thingsiplay
@thingsiplay@lemmy.ml
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 5 hours ago:
It could potentially work like save states in emulators do. Even if its only a single state like on XBOX, it would be so good if this works reliably someday.
- Comment on Deep Pause Aims To Give The Steam Deck True Quick Resume Features 5 hours ago:
The way how this works in XBOX Series consoles is, that each game is containerized and isolated from the OS. I’m not entirely sure how this works in detail and always assumed its kind of like a hypervisor style container. Steam doesn’t do that. Steam has its own runtime and some isolation, but games and apps generally could do whatever they want on the system and they are not confined and completely isolated from the OS like a XBOX game is.
I actually wouldn’t mind if one day Steam runs each game (or its an option) in a virtual environment. That would bring compatibility and security to a whole new level.
- Comment on 5 days ago:
Hardware Unboxed is really biased towards Nvidia. And they don’t like Linux either from how they talk about it. Unsubscribed from that channel long time ago, about the time when unsubscribing from LTT channel.
- Comment on 5 days ago:
You can’t upgrade CPU or GPU. I think at that price you are better off building your own PC and install SteamOS on it. And the Steam Machine itself is not really that strong in my opinion. Years later you can simply upgrade your graphics card without replacing the entire thing.
- Comment on This may be the best way to play 2D games* 1 week ago:
Logically speaking nothing is wrong with “Non VR”. I just like to have dedicated words for it, other than a “boolean” logic. It’s just a way of how to think about things. In example you don’t say that you walk with a Non Car, if that makes sense what I mean. It also makes searching the web or forums or whatever easier and avoids “VR vs Non VR” like phrases. I personally don’t have a good idea how to name, so maybe nothing else will catch on. My initial response here was more of a joke, but the underlying “problem” is “real” to me.
- Comment on This may be the best way to play 2D games* 1 week ago:
The game logic remains 3D (or 2D depending from which perspective we look). It depends on what the person refers to as “3D”. Gameplay logic is not the only thing that has dimensions, its also the graphics. In example the (modern) Street Fighter games have 3D graphics, but the gameplay is 2D. There are even 3D games with 2D graphics, both are independent dimensions.
VR on the other hand has nothing to do with how the game is played or what type of graphics it has. VR is not about how many dimensions the game has, but how the dimensions are experienced. Almost like a perspective: Top down, Third person, First person, VR… However, I understand what people mean by 2D in context of talking about it as an opposite to VR. Even if its not entirely “correct”, we know what is meant with. The problem is, there is no widely accepted and known way to refer it to as “Non VR” other than “Non VR”. I feel like we need an universally accepted term for this.
But how would we call it? PR: Physical Reality?
- Comment on This may be the best way to play 2D games* 1 week ago:
Flat games.
- Comment on This may be the best way to play 2D games* 1 week ago:
It’s a bit confusing to call “Non VR Games” games as “2D Games”. As this is not a virtual reality, maybe we can call them “Reality Games”. /s
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 1 week ago:
According to en.wikipedia.org/wiki/Wero:
The service initially focused on person-to-person transfers, and from November 2025 expanded to e-commerce payments.[8] In-store payments started in September 2026 through the complete switch of the established Payconiq payment network to Wero in Luxembourg.[9]
So it started this months to be usable in stores. I assume it will be integrated into Steam then, I hope so. I didn’t look into it in detail. Currently looking on the webpage wero-wallet.eu . I assume a bank account or identification is required.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 1 week ago:
Oh my, thanks. It’s a typo, I was talking about PaySafe Cards having a monthly fee baked into it. I’ll correct that.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 1 week ago:
Thanks for the listing. Interesting that PaySafe is not an option. Do you have PaySafe cards at all or is this not a payment method that is not available in the states at all? According to en.wikipedia.org/wiki/PaysafeCard it is available in 50 countries:
As of 2023 PaysafeCard is issued in approximately 50 countries—covering most of Europe and North America, Australia and New Zealand, and some countries in Western Asia and South America.[5]
Countries with PaysafeCard available include Argentina, Australia, Austria, Belgium, Bulgaria, Canada, Croatia, Cyprus, the Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kuwait, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Mexico, Moldova, Montenegro,[6] Netherlands, New Zealand, Norway, Paraguay, Peru, Poland, Portugal, Romania, Saudi Arabia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, the United Arab Emirates,[7][8] the United Kingdom, the United States and Uruguay.[9]
Maybe Steam does not have it integrated in all regions where this is available.
- Comment on Heads up on physical PaySafe Cards as an alternative to physical Steam Gift Cards [DE] 1 week ago:
Oh so each card acts like a credit card then? Steam does not charge anything for using PaySafe, but some other shops do. So I get the full money from the card to Steam. I just learned that every month PayPal charges a little fee for having money on the card. Just be warned about this. So I would not wait any longer than a month anyway.
- Submitted 1 week ago to steamdeck@sopuli.xyz | 11 comments
- [Controller] Is the 8BitDo Ultimate 2 Worth It for Gyro Players? (Video, 10:20) by FlickStick Videos on Sep 2026 (comparison with Steam Controller comparison)inv.nadeko.net ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 2 comments
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
I still need to figure out, when I’m in the menus and untouch the stick to control menus with the d-pad.
In this situation the gyro is still enabled (in Mode 1 as described above). The problem is, we can only bind a single condition to when gyro is enabled or disabled. So we put any number of buttons to be touched or untouched, but the condition is defined by a single “disable to untouch” effect. That means I cannot have a separate rule with opposite condition for each key (enabled when untouched and disabled when touched).
Hope this isn’t too confusing in reading. Simply put, there can only be one condition to enable or disable per mode. That’s why I have two modes, but have to switch between them right now. I thought about incorporating the second right stick sensor… but it started to get complicated.
