FoxAlive
@FoxAlive@lemmy.zip
- Comment on HomeAssist Kiosks 2 days ago:
No problem. It would of been one response but I miss understood what you where asking for, figured it was useful information still and left it up.
- Comment on HomeAssist Kiosks 3 days ago:
What I did was flash my esp on the esp website. You might have to give your USB permission and use a chromium based browser for the web installer to see it. Once its flashed you download esphome builder and that’s where you actually make your esp home script.
You can use the templets on the side, or download a templet and then you lable what pins do what and what’s on each pin. Esphome handles the rest, its not like working with arudino ide where you need the resources for each sensor, and the right board selected.
I know its shameful but wire up your screen, sensors and whatever else like buttons to it, and tell google ai to generates you a script, I promise it will work. Its really low stakes, everything is a templet anyways. Just make sure to note what screen/sensor/model it is.
Then all you have to do is add your ssid and password and you have it up and going, should be really easy to find in home assistant and you can then flash it over air which is nice.
I havent gotten into what making a proper home assistant graphical display looks like so I can’t help you there. But making it display text values to the 16x2 display is just pointing it at home assistant values and referencing the services you have in there.
- Comment on HomeAssist Kiosks 3 days ago:
It kind of depends on which manufacturer you go with, each esp kind of has its own quirks and features. Some pins you can only use in high/low mode to avoid turning on some other feature or changing boot functions. Some of the olderboards pins have very specific usecases.
So I’m not sure where to point you honestly. I would start with the official documentation that the manufacturers provide you.
I also think you mistake me for someone that knows what I am doing. I want to express how simple esp home is. You can just download or use the temples in esp home builder and its literally just filling out text boxes. I’m not a read the documentation guy, my spelling and reading comprehension are horrible. I’ll follow guides off YouTube and throw errors at google and try to find a video/post about it or get googles ai to summarize it if I can’t access the site like reddit.
But like I said there are quirks for each model which you should read. My esp8266 wouldn’t boot properly if I had something in one of the pins. Some boards have specific pin outs, the xiao I have can turn any pin into anything, analog, pwm, etc. Boards have high and low states on the pins which have some secret functionality. My espc6 I can adjust the antenna range by changing the high/low state of one of the pins. Its weird stuff like that you really want to look over the manufacturers docs for.
- Comment on HomeAssist Kiosks 4 days ago:
I don’t have a real screen but I just updated my esp8266 to a xiao esp32c6 for my home assistant box. I wanted zigbe and matter access but half the things I wanted to interact with are proprietary, so I need a new hub and to rebuy a few things.
Just use esp home its stupid easy don’t really have to do anything besides point it at your pin outs and label them. You can probably buy everything you want and add on more stuff. The largest cost will be a eink display probably starting at 50usd for a tiny one, you can get esp boards in 5 packs for maybe 10 USD. But I recommend xiao just because I recently bought from them and am blown away with what feels like a premium board compared to the older ones I have. They all kind of have their own use cases and quirks, I wanted the c5 for better WiFi but the c6 came in a 3 pack for much cheaper.
I use a 16x2 LCD display you get in starter kits made for kids and just simple buttons and splurged on a decent temp sensor. Its also controls a led strip under the counter that used to be controlled with a remote but I hated using the remote. Just be careful you pretty much need a separate power source for that and to make sure the pins don’t get fried by 5v. I’ll stay awake at night thinking over if I wired it correctly even though I know I did so it feels weird trusting that because I’m an idiot.
I plan on buying a 5 pack of 1 inch oled screens and upgrading it, I just have so many other little things to buy on my list I haven’t gotten back around to finishing it.
- Comment on Finally escaping Windows, ironically thanks to AI 5 days ago:
I wouldn’t 100% trust ai to blindly copy paste whatever it gave me into my terminal, but one of the beautiful things about Linux is the ability for you to get tech help via cli.
I have older relatives that ask me for their problems with windows and I’m actually hitting dead ends with them more and more where due to lack of vocabulary on their end and suffering through windows GUI you can’t really guide someone through a fix. That and more and more I’m becoming alienated from windows and don’t know what’s going on as much anymore.
