Or maybe it’s that it took a game that had already been popular and added a TV show on top.
Why is superhero comedy Dispatch a million-selling success story? It could be that weekly release schedule
Submitted 2 weeks ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
KiwiTB@lemmy.world 2 weeks ago
fartsparkles@lemmy.world 2 weeks ago
What game and what show? I’m confused - I thought this was a new IP?
glimse@lemmy.world 2 weeks ago
Never heard of this game so I looked it up…what the hell are you talking about?
It’s a new game with no existing IP. There also isn’t a TV show.
KiwiTB@lemmy.world 2 weeks ago
It’s a copy of ‘it’s the Police’ mixed with content from the TV team behind Critical Roles TV show.
LiveLM@lemmy.zip 2 weeks ago
I guess they’re filling a void left by Telltale games
BertramDitore@lemmy.zip 2 weeks ago
Yeah the studio that made it, Adhoc, was founded by Telltale people. I’m glad they’re still making this type of game in an industry that’s weirdly resistant to this kind of storytelling, despite its popularity.
BertramDitore@lemmy.zip 2 weeks ago
I don’t think it has anything to do with the weekly release schedule, or that was my least favorite thing about it. Maybe that helped sell a few more, but it’s a polished game made from unique IP with a strong story that knows what it is, and an incredible cast of famous voice actors.
I’m not sure if people realize how huge of a following Critical Role has. They collaborated on the game and did most of the voice acting. I found out about it through them, and I had a blast playing it. It’s short, but packs a punch.
samburwell96@piefed.social 2 weeks ago
Do you mean the straightforward meat of the game being a time management Sim? That’s what i realized after like an hour ’oh, its nothing new really, but its solid’. Plus I can’t get over this weird trepidation with critical role. Maybe because of one of those ‘critical role is everywhere’ despite not getting the hype
BertramDitore@lemmy.zip 2 weeks ago
Sure, it’s a time management sim insofar as there are time limits on the “daily” minigame, but I’d characterize it more as team/skills coordination and management. And it’s really just a telltale narrative with consequential decision making, broken up by the minigame. I hadn’t ever played a game with those particular minigame mechanics, so maybe I’m missing something.
Is there trepidation with critical role? How so? I only recently got into watching their tabletop dnd, so I’m a pretty new fan. It’s actually one of those things I’m shocked stayed under my radar for so long…