Colossal Order's biggest mistake working on Cities: Skylines 2? Banking on not-quite-ready Unity features
Submitted 2 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 2 hours ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Assassassin@lemmy.dbzer0.com 2 hours ago
RPS is really going to bat for colossal order. It wasn’t an issue with “not-quite-ready Unity features”, it was an issue with the game being launched unfinished and largely unoptimized. There is no reason that hardware that ran modded CS1 at 120fps should run CS2 at 5fps with all graphics settings at low.
CO’s exec team were greedy and impatient, full stop.