Just need to vent this into the great emptiness that is the internet. What is going on with providing proper save capabilities in games today? Is it really that hard to save the state the game is in, when I exit it? It seems to be, because I keep seeing games where only at specific times an autosave is triggered, and honestly, it’s annoying.
Latest offender, The Fall of Porcupine, actually looks like a cool game, if you would actually be able to save when you exit it. Instead it saves at seemingly random times. Now I am trying to play that with my kid, and we got to watch our screentime a bit. It happened now twice we weren’t sure how to trigger a save by going anywhere, nothing we could do would trigger it. So we lost progress… again. Probably not going to continue this one.
Even really great games do this. I finally got Dave The Diver and at least you get to save on exit everytime you can exit. What I didn’t know until playing it for a while, there’s times where the game does not allow you to exit, what in the world is up with that? Apparently it is really really important to finish this silly cooking minigame right now, as there is no option to return to menu. Similar in some other sequences of triggering a boss fight. Just now I was at a place in the game where 3 separate boss fights got triggered with no indication its going to happen and of course no way to exit. Other than killing the game, but I guess that wouldn’t save it.
Aaand Stardew Valley, I really love it, great game. But only being able to save when ending the day, seriously? I read the mobile version can save anytime, why not all others too?
Ok, done, you can now ignore me or share your own stories if you like…
iamthetot@piefed.ca 7 minutes ago
I actually find that the save methods of a game can influence its vibe. It might sound really dumb to everyone else here, but I don’t think Stardew would be quite the same game if you could save at any time. I think that’s true of some other games, too.