Comment on i cant wait to get a steam frame
pory@lemmy.world 2 days agoThe main (and big) reason to not touch Quest is Facebook. It’s Facebook hardware running Facebook software and everything you do is tied to a Facebook account. VR is a novelty, I don’t think it’s a novelty worth using Facebook or buying a $900+ piece of hardware for (and most non Quests have their own restrictions).
Plus as far as I know, Quest doesn’t work very well as a PCVR headset. So instead of my $2000 gaming PC, I’d be playing these ultra high resolution high refresh rate games on what’s functionally a phone. Frame is designed as PCVR-first.
IamSparticles@lemmy.zip 22 hours ago
The top end Quest 3 has an msrp of $500. They can often be found with a discount or used for less. I paid $300 for mine. That’s a pretty difficult price point to beat.
It actually works very well as a PCVR headset. What you need to understand is that it does not work as a dedicated display like traditional headsets do. You have to run a program on your PC that streams the display data to the headset over either a USB or wifi connection. An app on the headset receives and decodes the stream. There are some tradeoffs involved in doing it that way but it works surprisingly well for many use cases. I use mine over wifi with the third party streaming app Virtual Desktop. It’s shockingly smooth and the display quality is very good.
The next thing you should understand is that the Steam Frame is designed to work in exactly the same way for PCVR. That said, I am hopeful it will be more optimized and a smoother ux than a quest due to Valve’s priority on PC gaming. The fact that they include a dedicated 6ghz wifi dongle should give it a significant advantage in both stability and bandwidth. But I expect it will cost more. Probably a lot more. For my part I will have to decide if the benefits outweigh the price difference.
pory@lemmy.world 21 hours ago
Yes, but that’s Facebook. What i said was “either deal with Facebook or pay $900+”. Neither option is worth it to me for the novelty that VR provides.