thingsiplay
@thingsiplay@lemmy.ml
- Comment on What are great games to play on controller, that my PC would stream to my Steam Deck? 1 week ago:
Steam has a list of games that are “Controller Friendly”. I mean the Library view in Steam client, next to “All Games” list. On your Steam Deck it lists games that are verified for Steam Deck, but on PC client it lists games that are Controller friendly in general.
You can create a custom Collection for that too, a list that is available on all systems you log in. Go to “All Games” view, click “Fliter” (or X button), scroll down to “Hardware support” and enable filter “Full Controller Support”. Scroll down and click “Save as Dynamic Collection”. Name it and save it. Now this is a dymanic collection, which means it will automatically expand with new added games that fit this criteria. I would say all games from this list should fit your requirement and use case of being playable with a gamepad.
- Comment on Steam Achievement Sets Now in Beta - Steam News 1 week ago:
No, it needs to be updated for every single game. Steam cannot know groupings without the meta information that is needed.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 5 comments
- Comment on The "SteamBoy" project is now fully working, modder demonstrates Expedition 33 running on it 1 week ago:
This is not ARM, this is x86 processor ripped out of the Steam Deck. I know we can emulate x86 even on smartphones. So small form factor is possible this way. But having a full fledged x86 PC processor in a small form factor almost the size of original Game Boy is pretty impressive. Given what it is capable of playing.
- Comment on The "SteamBoy" project is now fully working, modder demonstrates Expedition 33 running on it 1 week ago:
How is this even possible? I mean this is x86 we speaking off. Hello?!
- Comment on Valve released the 3D models for the Steam Frame, so I made some pretty renders in Blender 2 weeks ago:
Or you guys have no sense for obvious sarcasm. It was a failed attempt at praise.
- Comment on Valve released the 3D models for the Steam Frame, so I made some pretty renders in Blender 2 weeks ago:
This is not Blender. I know what real photography is and fake 3D models in Blender. Making 3D models that look this good and realistic is literally impossible.
- Comment on [Deck] 2 weeks ago:
I got one as a gift ages ago,
Funny enough I got Series S from my brother too, years ago. I also have a Steam Deck and a PC too. Series S is probably more powerful than a Deck, overall speaking, but the use case is different anyway. I just connected my Series S back to play games on it that do not run on my Linux PC or Deck. For those cases alone I would keep the XBOX around.
As for the power, the Deck is a handheld designed to run in low power, while the console can use more than 100W and should be better cooled, speak less throttling. Also on the Deck you typically play at 720p or 800p, so comparing the FPS alone against a Series S at 1080p or 1440p doesn’t make sense. It’s been a few years since this article, but I find it still useful: digitalfoundry.net/…/digitalfoundry-2022-steam-de… … also looks like the internet is a terrible place now and I can’t find good benchmarks comparing them both with same games.
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
Afaik dlss and fsr are pretrained models and they don’t train them for each specific game.
Maybe I misunderstood it and its not about adjustment training to specific games, and its about adjusting settings or something like that. I searched for a resource to point to that, but cannot find. It’s really hard to search about this topic online, because its always the same basic explanations what Ai upsaclers are (probably written by an Ai model itself…).
Modders totally do enable them for games that don’t support them natively
I know of modders being able to replace an existing model that already has motion vectors and depth. It would just reuse those information, because the API is agnostic to the models. If modders add vectors and depth by their own, that does not change the fact that DLSS or FSR 2+ can only work with those data.
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
I don’t know the exact process too, so we are both speculating. But its fact that Temporal upscaling (that is FSR2 and upwards for FSR related ones) need integration from the game. And these are Ai models that needs some kind of training data from the game as well. I don’t know what that exactly means, but my guess is that the integrated Ai model to upscale is trained with the data in the game and then delivered as a package. That makes it impossible to integrate a general purpose Temporal upscaler with Ai into a system, that could be utlized on any game (or program if you will). So I don’t know how this cannot be anything else “out of question”. I mean this is by concept not possible, as far as I understand (and why nobody did it too).
But an Ai system could be used as a Spatial upscaler, like a filter that is not integrated into the game. FSR 1 itself is not using any Ai, but DLSS 5 has such capabilities (think of the new lighting model, it could be tweaked to upscale the image instead).
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
Oh, no no, I did not say or imply that. I was concerned about FSR 1 and the difference to the other upscalers. And the difference between the second new mode of FSR 4 that is not available on any other. So even if you have DLSS or FSR 3, you can only use the Temporal variant of FSR 4, not its ML-based variant (if I understand it correctly). At least that is what I said, so its probably true (self irony).
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
If it never had even FSR1 support, how is it able to work at all?
