woelkchen
@woelkchen@lemmy.world
- Submitted 19 hours ago to steamdeck@sopuli.xyz | 2 comments
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 2 days ago:
Steamworks SDK supports Android now. Obviously, should there be an official full Steam client for Android, the preferred route is for game developers to release native Android games with Steam integration.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 days ago:
That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.
Whether or not it’s optimized for gaming is up to Google. The technology to bring Frame’s ARM Steam client onto Android exists.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 days ago:
It is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 days ago:
Writing a full Steam client for iOS or Android would be a huge amount of work independently from that.
- Comment on Beyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlooked 3 days ago:
a fully functional Steam client would still be quite a surprise.
What’s running stand-alone games on Frame then if not a fully functional Steam client?
- Submitted 3 days ago to steamdeck@sopuli.xyz | 24 comments
- Comment on Plasma-Bigscreen for Desktop Mode on a TV 1 week ago:
Maybe I’m missing something but what’s the connection to SteamOS? Did I accidentally skip a paragraph that explains how to use it on Steam Deck?
- Submitted 1 week ago to steamdeck@sopuli.xyz | 1 comment
- Comment on Steam Linux Runtime 4.0 released 1 week ago:
Protons runs on SLR.
- Comment on Steam Linux Runtime 4.0 released 1 week ago:
Can anyone eli5 what the steam runtime actually does?
It’s the thing that actually runs your games.
- Comment on Steam Linux Runtime 4.0 released 1 week ago:
Seems they moved away from code names: gitlab.steamos.cloud/steamrt/steamrt/…/README.md?…
v4 used to have the code name “medic”: gitlab.steamos.cloud/steamrt/steamrt/…/README.md?…
- Submitted 1 week ago to steamdeck@sopuli.xyz | 17 comments
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 13 comments
- Steamworks SDK 1.63 has been released – Added libs for linuxarm64 and androidarm64store.steampowered.com ↗Submitted 2 weeks ago to steamdeck@sopuli.xyz | 8 comments
- Comment on DF Direct Weekly #240: Steam Machine - Pricing, Specs, VRAM, ARM Ambitions + More 2 weeks ago:
Does it not come to you that someone might have never even heard of DF?
These few people can just watch a few minutes of the video and get the gist of it.
- Comment on [Meta] This community has been renamed to Steam Hardware to include the newly annouced Steam Machine and Steam Frame 2 weeks ago:
Yes, but as the sidebar says, it’s only a non-binding recommendation.
- Comment on [Meta] This community has been renamed to Steam Hardware to include the newly annouced Steam Machine and Steam Frame 2 weeks ago:
as long as people remember to use flairs.
Lemmy doesn’t have flairs.
- Comment on DF Direct Weekly #240: Steam Machine - Pricing, Specs, VRAM, ARM Ambitions + More 2 weeks ago:
It’s the 240th episode of DF Direct Weekly. I don’t think they have to explain the format at this point any longer.
- Submitted 2 weeks ago to steamdeck@sopuli.xyz | 23 comments
- Comment on [Discussion] Should this community also cover the Steam Machine and/or Steam Frame? 2 weeks ago:
I think that there is a somewhat decent chance that there will be an ARM Steam Deck Mini at some point. The Steam Client will probably be released for ARM distributions. I think for the foreseeable future there will be a considerable overlap of topics between thee devices.
I think should there be a flood of posts regarding hardware tinkering of the other devices (people sharing faceplate STLs for Machine or addons for the Frame’s expansion port), they could be directed to dedicated communities but for now IMO it’s fine to be inclusive.
- Comment on Steam Controller 2 weeks ago:
Question, who uses the left trackpad and what for?
Every RetroDECK user
- Comment on Steam Controller 2 weeks ago:
Steam Frame is their new VR headset
And Valve literally say on the Steam Frame website that it has a desktop mode running Plasma, just running on an ARM processor instead of x86, and can be used as stand alone PC.
Not sure I wanna blow battery charge on editing spreadsheets in LibreOffice in VR but it’ll be possible.
- Comment on Steam Machine 2 weeks ago:
If everything is soldered anyway, there is no reason to have separate chips for CPU+GPU, especially if that hardware already exists like the AMD Ryzen AI Max line.
Cost is a factor because just as with Steam Deck the two SKUs will only differ in storage space, not in performance. Using last gen RDNA3 is 100% a cost driven choice.
There was the story recently that AMD demanded a very high minimum order (10 million or so?) for semi-custom versions of the lasest Ryzen and RDNA iterations for some Xbox handheld which is unlikely that handheld would sell.
By going this route, Valve avoided this. Surely there is spare manufacturing capacity for RDNA3 by now.
- Comment on The Steam Controller 2 Got A New Icon And It Further Confirms The Layout 4 weeks ago:
Honestly no idea why the Framework Desktop isn’t being sold in a SteamOS configuration.
- Comment on The Steam Controller 2 Got A New Icon And It Further Confirms The Layout 4 weeks ago:
And a Steam console to go with it, please.
Current state of the rumor mill is that it’ll be a companion device for the stand-alone VR headset where traditional games are supposedly being projected on a virtual giant screen.
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 4 weeks ago to steamdeck@sopuli.xyz | 38 comments
- Submitted 5 weeks ago to steamdeck@sopuli.xyz | 0 comments
- Submitted 1 month ago to steamdeck@sopuli.xyz | 26 comments