woelkchen
@woelkchen@lemmy.world
- Comment on Steam Deck Client Update: December 19th 2 days ago:
Nice, downloads with screen off now stable!
It was shipped to stable a while ago. No idea why they repeat it in the changelog.
- Submitted 3 days ago to steamdeck@sopuli.xyz | 3 comments
- Submitted 1 week ago to steamdeck@sopuli.xyz | 0 comments
- Comment on Just got my steam deck lcd and need help with wake on bluetooth 2 weeks ago:
Oh, the ones who made the last steam machine
Valve made no Steam Machine before the upcoming one. Are you confused and meant the 3rd party devices that were branded Steam Machines? Those were not by Valve and not by the Half-Life development team in particular.
and controller and supported them for 10 minutes
Steam Controller 1 is still fully supported and got Bluetooth firmware several years after release: store.steampowered.com/…/3931035846865617357
- Comment on Just got my steam deck lcd and need help with wake on bluetooth 2 weeks ago:
My wife is aiming to get a Steam Machine when they become available. This steam deck is taking the place of it until then for me.
There is a decent chance the USB-connected charger/receiver for the Steam Controller 2 could wake a docked Steam Deck LCD, btw.
- Comment on Just got my steam deck lcd and need help with wake on bluetooth 2 weeks ago:
Which valve? The one that made half life? Lol
No, the SteamOS and hardware teams are actually different groups of people to the game developers.
- Comment on Valve’s Android compatibility layer now has its official name, Lepton, and a cute frog logo. 2 weeks ago:
it’s for running x86 linux applications on android.
No, it’s not.
- Comment on Valve’s Android compatibility layer now has its official name, Lepton, and a cute frog logo. 2 weeks ago:
waydro.id is the basis for Lepton.
- Valve’s Android compatibility layer now has its official name, Lepton, and a cute frog logo.www.theverge.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 41 comments
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 2 comments
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 weeks ago:
Steamworks SDK supports Android now. Obviously, should there be an official full Steam client for Android, the preferred route is for game developers to release native Android games with Steam integration.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 weeks ago:
That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.
Whether or not it’s optimized for gaming is up to Google. The technology to bring Frame’s ARM Steam client onto Android exists.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 weeks ago:
It is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 weeks ago:
Writing a full Steam client for iOS or Android would be a huge amount of work independently from that.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 weeks ago:
a fully functional Steam client would still be quite a surprise.
What’s running stand-alone games on Frame then if not a fully functional Steam client?
- Submitted 3 weeks ago to steamdeck@sopuli.xyz | 26 comments
- Comment on Plasma-Bigscreen for Desktop Mode on a TV 4 weeks ago:
Maybe I’m missing something but what’s the connection to SteamOS? Did I accidentally skip a paragraph that explains how to use it on Steam Deck?
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 1 comment
- Comment on Steam Linux Runtime 4.0 released 4 weeks ago:
Protons runs on SLR.
- Comment on Steam Linux Runtime 4.0 released 4 weeks ago:
Can anyone eli5 what the steam runtime actually does?
It’s the thing that actually runs your games.
- Comment on Steam Linux Runtime 4.0 released 4 weeks ago:
Seems they moved away from code names: gitlab.steamos.cloud/steamrt/steamrt/…/README.md?…
v4 used to have the code name “medic”: gitlab.steamos.cloud/steamrt/steamrt/…/README.md?…
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 17 comments
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 13 comments
- Steamworks SDK 1.63 has been released – Added libs for linuxarm64 and androidarm64store.steampowered.com ↗Submitted 4 weeks ago to steamdeck@sopuli.xyz | 8 comments
- Comment on DF Direct Weekly #240: Steam Machine - Pricing, Specs, VRAM, ARM Ambitions + More 5 weeks ago:
Does it not come to you that someone might have never even heard of DF?
These few people can just watch a few minutes of the video and get the gist of it.
- Comment on [Meta] This community has been renamed to Steam Hardware to include the newly annouced Steam Machine and Steam Frame 5 weeks ago:
Yes, but as the sidebar says, it’s only a non-binding recommendation.
- Comment on [Meta] This community has been renamed to Steam Hardware to include the newly annouced Steam Machine and Steam Frame 5 weeks ago:
as long as people remember to use flairs.
Lemmy doesn’t have flairs.
- Comment on DF Direct Weekly #240: Steam Machine - Pricing, Specs, VRAM, ARM Ambitions + More 5 weeks ago:
It’s the 240th episode of DF Direct Weekly. I don’t think they have to explain the format at this point any longer.
- Submitted 5 weeks ago to steamdeck@sopuli.xyz | 23 comments
- Comment on [Discussion] Should this community also cover the Steam Machine and/or Steam Frame? 5 weeks ago:
I think that there is a somewhat decent chance that there will be an ARM Steam Deck Mini at some point. The Steam Client will probably be released for ARM distributions. I think for the foreseeable future there will be a considerable overlap of topics between thee devices.
I think should there be a flood of posts regarding hardware tinkering of the other devices (people sharing faceplate STLs for Machine or addons for the Frame’s expansion port), they could be directed to dedicated communities but for now IMO it’s fine to be inclusive.