I did not say this, where do you get that? I explained that FSR 1 is different from all other upsalers, it is not comparable to all of the other methods. FSR 1 is like a Photoshop filter, while the other methods have builtin data from game. You cannot add a Temporal Upscaler to a game that does not have any. You cannot use OptiScaler on a game that does not have any upscaling at all, it needs DLSS 2 or higher, or FSR 2 or higher, or XeSS, because those have the training data using Ai with the game builtin. You cannot use OptiScaler without any of these, or with FSR 1.
What exactly am I wrong about?
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
What exactly do you mean? Any link? As explained. FSR 2, 3 and 4 needs training data from the game. It is possible to swap DLSS out with FSR variants, because DLSS has the training data already. But you cannot have FSR 2, 3 and 4 on all games like FSR 1. And FSR 4 also has to modes as it seems, one classical Temporal like 2 and 3 that runs on relatively older hardware too, and the new ML-based variant that requires the new cores on RX 9000 hardware.
If you use Optiscaler, then I think what happens is that you swap the DLSS implementation with FSR 4 Temporal variant out. I searched the web a bit and found this: github.com/optiscaler/OptiScaler
OptiScaler is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS
Enables usage of XeSS, FSR2, FSR3, FSR4 2 (officially, RDNA4 and RDNA3 dGPUs only) and DLSS in (temporal) upscaler-enabled games
So what part I was wrong about exactly?
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
Maybe the community adds the OS-level support unofficially
No, this is not possible. FSR 1 is an algorithm that works on the output image, like a Photoshop filter. That means HUD elements can’t be distinguished from the actual game world in example. Since FSR 2 (and upwards) its different. It needs to be integrated into the game, understanding what it does and compare multiple images. It is Ai based and requires training from the game itself. That’s why you don’t get system level integration for DLSS too. So that is out of question.
- Comment on AMD APUs, like the one that Steam Deck has, might get FSR 4 support next year thanks to the tech expanding beyond discreet top-of-the-line GPUs 2 weeks ago:
FSR4 would benefit from specialized hardware cores used to accelerate Ai based workload. Looking at AMDs site: www.amd.com/en/products/…/super-resolution.html
(Sorry for screenshot, couldn’t copy-paste easily.) REdstone is FSR 4 here. The RX 7000 graphics cards here can only use Upscaling. So I would expect any older generation of (and weaker) hardware like Steam Deck should also only be able to use Upscaling, not the full set of features. And because these graphics cards and older hardware do not have the hardware cores to accelerate Ai based workload, they should require more power and latency. Just my assumption here.
The table shows 3 types of upscaling: Spatioal, Temporal and ML-Based. Spatial is without Ai, and the game does not require any support, it’s like a Photoshop effect after the image is created (simply speaking). Temporal is more complex, taking multiple images from the game with builtin support from the game to produce better results. This doesn’t necessarily require Ai, but AMD decided to combine Temporal with their FSR 2 and FSR 3 with Ai based logic. Now I do not understand why ML-Based Upscaling is not available to FSR 2 and FSR 3. Maybe this requires special hardware that is only available on the new RX 9000 cards… Ah yes, I was right: en.wikipedia.org/wiki/Radeon_RX_9000_series#FSR_4
FidelityFX Super Resolution 4 (FSR 4) is AMD’s first machine-learning upscaling solution that is able to leverage the second-generation AI accelerator cores in the RDNA 4 architecture.[14] AMD stated that due to requiring hardware acceleration, FSR 4 was limited to the Radeon RX 9000 series.
That means, the FSR 4 version that could be available on Steam Deck is not the same upscaler used on these cards. So we get a FSR 3 styled upscaler (Temporal) only and I wonder how much better it is, if any, and how much more power it draws. I think its important to make this distinction.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
Ah right, forgot about that Z: drive. I actually just loaded stuff from the Z: drive (Wave Race 64 PC recomp, but using GE Proton) before making that reply, so my brain was shut off I guess.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
Yeah I guess Flatpak could help here. But I always read there can be issues with some games, due to the double isolation from WINE / Proton layer too. I thought about installing Flatpak version instead, but to be honest, it’s not a real issue in my opinion that warrants this (at the moment).
As for the SteamOS fake home folder, interesting method. Is this command active in the Steam game parameters (commandline call)? So that when closing the game then everything is normal. Sounds pretty good to me. For the read only system files, aren’t the system files in SteamOS read only anyway? I’m currently not really concerned with the security in SteamOS / Deck, but its good to know that there are solutions (or helpers) to that.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
when I download games they still aren’t ready to play upon first startup, they need additional downloads/connectivity upon first launch
This specifically bite me in the past. Despite me knowing this being an issue, I completely forgot when preparing for a longer offline session. Some games need to run once to play them in offline mode, but I believe this is not required for all games. It’s not an issue with the Steam Deck specifically, but with Steam in general.