If they had Linux I could just message them and give them terminal commands and it would be a lot easier for me to diagnose and give them a handful of terminal commands to copy paste. I’d still end up googling it but I could at least make it soooo much less painless then a face call/meeting app interaction where we both don’t know what windows did on the newest update.
Also unrelated side note windows shouldn’t allow refurbishers to sell old outdated laptops with windows 11 licenses if it breaks every update due to windows shitty hardware restrictions. Its like four times a year their laptop breaks and I forget how we fix it everytime.
- Comment on Release DroidDeck 0.4.0 · Droid-Deck/DroidDeck 1 week ago:
Love you guys
- Comment on SteamOS ARM Port v1.3: Stable on Every SoC, Major Changes 1 week ago:
Fuck I regret my pixel slightly. Should of gotten a snapdragon
- Comment on DroidDeck 0.3.2 (SteamOS on Android) 1 week ago:
It’s been a while sense I’ve actually used it. Last I checked it was still decebtly solid but to get things run nicely pretty much every game you had to go in toggle a few things.
- Comment on DroidDeck 0.3.2 (SteamOS on Android) 2 weeks ago:
Well before the steam frame, people where playing skyrim at like 15fps on game native like Two years ago. And not really workable there’s a lot of toggling and fiddling.
I imagine it much more streamlined like playing on the deck.
- Comment on DroidDeck 0.3.2 (SteamOS on Android) 2 weeks ago:
In about two years there’s going to be a workable way to play steam games on your phone.
Sad thing I don’t think anyone running graphene or any privacy phones will be able to use it.
I only got old snapdragons 865, 845 and they perform better than a much newer pixel and it seems like anything worth while you need at least a snapdragon gen 2.
- Comment on [Frame][Discussion] Recommended FREE VR apps 2 weeks ago:
I’m not even creative but when I had a vr set up I spent maybe 3 days making a semi miniature island with a waterfall on a floating rock I was overly proud of.
Just felt more intuitive in a way that blender or photoshop never really clicked with me.
I might be confusing another app but I know one of them you can export as 3d models and it made me want to make something less functional for once, but I never got around to it. If I ever get a frame I would want to look into that more. At bare minimum I can see myself uploading the structural file to the app and then sculpting something nice onto it then taking that final file to the slicer.
- Comment on Skyblivion's release is "getting closer" as the massive Skyrim mod's makers start recruiting for a big final marketing push 5 weeks ago:
If you make enough noise and get the community mad enough they kinda back doen just make sure you arent essentially letting people “pirate” the game.
There was a Bethesda lawyer in the forums for openMW many years ago who they managed to work with and not get the project taken down.
- Comment on Steam Frame Release 5 weeks ago:
I was refering to games like 7 days to die or subnautica getting either official vr mods or modes. But yeah play flat games in a big picture mode is kinda cool. I felt like a dork in my own house, around people who don’t make fun of me for stuff like that. Its different when you are in vr because you are immersed more, but you’re kind of supposed to look stupid.
I couldn’t feel anymore like a jackass when I was trying to do the thing where I watch YouTube while doing the dishes with a pinned screen, and then having to talk to my sagnificant other.
- Comment on Steam Frame Release 5 weeks ago:
You’ll love it. Lots of flat games turned vr too so you might already have some right off the start.
- Comment on Steam Frame Release 5 weeks ago:
Save half life Alex for when you start getting a little bored of vr, really brings back the joy of when you first put on the head set.
Unless you are getting a steam frame, then I feel like you gotta play it first.
- Comment on Steam Frame Release 5 weeks ago:
I have, its still the same games I played like 2-4 years ago now, the only real big change is a lot of games I already own became vr compatible.
I’m sure theres a bunch of small indie games, or racing Sim kind of stuff that got added but just pure quantity isn’t what i mean. Otherwise I would just point at the meta quest store and say look how many clones of gorilla tag theres tons of stuff to play.
At one point we had medal of honor making vr games, and there where active lobbies for many games. We had many many growing YouTube channels dedicated around vr that where growing, and now sit stagnent at around 10k views.
If you are looking for a large back catalog of games then sure steam has a ton and many great titles. But they’re often much shorter experiences, ot lesser of a game. Thats much different from when theres actual momentum going and there’s hype around new releases of games, and people are actually there to make mods or be in lobbies for said games.
