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Dragon's Dogma 2's Magick Archer class makes me want to solo the game
Submitted 8 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
https://www.rockpapershotgun.com/dragons-dogma-2s-magic-archer-class-makes-me-want-to-solo-the-game?
NuXCOM_90Percent@lemmy.zip 8 months ago
Remap Radio’s coverage (of Austin Walker’s coverage) is a really interesting contrast to this.
He and Patrick Klepek (and basically every other sicko who played DD) gravitated toward Magick Archer because… it is the best class (… outside of Iron Golem fights). You have daggers and Hundred/Thousand Kisses to be able to completely shred any larger boss and you have a nice range of elemental attacks as your specials. And your base bow is still pretty powerful for just taking out those fucking harpies.
DD2 realized that made every other class obsolete and split things out more (although it sounds like the tenth class is a mix and match class to remake this). So Magick Archer ONLY has a bow. Which… sounds kind of miserable considering how much of the game is going to be about stabbing a goat until it stops casting spells at you or punching a dragon in the heart.
Gonna be interesting if the Pawns get better at actually attacking (again: Fuck Iron Golems). Because I could totally see a world where I rock a Sorceror and depend on my pawns to actually capitalize on the attack. Or, more likely, it will be back to DD1 where Pawns are support and crowd control and you are basically on your own to take out the walking ballista Rangers and the Snake tail so that you can then take out the Goat head and so forth.