"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA
Submitted 5 weeks ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 5 weeks ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
absquatulate@lemmy.world 5 weeks ago
Not sure what he means with this “financialisation” period. Didn’t AAA mean “big budget” (game quality notwithstanding) ? Of course they’ll want to manage every aspect, because developing AAA means they sunk a boatload of money into it.
fonix232@fedia.io 5 weeks ago
20 or so years ago, AAA titles were indeed big budget, but most of the game decisions were up to the developers and artists working on it.
Today, developers at studios are being forced to implement crap mechanics, change the gameplay, the story, the details, all to “make the game more viable for a large audience” in hopes of larger and larger ROI.
wraithcoop@programming.dev 4 weeks ago
Yep, because it’s not about making games, and it’s not just about making money, but making more money than other possible investments.
This article is from 2 years ago: gameworldobserver.com/…/square-enix-final-fantasy…