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"We track every server you enter": the Wardogs devs are "coming down hard" on XP farms and cash exploits, even as they encourage people to grind

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Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/we-track-every-server-you-enter-the-wardogs-devs-are-coming-down-hard-on-xp-farms-and-cash-exploits-even-as-they-encourage-people-to-grind

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Comments

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  • FinalRemix@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    Good reason to avoid a game, then.

    Game is a grind, why are players minmaxing the grind? Could the devs be so out of touch…? No! It’s the players who are wrong.

    Narrator: it wasn’t. Organisms will always find the most efficient way to access reinforcers.

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    • givesomefucks@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

      Game is a grind

      Tanks are a grind, its literally 60 hours of driving a truck 99% outside of the zone that everyone has to be in to earn cash and contribute.

      It’s 100% going to get fixed, it’s day 5 of early access, people need to calm down. Especially since it’s 30 days to the first reset.

      People are going to spend all month and not even get it. Then immediately start the grind again.

      If that’s what they want to do, cool. FOBS need supplies and this is the only reason people are doing it.

      For anything other than getting a tank, progression has been pretty chill.

      Like, last beta people couldn’t shut up about how bad tanks were. Now people won’t shut up they can’t instantly unlock everything including tanks.

      Tanks only showing up end of season and requiring a person who drove an insane amount of cargo to fobs is an almost perfect solution. I’d just say it should be limited to one spawn at a time per player to avoid one person buying a dozen tanks for their team. But again, that’s only going to be late season shenanigans, at a time when everyone else has cheap ways to deal with them.

      What I have seen a lot, is younger players who are used to always being catered to hate the game. Which is fine, no one is making anyone play it. But not every game has to be COD.

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      • ElectricWaterfall@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

        With a grind like this and a reset I feel like me and many others may just give up grinding so long just for it to be wiped so soon feels like what was the point.

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    • Cethin@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

      “Given the opportunity, players will optimize the fun out of a game.”

      -Soren Johnson, the lead designer of Civilization IV

      The whole game is about making money. Without this, there are no goals. However, if players start subverting the designed mechanics for an advantage, it makes others feel like they’re missing out and they do the same.

      Grind is not all negative. For example RuneScape is entirely a game about the grind. Sure, you could just give every player a “max” button, but then what’s your goal/accomplishment while playing? There isn’t one.

      I agree that a grind that doesn’t have a purpose sucks. The open world Ubisoft games, for example, have you just grind pointless things that waste your time, for no reason but to extend playtime. That’s bad grind. I haven’t played this, because it doesn’t run on Linux yet, but it seems to be mostly good grind.

      I’m skeptical about locking some things behind exp, not just money, though. It gives players with more hours to spend a larger advantage.

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    • Roucan@lemmy.zip ⁨3⁩ ⁨weeks⁩ ago

      I think there’s a difference between min maxing the grind and using exploits to avoid the grind & get an unfair advantage over other players though no?

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      • FinalRemix@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        Absolutely not, no.

        There’s a case in some star wars game a few years back where the scoring was set up like friggin’ quidditch. King of the Hill style maps, red vs blue, but a “team wipe bonus” was 200 points to take out everyone on the other team.

        So red would bunch up, blue wipes them out, and then blue bunches up, waits for red toncome wipe them out, and everyone trades lile 200 points at a time. Completely fucked the game mode but using coordinated bullshit to maximize rewards.

        You stick a pigeon in an operant chamber and they’ll find a way to jiggle the button rather than actually peck, because it leads to more food in the end.

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      • FartMaster69@lemmy.dbzer0.com ⁨3⁩ ⁨weeks⁩ ago

        Grind is a terrible way to balance the experience.

        People new to the game will be at a disadvantage regardless if the players they’re against sped through the grind or not.

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      • givesomefucks@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

        Especially since it’s stupid easy to make money and XP in the game.

        The exception is driving XP, with an insanely long payoff to a tank. But the biggest beta complaint was tank spam when it was easier to get.

        There’s gonna be frequent resets and fine tuning over the two year early access, it’s wild everyone acts like this is a finished game, even tho it’s better than a lot of triple AAA recent releases that cost twice as much.

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    • myyass@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      It looks like a fun game and I want to try it but any game with a grind eventually makes me bored these days, at least they took a creative approach for the grind. I played Tarkov for a very long time, grinding and having a reset was exhausting at a certain point. I know this game is early access but you know a bit part of your target audience has lives and work.

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  • Mulligrubs@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    It’s a very good “old school” game, if you like your shooters without bunny hopping and power slides and so forth, you’ll probably enjoy it.

    I don’t care if they know what Wardog servers I play in, I’m tired of cheaters personally.

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