- Comment on Steam Controller appreciation post + second BT pairing slot added 2 weeks ago:
I haven’t really used the grip sensors. … They’re an interesting tech but less useful than the capacitive sticks imo.
I use both at the moment in two different modes for the same game, in combination with gyro control in Automobilista 2, a racing simulation:
- Gyro is ON by default mode: As long as the the left stick is touched, gyro stays disabled. This is a quick way to center gyro, or to just take over control with the stick.
- Gyro is OFF by default mode: When I press on the left stick, the controller switches to a “gyro off by default” mode. Here gyro is only enabled, as long as both grip sensors are touched. If one of them is untouched, then gyro is off. Useful for navigating in menus, but on track controlling the car, its a bit awkward to have one side the grip sensor untouched to control with the stick.
Still in experimentation phase, but looks like the stick method is more useful to me for this particular game. On the other side for other type of games where the stick isn’t used much, the method to disable or enable gyro by grip sensors can be very handy too. So which of the tech, grip sensor or stick sensor, are being more useful depends on the game.
- Comment on FrameDrop Lets you Easily Sideload to your Steam Frame - SDHQ 2 weeks ago:
Is it really sideloading if its a normal functionality of the system? Valve themselves say and advertise that the Steam Frame is a PC.
- Comment on Steam Frame Release 2 weeks ago:
Guess I’ll be selling some CS2 items.
Back then when Steam Deck launched, my brother purchased the cheapest Deck for about 379 Euros or something like that by selling CS:GO items. That was one of the most impressive things I saw, given he almost never purchased anything (expensive) there.
- Comment on Steam Frame Release 2 weeks ago:
I want to remember people, that I was right and Tyler McVicker was wrong. He predicted a launch price of 1500 Dollars. There were entire articles and discussions in the web around that prediction: www.tweaktown.com/news/112988/…/index.html and linked to Lemmy post for discussions: lemmy.ml/post/51014971
I quote myself:
BTW the article is based off Tyler McVicker’s prediction. He was never good at predicting…
- Comment on Steam Beta for Sept 9th has huge changes - Big Art Mode, Screensaver, Proton option changes, Desktop Mode toggle for SteamOS 3 weeks ago:
I just wanted to ask the other user about the compatibility breakage issue. It was breaking with every update of the Steam Beta and I had to rerun the installer for the plugins. I really like the plugin system, but this breakage is annoying.
- Comment on [Discussion] What games are you playing on your Deck or Machine? - September 2026 4 weeks ago:
Last month I wanted to get into Vampire Survivors. But there was this other game I saw all the time, Brotato. After reading reviews about both games, I decided to play Brotato. And off course the price was never the issue, only my time. I’ll expand to other games later. Players said that Brotato has enemies in waves, with Pause in between to upgrade. I liked that idea more, which gave it a little bit of tactical note. Also the builds and characters you can choose in the beginning have huge implications and changes the playstyle dramatically.
So my suggestion is, have a look at Brotato. The other game suggestions I got last months have not played yet.
- Comment on Star wars xcom? 5 weeks ago:
I don’t.
- Comment on Star wars xcom? 5 weeks ago:
According to steamdeckhq.com/…/star-wars-zero-company-not-good… the playing on Deck is a bad time, struggles to hit 30 fps (often 18 to 22 fps in action) with lowest settings applied. I don’t know about the resolution, probably native 720p or 800p, and if he tried upscaling. But at this performance level, I do not think it will help to get stable 30 fps.
- Comment on Star wars xcom? 5 weeks ago:
With Steam Input you an play with gamepad, even if they don’t support gamepad. Either the community made a configuration you can easily download and apply, or you can create yourself one. But that is not convenient and straight forward like an official gamepad support for sure.
- Comment on Amanda Watson, the engineer who pioneered the AirLink and several other technologies for Oculus, was hired at Valve. 1 month ago:
I’m not a fan of coloring for age of post. Usually the compromise is, when mouse hover it will show the actual date in a on hover popup. How about when clicking the time it changes to a timestamp (and back) or while mouse is hovering / touching the time it changes on the fly (without any hover tip).
- Comment on Amanda Watson, the engineer who pioneered the AirLink and several other technologies for Oculus, was hired at Valve. 1 month ago:
Yes, but it makes sense in relation to other posts. It is just frustrating after longer period of time then a few minutes or hours, or when screenshot like this.
- Comment on This Steam Deck Plugin Makes Installing Mods From Nexus Mods Easy And Accessible 1 month ago:
Especially because it is vibe coded. I wouldn’t even do this with every application on every update for a software that is written by good humans. At most for a single application I fall in love with.
- Comment on Epic Games Store will get a Linux version sometime "soon" 1 month ago:
On a personal level, I also don’t like Epic and Tim Sweeney, but recognize how important this is of a change. Tim said in the past they don’t care bout the Steam Deck, because it is not selling well. They will care if it is selling in the tens of millions. (I can’t link to the original Twitter/X post, so I rely on correct quoting from other places.)
“If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.”
- Tim Sweeney
- Comment on A Steam Deck Was Turned Into a Game Boy 1 month ago:
And people joke Valve does nothing and wins. How on earth are they doing nothing? :D BTW I’m using FreeTube and its annoying how often I have to change IP too (thank god VPNs). And the buffering issues and so on on top of it, I have to copy the link to separate video player an watch it there… YouTube got unbearable!
- Comment on A Steam Deck Was Turned Into a Game Boy 1 month ago:
the steam frame runs on arm its technically native but because its on arch64 they will need something like waydroid
Steam Frame uses Lepton, which is a fork of Waydroid (similar to how Proton is a fork of WINE).