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lsfg-vk aims to bring Lossless Scaling's Frame Generation to Linux

⁨36⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨JohnWorks@sh.itjust.works⁩ to ⁨steamdeck@sopuli.xyz⁩

https://www.gamingonlinux.com/2025/07/lsfg-vk-aims-to-bring-lossless-scalings-frame-generation-to-linux/

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Comments

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  • Fubarberry@sopuli.xyz ⁨3⁩ ⁨weeks⁩ ago

    Here’s the installation instructions, although the build instructions are not going to work on Steam Deck by default due to it’s locked file system. I’ll probably try it on my desktop later and see if I can get it to work.

    Ideally I think this project could later be installed through a decky plugin, similar to decky framegen.

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    • DoucheBagMcSwag@lemmy.dbzer0.com ⁨3⁩ ⁨weeks⁩ ago

      Hooooly shit you weren’t kidding…I will wait for decky plugin in a few weeks

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      • JohnWorks@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        github.com/…/decky-lossless-scaling-vk

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    • technohacker@programming.dev ⁨3⁩ ⁨weeks⁩ ago

      But as far as I understand, it’s designed to be a Vulkan layer. I’m pretty sure they can be installed under the user’s home directory at ~/.local and picked up by Mesa automatically

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      • Fubarberry@sopuli.xyz ⁨3⁩ ⁨weeks⁩ ago

        Right, but the actual build/install instructions provided on the github probably won’t work as provided because of the build tools needed and the locked file system.

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  • truxnell@aussie.zone ⁨3⁩ ⁨weeks⁩ ago

    Lossless scaling worked wonders for me on windows before I upgrades to a 4080.

    I only game Linux now, so I hope this becomes an option

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  • TimLovesTech@badatbeing.social ⁨3⁩ ⁨weeks⁩ ago

    Nice, will need to try this out when I have a sec.

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