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Civilization 7's latest update has "hit mods harder than usual", but for a good reason

⁨11⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/civilization-7s-latest-update-has-hit-mods-harder-than-usual-but-for-a-good-reason

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Comments

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  • brucethemoose@lemmy.world ⁨2⁩ ⁨days⁩ ago

    Aside:

    “We wanted to acknowledge that this update hit mods harder than usual,” community manager Sarah Engel wrote on the game’s Discord.

    I despise Discord. Every single niche I love is now locked behind a bunch of unsearchable banter in closed, often invite-only apps.

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  • Xulai@mander.xyz ⁨2⁩ ⁨days⁩ ago

    Smart people don’t buy games until they are actually finished anymore. Stop feeding bad business practices.

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    • zerofk@lemmy.zip ⁨2⁩ ⁨days⁩ ago

      I know you’re talking about early access, but even released games aren’t finished anymore until months later.

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      • paultimate14@lemmy.world ⁨2⁩ ⁨days⁩ ago

        I don’t think anyone mentioned early access here. Civ 7 “released” with version 1.0 back in February.

        Honestly I can kind of appreciate the honesty of early access games, especially from smaller developers. It’s a bit of a risk, but at least on Steam everything seems to be labeled and disclosed well. Early access games are often cheaper. I had great times with games like Hades and Subnautica in early access. There will be some duds, some projects that get abandoned before they release, but that’s also why early access games tend to be cheaper: the discount should offset the risk if the market is working as it should.

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      • Xulai@mander.xyz ⁨2⁩ ⁨days⁩ ago

        My buy date is six months after release. For this exact reason.

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