Wanted to talk about this a bit. I’ve seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it’d be a huge improvement for something like standby time. Although I’m not sure how well it’d be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?
arms not ready yet for gaming. id expect at least 1 more generation of x86 hardware. especially if AMDs 1W optimized efficiency cores end up becoming an option.
deegeese@sopuli.xyz 3 days ago
Sounds unlikely to me.
Valve would be taking on a huge compatibility problem in exchange for maybe better battery life in scenarios that already have good battery life.
geoff@midwest.social 3 days ago
It also seems likely that the perf hit from x86_64 -> ARM64 emulation, even if the emulation is really excellent, might very well eat up any battery savings from the more efficient ARM chip.
My understanding is that ARM chips work fine for gaming when games are built for ARM, but that is far from the norm at the moment.
strongarm@lemmy.dbzer0.com 2 days ago
Right, so basically mobile games