs to reviewsstore.steampowered.com ↗Submitted 1 month ago to steamdeck@sopuli.xyz | 1 comment
- Comment on A New Decky Loader Plugin Can Translate Whatever Is On Screen 1 month ago:
I’ve also run into games on steam that specifically failed to identify my language on Linux. I can generally tell what options I need to pick to change a language back to English, but some langauges like Chinese and Korean are difficult to to navigate.
- Comment on A New Decky Loader Plugin Can Translate Whatever Is On Screen 1 month ago:
Yeah, it’s definitely more for a specific groups of people, such as those who play old untranslated emulated titles and such.
- Submitted 1 month ago to steamdeck@sopuli.xyz | 17 comments
- Comment on Why $700 could be a "death sentence" for the Steam Machine 1 month ago:
People are looking at the price of the steam decks and non-pro versions of consoles.