I’m not saying this because I’m saying vr sucks or theres only 5 vr games. I’m saying this because I am worried its not going to make a bump like how I wanted. In some other universe the steam frame was sold for 700 USD and everyone rushed to buy one, and devs rushed to make friendslop games for vr and it all kept getting bigger.
- Comment on Steam Frame Release 5 weeks ago:
How could I forget the whole reason we as a species probably even tried to make vr.
- Comment on Steam Frame Release 5 weeks ago:
They tried so hard to push this as a workspace thing due to covid and the apple vr head set. Meta really wanted vr to be for everything but gaming which was the only thing that did well.
They could of been successful too, the first big wave of vr came from the success of the quest 2, and they used all the success to buy all the game devs only to shut down all the games, and force them to work on the meta verse.
- Comment on Steam Frame Release 5 weeks ago:
It worked pretty good for the quest 2 it was like the first big wave of vr users and devs. Its died off sense then mainly metas fault.
Meta bought up all the popular vr games, did nothing with them and either shut then down or made then work on the meta quest.
Thats of course when mark decided to go all in on this metaverse idea seeing a slight success with the quest 2. They essentially wanted to be the roblox of vr because most of the users only bought the quest to play roblox, and that monkey game that has 3000 clones now.
In a different universe palmer lucky didn’t sell oculus to Facebook, we have a good headset still and hes not out there making ai drones that autonomously shoot down fishing boats off our coast.
- Comment on Steam Frame Release 5 weeks ago:
I would of bought no hesitations for around 750 USD. 1200USD is where I thought it was going to be for the 256, and is the price point I say I have no use for it.
1100 is still too rich for my taste, but I was surprised too.
- Comment on Steam Frame Release 5 weeks ago:
Considering theres not many games and im assuming the bulk of the games are going to release a modified apk of the meta quest version, or scale back the PC port so it rubs via fex (less likely IMO)
Most good games on the quest tapped out at around 8-12 gigs, and im assuming that’s what a bulk of people are going to running considering most vr games made games where either made for, or designed for the quest first and foremost.
That and its the same hardware just running through valves version of waydroid which I can only assume is more performant than running a x86 pc game through fex, and using something like fsr to upscale it? Maybe foviated tracking comes in a lot more clutch than I think it will. But I don’t know honestly im just assuming.
- Comment on LTT side channel Short Circuit has accidentally published their first 30 minutes with Steam Frame early. 5 weeks ago:
So its set to release soon then.
- Comment on Epic Games Store will get a Linux version sometime "soon" 2 months ago:
I don’t like Sweeny, and don’t trust him. I don’t want him interested in Linux even if people do use his service and think it would be a benifit if it worked on linux.
Sweeny is always trying to get ahead of the curve on things, and will sue and try to cause damage to get his way. He hates monopolies like steam and google because he his envious and thinks he should be the monopoly, and every move he has made has been to selfishly reach that goal.
I don’t know what he has planned but I can see him running some narative similar to his google play legal fight to try to throw around his power and take control, rather than just making a decent product.
If everytime he opened his mouth he didn’t shit on Linux, shit on anti Ai, shit on open source, and directly support csam I would maybe believe him. Its like everytime he opens his mouth he aims to say the dumbest thing possible.
- Comment on A Steam Deck Was Turned Into a Game Boy 2 months ago:
Yeah that’s amazing thats another translation layer thats vital for Linux phones.
Thats what im getting excited about. If someone makes use of all this progress we could have decent capable smart phones that at the very least have all the attractive software and apps which is the hardest part.
Sure getting the actual phone elements to work is still hard but we have a few options already and the main issue with those, is that no ones going to adopt it because they can’t use messenger or play candy crush anymore. They’re just boring phones again, and unless you find it fun writting code or playing in the terminal, it gets boring fast. Being able to play skyrim on your phone makes it sound like a fair trade off in some regards. People might be more willing to change their other habits and apps they used if there was at least one solid source of dopamine. I don’t know if you guys noticed but every app is basicially made to hijack your reward center, and switching to a privacy phone is like quiting smoking cold turkey.
- Comment on A Steam Deck Was Turned Into a Game Boy 2 months ago:
Android support is to run the apks that the meta quests use to play natively, sense they just use a modified version of android they’re pretty much mobile phones already.
