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Skyblivion's release is "getting closer" as the massive Skyrim mod's makers start recruiting for a big final marketing push

⁨34⁩ ⁨likes⁩

Submitted ⁨⁨5⁩ ⁨weeks⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/skyblivions-release-is-getting-closer-as-the-massive-skyrim-mods-makers-start-recruiting-for-a-big-final-marketing-push

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Comments

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  • rants_unnecessarily@piefed.social ⁨5⁩ ⁨weeks⁩ ago

    Would this be playable on Skyrim VR?

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    • DdCno1@beehaw.org ⁨4⁩ ⁨weeks⁩ ago

      They addressed this in their FAQ:

      Skyrim VR?:

      • The most recent Skyrim VR version is currently on the pre-anniversary update of Skyrim and thus is incompatible with Skyblivion through normal means.
      • A community-made VR patch mod would have to be installed for Skyblivion to boot properly. Regardless, there will be no official support for Skyrim VR at this time.

      It’s not impossible and modders will likely jump at the opportunity the moment Skyblivion releases, but nobody can tell how long it would take to implement proper VR support.

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      • rants_unnecessarily@piefed.social ⁨4⁩ ⁨weeks⁩ ago

        Thanks!

        And darn.

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  • jdr@lemmy.ml ⁨5⁩ ⁨weeks⁩ ago

    Odds of this getting C&I’d?

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    • ahornsirup@feddit.org ⁨5⁩ ⁨weeks⁩ ago

      Essentially zero. Bethesda has indicated that they’re aware and supportive multiple times.

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      • DdCno1@beehaw.org ⁨5⁩ ⁨weeks⁩ ago

        They even invited the creators of this mod after the release of the official Oblivion remaster:

        gamerant.com/skyblivion-team-invited-to-bethesda-…

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    • FoxAlive@lemmy.zip ⁨5⁩ ⁨weeks⁩ ago

      If you make enough noise and get the community mad enough they kinda back doen just make sure you arent essentially letting people “pirate” the game.

      There was a Bethesda lawyer in the forums for openMW many years ago who they managed to work with and not get the project taken down.

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