Comment on The sorry state of saving (mostly a rant)
fartsparkles@lemmy.world 1 week agoI recommend you try implementing a save feature in a game engine then you might have a little more respect for the difficulty of the problem you’re irritated by.
Developers aren’t being unthoughtful or lazy, you’re just trivialising a rather complex software engineering problem that isn’t easy to solve and one solution over another has trade offs / weaknesses.
Orygin@sh.itjust.works 1 week ago
The context is explicitly a game where the engine supports saving at any time exists and it is not available for the user.
I am well aware of the difficulty of implementing such features so respect is given where it’s due.
fartsparkles@lemmy.world 1 week ago
I don’t think you understand what “the engine supports saving at any time” entails.
Having the ability to serialise objects is not the same as handling the input and output of serialisation.
You might as well be annoyed by why aren’t all developers letting us rewind time in games? Load from our last save? No thanks. Developers are so disrespectful of my time. You just need to log all the changes that happen and play them backwards. Every engine supports that.