- Comment on A Steam Deck Was Turned Into a Game Boy 2 months ago:
Thats basically gamehub on android. There’s other forks of it that arent as shitty but I still don’t really intend on using it outside of checking up on progress every now and then. I think gamehub is gamesir the company that locks their switch emulator based off stolen code, and requiring physically for you to use one of their controllers. So I don’t like the idea of them in general, even ignoring the privacy issues.
But I do hope that steam os becomes popular for this. If I understand it correctly the frame is going to run off arch64 and use a combo of android, and fex translation layers so it will be extreamly versatile. Right now one of the closes things I experienced is Ubuntu touch, but you have to do everything in libertine containers and even native Linux apps don’t always work well, along with waydroid.
The progress with fex is already impressive and if it matures anything like proton did, it might be just as simple. I can throw a pirated Photoshop 1.6 cs or something into bottles with proton ge and it works. Sure might not be the version anyone wants anymore but I can say “we have Photoshop” now.
Even if people don’t use steam is directly I think there will be community made projects that essentially just bundle in almost the same experience using the same tools valve is using. Kinda like how bazzite or cachyos make it easy to have a steam deck experience out of the box and focuses on more gaming specific utilities that the steam deck comes bundled with.
And its not going to be good right away. Proton kind of sucked when the the first steam decks where released. It has to be out there and start getting put through the paces, people need to be making reports on protondb, etc. When I got a q2 steam deck it was pretty much only the indie games and native Linux games that worked fine. Outside of that it didnt work or there was actual fiddling you had to do, and protonGE was more nessisary to use over proton.
The hardest part is everyone needs universal hardware. The os would have to be made for a few select phones, because with these bundles of translation layers like gamehub its a lot of tweaking and toggling on and off stuff that you don’t always fully know what it does or understand why you need it. Sometimes you have a shitty processor so you have to toggle a different series of settings to get them to work with your hardware, and the experience isnt always going to be the same.
- Comment on Steam Machine is currently selling an estimated 12k–15k units per week, based on its strong position on Steam's Global Top Sellers chart. 2 months ago:
I think my Intel nuk was 700 dollars after I bought all the parts for it l, it was primairly for battlefield 4, and minecraft, and it ran worse than it did on the ps3.
Maybe the inflation from that time period matches the prices we pay now? But there has definately always been idiots like me who like form factor.
I’m still not getting one unless its barebones for ~550 USD, but I’m the type of person who wants one.
- Comment on Steam Machine is currently selling an estimated 12k–15k units per week, based on its strong position on Steam's Global Top Sellers chart. 2 months ago:
I am not unless it comes in a barebones kit like my old Intel nuk when bf 3 was new.
- Comment on The Steam Machine calls itself steamdeck in my network 3 months ago:
Couldn’t run baulders gate with my wife on our beelink in the living room due to the same thing. Bazzite big picture mode thought it was a steam deck and bauldera gate 3 disabled multiplayer for the steam deck so you have to disable it in the commands.
- Comment on The Steam Frame's "Great on Frame" Page Is Now Live 3 months ago:
I wish you guys knew how important this page itself is, more than the steam frame.
As soon as that steam verification system gets going and fex gets more and more matured its going to be crazy for arm devices.
Like im talking arch based arm OS’s are going to become more popular. You can already run red dead 2 at 720p at 60fps on a midrange modern pocco phone.
When the steam deck released pretty much only native Linux games ran well, or small indie games worked with proton. The whole verification system and valve working on proton at the same time really kicked up the speed at which games “just worked.” These days I do not even have to look at proton GE I can just blindly buy new games and expect them to work. For example I bought “RV there yet” the day it was released and there was no indication anywhere that it was playable, but I bought it anyways and it ran fine.
When I first started Linux so much of getting a game to run was making wine prefixes and guessing what thing in winetricks you needed to get it to work. I don’t know what miceosoftsppack2006 is but I can tell you thats one of the first things I threw in my prefix because it worked for a game before. Fex is going through that same phase right now, you can play these games on your phone right now but its a series of toggling on and off comparability layers, or what APIs like vulkan work for this game, but not that one, etc. The whole process of having it on the market, and the verfication system, etc need to be in motion.