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Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version

⁨163⁩ ⁨likes⁩

Submitted ⁨⁨10⁩ ⁨hours⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.gamingonlinux.com/2026/02/kerbal-space-program-spiritual-successor-kitten-space-agency-now-providing-linux-builds/

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Comments

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  • supamanc@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    Ooohhh, I hope it has a tiered battlepass and mtx!

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  • MehBlah@lemmy.world ⁨7⁩ ⁨hours⁩ ago

    This is a question for someone who has played both. What does kitten bring to this type of game that ksp missed?

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    • neidu3@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

      Building the game from scratch with an engine suitable for the purpose. As me turned numerous times by Harvester who created KSP: There are so many hacks and workarounds to make Unity work the way they need it to, and in retrospect Unity was not a suitable choice for a game in that scale. And it is doubtful that any engine is.

      Rocketwerkz are making their own engine, doing away the Scenes/Actors limitation that are detrimental to how a space game would work. This removes a ton of abstractions resulting in an alpha that runs incredibly smoothly almost independent of part cound, with physics during time warp.

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      • Korhaka@sopuli.xyz ⁨2⁩ ⁨hours⁩ ago

        Something I liked in KSP was building based on moons, would love it if that is less janky and more useful.

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    • chuckleslord@lemmy.world ⁨7⁩ ⁨hours⁩ ago

      Having watched Scott Manley talking about the two. One, Kitten isn’t fully out yet, it’s mostly a tech demo right now. Two, Kitten is built on a 64 bit engine, so it can actually accurately stimulate a solar system (a LOT of the “Kraken” physics in KSP was due to the 32 bit engine). As far as I know they’re trying to make Kitten to be KSP but better. Like a KSP 2

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      • ColeSloth@discuss.tchncs.de ⁨35⁩ ⁨minutes⁩ ago

        ksp sort of stimulated my solar system…

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      • piccolo@sh.itjust.works ⁨2⁩ ⁨hours⁩ ago

        KSP has been 64bit for a long while now.

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    • CyberSeeker@discuss.tchncs.de ⁨7⁩ ⁨hours⁩ ago

      Active development

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    • EldritchFeminity@lemmy.blahaj.zone ⁨6⁩ ⁨hours⁩ ago

      I haven’t played KSA yet, forgot that it was a thing, but one of the big ones is a custom engine as opposed to the cobbled together mess of code that is KSP, which is running on an engine that is absolutely not meant to do what KSP does. All the weird physics glitches in KSP are because it’s trying to wrangle the engine into functioning in this way.

      KSP2 was actually supposed to fix this as well with a brand new engine, but the publisher forced them to use KSP’s engine “because it would be faster” (it wasn’t).

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    • mech@feddit.org ⁨6⁩ ⁨hours⁩ ago

      A functional physics engine.
      Thinking back to KSP, it really was kinda weird what you had to put up with.
      Even without doing anything fancy or big, you’d constantly lose craft to physics glitches.

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  • Omgboom@lemmy.zip ⁨9⁩ ⁨hours⁩ ago

    Hell yeah, I tried to install it on mint a few months ago using Lutris and ran into a bunch of problems. I figured I would give it awhile and try again. But now with a native Linux client I’ll definitely be checking it out.

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  • TheAlbatross@lemmy.blahaj.zone ⁨7⁩ ⁨hours⁩ ago

    Fuck yes!

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