Maybe instead running the game automatically, there should be an indicator (“green dot color” and not ready as “gray dot color”) that the game didn’t run and is not ready for offline play (at least from side of Steam). And even further, the indicator could stay at “No Offline Play” (“red dot color”) showing the game cannot be played offline. This would be a setting by the publisher to show its not possible.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
It could potentially work like save states in emulators do. Even if its only a single state like on XBOX, it would be so good if this works reliably someday.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 2 weeks ago:
The way how this works in XBOX Series consoles is, that each game is containerized and isolated from the OS. I’m not entirely sure how this works in detail and always assumed its kind of like a hypervisor style container. Steam doesn’t do that. Steam has its own runtime and some isolation, but games and apps generally could do whatever they want on the system and they are not confined and completely isolated from the OS like a XBOX game is.
I actually wouldn’t mind if one day Steam runs each game (or its an option) in a virtual environment. That would bring compatibility and security to a whole new level.
- Comment on 3 weeks ago:
Hardware Unboxed is really biased towards Nvidia. And they don’t like Linux either from how they talk about it. Unsubscribed from that channel long time ago, about the time when unsubscribing from LTT channel.
- Comment on 3 weeks ago:
You can’t upgrade CPU or GPU. I think at that price you are better off building your own PC and install SteamOS on it. And the Steam Machine itself is not really that strong in my opinion. Years later you can simply upgrade your graphics card without replacing the entire thing.
- Comment on This may be the best way to play 2D games* 4 weeks ago:
Logically speaking nothing is wrong with “Non VR”. I just like to have dedicated words for it, other than a “boolean” logic. It’s just a way of how to think about things. In example you don’t say that you walk with a Non Car, if that makes sense what I mean. It also makes searching the web or forums or whatever easier and avoids “VR vs Non VR” like phrases. I personally don’t have a good idea how to name, so maybe nothing else will catch on. My initial response here was more of a joke, but the underlying “problem” is “real” to me.
- Comment on This may be the best way to play 2D games* 4 weeks ago:
The game logic remains 3D (or 2D depending from which perspective we look). It depends on what the person refers to as “3D”. Gameplay logic is not the only thing that has dimensions, its also the graphics. In example the (modern) Street Fighter games have 3D graphics, but the gameplay is 2D. There are even 3D games with 2D graphics, both are independent dimensions.
VR on the other hand has nothing to do with how the game is played or what type of graphics it has. VR is not about how many dimensions the game has, but how the dimensions are experienced. Almost like a perspective: Top down, Third person, First person, VR… However, I understand what people mean by 2D in context of talking about it as an opposite to VR. Even if its not entirely “correct”, we know what is meant with. The problem is, there is no widely accepted and known way to refer it to as “Non VR” other than “Non VR”. I feel like we need an universally accepted term for this.
But how would we call it? PR: Physical Reality?
- Comment on This may be the best way to play 2D games* 4 weeks ago:
Flat games.
- Comment on This may be the best way to play 2D games* 4 weeks ago:
It’s a bit confusing to call “Non VR Games” games as “2D Games”. As this is not a virtual reality, maybe we can call them “Reality Games”. /s
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 4 weeks ago:
According to en.wikipedia.org/wiki/Wero:
The service initially focused on person-to-person transfers, and from November 2025 expanded to e-commerce payments.[8] In-store payments started in September 2026 through the complete switch of the established Payconiq payment network to Wero in Luxembourg.[9]
So it started this months to be usable in stores. I assume it will be integrated into Steam then, I hope so. I didn’t look into it in detail. Currently looking on the webpage wero-wallet.eu . I assume a bank account or identification is required.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 4 weeks ago:
Oh my, thanks. It’s a typo, I was talking about PaySafe Cards having a monthly fee baked into it. I’ll correct that.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 4 weeks ago:
Thanks for the listing. Interesting that PaySafe is not an option. Do you have PaySafe cards at all or is this not a payment method that is not available in the states at all? According to en.wikipedia.org/wiki/PaysafeCard it is available in 50 countries:
As of 2023 PaysafeCard is issued in approximately 50 countries—covering most of Europe and North America, Australia and New Zealand, and some countries in Western Asia and South America.[5]
Countries with PaysafeCard available include Argentina, Australia, Austria, Belgium, Bulgaria, Canada, Croatia, Cyprus, the Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kuwait, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Mexico, Moldova, Montenegro,[6] Netherlands, New Zealand, Norway, Paraguay, Peru, Poland, Portugal, Romania, Saudi Arabia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, the United Arab Emirates,[7][8] the United Kingdom, the United States and Uruguay.[9]
Maybe Steam does not have it integrated in all regions where this is available.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 4 weeks ago:
Oh so each card acts like a credit card then? Steam does not charge anything for using PaySafe, but some other shops do. So I get the full money from the card to Steam. I just learned that every month PayPal charges a little fee for having money on the card. Just be warned about this. So I would not wait any longer than a month anyway.